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  • ==3D Composition for Interactive Media== [[3D Composition for Interacitve Media Syllabus]]
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  • [[Category:Authoring Interactive Media]] ...ourse focuses on developing goal-oriented, standards-compliant interactive media for distribution via the web.
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  • Welcome to the MediaWiki page for Story Development for Interactive Media (40-3732). ...o%20Interactive%20Storytelling.pdf The Need to Adapt the Tools of Drama to Interactive Storytelling]
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  • [[Category:Authoring Interactive Media]] ==Using Media==
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  • ...ternet that has the capability to display graphics, sound, video and other media elements in addition to text. Information on the World Wide Web is transfer [[Category:IAM Classes]][[Category:Authoring Interactive Media]]
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  • 3D Composition for Interactive Multimedia 1 ...ent from those of traditional 2D graphic design. 3D design in iInteractive media is particularly important for interface design as well as creating convinci
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  • 3D Composition for Interactive Media 2 ...oficient in constructing fully developed 3D scenes with textures usable in interactive environments and game spaces.
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Page text matches

  • '''Welcome to the Interactive Arts and Media Wiki''' ...AM, visit [https://www.colum.edu/academics/media-arts/interactive-arts-and-media/ Columbia College Chicago's IAM Overview].
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  • *Discuss Media that move =Framing the Discussion – Media that Move=
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  • Media Theory and Design 2 – Sound and Motion<br> Department of Interactive Arts and Media<br>
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  • [[Category:3D Composition for Interactive Media]]
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  • ==3D Composition for Interactive Media== [[3D Composition for Interacitve Media Syllabus]]
    308 bytes (30 words) - 18:38, 6 January 2006
  • [[Category:3D Composition for Interactive Media]] ==3D Composition for Interactive Multimedia (Spring 2006)==
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  • ...ing their own backup copies of all digital works. The Interactive Arts and Media department provides each registered student with server storage space as a ...for the class at the indicated start time. It is the Interactive Arts and Media departmental policy that a student automatically fails the class upon their
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  • * Read Chapter 6 in Sound Design for Interactive Media
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  • # Read Chapter 3 in Sound Design for Interactive Media
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  • ...artment has facilities in 916 S. Wabash Ave., 1104 S. Wabash Ave., and the Media Production Center (1600 S. State St.). ===Interactive Arts and Media Servers===
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  • * Dr. Joseph Cancellaro, Chair of Interactive Arts and Media
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  • see [[Authoring Interactive Media]] [[Category:IAM Classes]][[Category:Authoring Interactive Media]]
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  • [[Category:Authoring Interactive Media]] ...ourse focuses on developing goal-oriented, standards-compliant interactive media for distribution via the web.
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  • [[Category:Authoring Interactive Media]] [http://interactive.colum.edu/students/jpacholski/ass3/index.html Jason Pacholski ]
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  • [[Category:Authoring Interactive Media]] Students should be shown some sort of media or work of art that exemplifies the use of a minimum of material for the gr
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  • [[Category:Authoring Interactive Media]] ...accompany this one, as architectural tactics are discussed as a model for interactive interfaces.
