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  • :organizing classes with hierarchy 1.Create a simple text game that asks three questions and sets three variables. There should be a fourt
    10 KB (1,368 words) - 16:24, 10 June 2019
  • [[Category:IAM Classes]] ...es them before classes. We will talk more about stucts after we talk about classes
    16 KB (2,190 words) - 16:37, 10 June 2019
  • [[Category:IAM Classes]] Convert one of your classes to work as an aspx page.
    10 KB (1,502 words) - 16:31, 10 June 2019
  • ...k of new media theorists Lev Manovich and Marcia Kinder as well as that of game makers/thinkers Chris Crawford and Steve Swink. [[Category:IAM Classes]][[Category:Media Theory and Design I]]
    11 KB (1,661 words) - 21:25, 3 May 2011
  • June is the month for IAM's summer challenge. The annual challenge is like a game jam, but with more time to build out projects. Work can start at any time a *Chicago class divides (e.g., working, creative/knowledge, and service classes) Article: [https://www.citylab.com/equity/2013/02/class-divided-cities-chic
    5 KB (717 words) - 19:38, 7 June 2017
  • Were there things about the film that reminded you of a game? [[Category:IAM Classes]][[Category:Media Theory and Design I]]
    14 KB (2,259 words) - 19:13, 4 August 2008
  • [[Category:IAM Classes]] Welcome to Game Culture. This