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  • #redirect [[Authoring Interactive Media]]
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  • [[Category:Authoring Interactive Media]] =36-2601 Authoring Interactive Media=
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  • [[Category:Authoring Interactive Media]] #Give an overview of the Web, and authoring interactive media for web distribution
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  • '''Prerequisites''': Authoring Interactive Media ...ing their own backup copies of all digital works. The Interactive Arts and Media department provides each registered student with server storage space as a
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  • [[Category:Authoring Interactive Media]]
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  • [[Category:Authoring Interactive Media]]
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  • [[Category:Authoring Interactive Media]] <media>Flash and ASP</media>
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  • [[Category:Authoring Interactive Media]] Proposal Template: [http://interactive.colum.edu/janell/edu/wi/docs/proposal_wi.rtf]
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  • [[Category:Authoring Interactive Media]]
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  • [[Category:Authoring Interactive Media]]
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  • [[Category:Authoring Interactive Media]]
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  • [[Category:Authoring Interactive Media]]
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  • [[Category:Authoring Interactive Media]]
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  • [[Category:Authoring Interactive Media]] Review how designing an interactive piece differs from designing a static or expositional piece
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  • [[Category:Authoring Interactive Media]]
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  • [[Category:Authoring Interactive Media]]
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  • [[Category:Authoring Interactive Media]] Film (or other media) to support Assignment 9
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  • [[Category:Authoring Interactive Media]]
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  • [[Category:Authoring Interactive Media]]
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  • [[Category:Authoring Interactive Media]]
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  • [[Category:IAM Classes]][[Category:Authoring Interactive Media]]
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  • [[Category:Authoring Interactive Media]]
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  • [[Category:Authoring Interactive Media]] to create, interactive projects using current production technologies.</li>
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  • [[Category:Authoring Interactive Media]] <li>Demonstrate the ability to integrate media into an interactive multimedia
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  • [[Category:Authoring Interactive Media]] to create, interactive projects using current production technologies.</li>
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  • [[Category:Authoring Interactive Media]] to create, interactive projects using current production technologies.</li>
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  • [[Category:AIM Assignments]][[Category:Authoring Interactive Media]] to create, interactive projects using current production technologies.</li>
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  • [[Category:Authoring Interactive Media]]
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  • For the course Authoring Interactive Media (AIM):
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  • [[Category:Interactive Media]]
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  • [[Category:Authoring Interactive Media]] ...nt -- just to prove to students that this is possible, and that compelling media is not simply the result of compelling objects in a mute carrier.<br><br>
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  • [[Category:Authoring Interactive Media]] <li>Demonstrate the ability to integrate media into an interactive multimedia
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  • [[Category:Authoring Interactive Media]] <li>Look critically at the current state of the art in interactive production through
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  • [[Category:Authoring Interactive Media]] to create, interactive projects using current production technologies.</li>
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  • Welcome to the MediaWiki page for Story Development for Interactive Media (40-3732). ...o%20Interactive%20Storytelling.pdf The Need to Adapt the Tools of Drama to Interactive Storytelling]
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  • [[Category:Authoring Interactive Media]] =Authoring Interactive Media Quiz 1=
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  • [[Category:Interactive Arts and Media]] *Microsoft Media Encoder
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  • [[Category:Authoring Interactive Media]]
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  • Paraphrased from Making Sense of Media, Arthur Asa Berger ...MTD1 focuses on the creation and analysis of the static image and study of media culture created by them.
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  • *At least one team member is a member of an Interactive Arts and Media department major (or animation and visual effects student). Nope. You can build any type of solution to the challenge as long as it is interactive.
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  • =Interactive Arts and Media Annual Events= The IAM Summer Challenge is a month-long project to create an interactive piece that is not primarily entertainment based (though it can be entertain
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  • ==Interactive Media Theory (includes interface design and usability)== | Pause & Effect: The Art of Interactive Narrative
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  • Interactive Arts and Media Department Wired-Up: Young People and the Electronic Media, Sue Howard, Ed.
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  • ...s two Open Studios and the game studio for the use of Interactive Arts and Media enrolled students. Both Open Studios have hardware and software needed to ...cameras, digital audio recording, digital video, graphics tablets, storage media, lighting kits and accessories are available. These are used for remote dat
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  • Interactive Arts and Media Department, School of Media Arts ...n order for this course to count toward your major in Interactive Arts and Media. If you do not complete the course with a ‘C’ or better, you will be re
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  • ...f projects and curricula which integrate applied science and technological media arts in order to create greater technical knowledge and to develop advanced ...unction is not the creation of Computer-Based Training, or educational New Media. While these are worthy goals, they are being addressed in other areas of
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  • | Joseph Cancellaro || Exploring Sound Design for Interactive Media || 272 || || || || | 1 || 1 || jeff@interactive.colum.edu || 1 || 0
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  • | Joseph Cancellaro || Exploring Sound Design for Interactive Media || 272 || Thomson Delmar Learning || http://www.delmarlearning.com/ || Soun
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  • Media Theory and Design II [[MTD2 Week 11 Interactive Media and Art: The Role of Technology]]
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  • Department of Interactive Arts and Media<br> ...and recognize them as a supporting function of linear and nonlinear visual media.
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  • *Discuss Interactive Sound Static, Dynamic, Interactive
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  • ...1881025/102-3757427-8848148?v=glance&n=283155 Sound Design for Interactive Media]
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  • The American Philatelic Research Library also operates an interactive catalogue of the book titles owned by the American Philatelic Research Libr ...to the legend and legacy of the Pony Express and its enduring era. Modern, interactive and educational exhibits depict the need, creation, operation and terminati
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  • [[School of Media Arts & Presidents Office Phone Numbers]] *http://iam.colum.edu Interactive Arts & Media (IAM) Department
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  • Interactive Arts & Media Chair
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  • ...n order for this course to count toward your major in Interactive Arts and Media. If you do not complete the course with a '''C''' or better, you will be re
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  • ...ses that could be considered for reimbursement by the Interactive Arts and Media Department MUST be approved by the Chair BEFORE you incur these expenses.
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  • ...e students on the official roster, and the occasional Interactive Arts and Media staff or faculty member. Do not let any unauthorized people or people “cl ...s, staff and full or part-time faculty members of the Interactive Arts and Media Department with a current Columbia College ID card may use the lab. Please
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  • What is the Interactive Arts and Media Local Network? ...oup of servers and storage volumes for the use of the Interactive Arts and Media faculty, staff and students. The volumes each have a different use. Some us
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  • Department of Interactive Arts and Media<br> *Interactive sound?
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  • Design a Website Syllabus: Department of Interactive Arts and Media ...ites. Creativity and design are as important as technical aspects. Storage media and other materials will be required. A materials list will be reviewed in
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  • ...gh quality of instruction that is always given by the Interactive Arts and Media faculty, the following evaluation procedures may be used:
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  • ''All Interactive Arts and Media faculty must use this scale '' ...for this course to count toward a student's major in Interactive Arts and Media. If you do not complete the course with a ‘C’ or better, you will be re
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  • ...tudent’s grades and attendance an objective for the Interactive Arts and Media classes we’ve received very positive results, but we can do better! * Interactive Arts and Media Tutoring Program
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  • Interactive Arts and Media Department, Department Assistant Margo Dumelle : (312) 369-7750
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  • ...n order for this course to count toward your major in Interactive Arts and Media. If you do not complete the course with a C or better, you will be required • Film-clip saved on appropriate media (CD, DVD, Website, I-Pod, PDA)
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  • Linear media sequences in interactive media projects ...and created what would become SAIC’s Department of Film, Video, and New Media as well as the nation’s first BA and MFA programs in video studies. “Be
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  • [[Category:Authoring Interactive Media]] ==Using Media==
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  • ...ternet that has the capability to display graphics, sound, video and other media elements in addition to text. Information on the World Wide Web is transfer [[Category:IAM Classes]][[Category:Authoring Interactive Media]]
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  • Tutors report to the Interactive Arts and Media campus at assigned times to participate in the department's production envi ...l and aesthetic criteria taught in the courses of the Interactive Arts and Media department. Tutors will be highly proficient with one or more of the follow
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  • Interactive Arts and Media <br />
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  • ...the interactive arts and media wiki, provided by the interactive arts and media department at columbia college chicago. The purpose of this wiki is to pro ....edu/Academics/Interactive_Arts_Media/interactive.php Interactive Arts and Media Major]
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  • VIPER VERTEX is a contemporary electronic media arts company specializing in interactive and innovative multimedia, including
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  • ...f projects and curricula which integrate applied science and technological media arts in order to create greater technical knowledge and to develop advanced Our goal is to make development and research methods, processes and media part of the academic environment.
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  • *[[Public Art class 8]] social media, portraiture, surveillance *[[Public Art class 13]] Tactical Media
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  • Department of Interactive Arts and Media; Interdisciplinary Arts<br> ...who create public art including anonymous “taggers” will be examined. Media art and its ability to democratize production and distribution will be cons
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  • ...ing their own backup copies of all digital works. The Interactive Arts and Media department provides each registered student with server storage space as a ...for the class at the indicated start time. It is the Interactive Arts and Media departmental policy that a student automatically fails the class upon their
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  • '''Department of Interactive Arts and Media''' ...practices that include design conventions, programming languages, handling media techniques.
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  • toward your major in Interactive Arts and Media. If you do not complete
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  • ...at SOMArts in San Francisco, held in July 2007, and featuring Interactive Media’s own Andy Oleksiuk. This show was a major retrospective of mail art and ===Mailart Wiki (Interactive)===
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  • 3D Composition for Interactive Multimedia 1 ...ent from those of traditional 2D graphic design. 3D design in iInteractive media is particularly important for interface design as well as creating convinci
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  • 3D Composition for Interactive Media 2 ...oficient in constructing fully developed 3D scenes with textures usable in interactive environments and game spaces.
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  • When working in any of the Interactive Arts and Media department facilities, it is crucial to exercise good saving practices.
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  • ...and Paper Arts], Book and Paper Arts Triennial, Discuss artists' books as media, what is a book? (1 hour) ###cultural feedback loop: this is the way mass media works: if a "meme" gets picked up and widely distributed, it becomes the no
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  • Department of Interactive Arts and Media ...miliar with linear production, which is frequently embedded in interactive media such as web pages.
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  • 3D Composition for Interactive Media
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  • Room 101 is the Interactive Arts and Media front office. The offices of the Administration and Staff are located here
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  • ...ject Room''' is a versatile installation space in the Interactive Arts and Media building.
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  • ...ography, author and developer Joseph Hocking, and the Interactive Arts and Media department. * Dr. Joseph Cancellaro, Chair of Interactive Arts and Media
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  • ...ing their own backup copies of all digital works. The Interactive Arts and Media department provides each registered student with server storage space as a ...for the class at the indicated start time. It is the Interactive Arts and Media departmental policy that a student automatically fails the class upon their
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  • Interactive Arts and Media
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  • 3. Develop interactive element(s) for the ELIA website to engage ELIA constituents, attract attend * Should be highly interactive - a break from the traditional symposium model of juried papers, presentat
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  • From Interactive Arts and Media (3/17): From Interactive Arts and Media (3/17)
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  • - Showcase new Media building and architect Jeanne Gang / film influences / green aspects - Media Production Center
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  • As an Interactive Arts and Media Student, a variety of different equipment is available to you for education .... They will provide you with a basic knowledge of how to create different media.
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  • ...aborating with the faculty in the [http://iam.colum.edu Interactive Arts & Media] department, this organization can expand upon criteria in the curriculum t
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  • ...aborating with the faculty in the [http://iam.colum.edu Interactive Arts & Media] department, this organization can expand upon criteria in the curriculum t
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  • ###cultural feedback loop: this is the way mass media works: if a "meme" gets picked up and widely distributed, it becomes the no ###media critic
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  • ...are 3 credits. Instructors can email techs@iam.colum.edu and give you more media credits. Please include the number of credits to add and the OasisID of the '''MTD''' Media Theory and Design I and II
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  • Television, and Interactive Arts & Media. ...nalysis: compare Gap ad with Horst P. Horst's "Mainbocher Corset" [http://media.photobucket.com/image/Mainbocher+Corset/Swinging_Sixties/Pics%2520-%2520Ico
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  • People can become so unreflective in their usual media-habits that any kind of systemic renewal takes a long time to succeed ==Trends in New Media (Art)==
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  • Interactive Arts and Media maintains its own local domain directory service, server stacks, and networ
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  • ....edu/academics/courseSites.aspx?CourseNumber=36-2601 Authoring Interactive Media]==
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  • ...storefront into a public art gallery, with rotating video and interactive media pieces that all deal with the act of living in a public environment. Eyesight Surveillance Window is an interactive public installation in which pedestrians can interact with and manipulate a
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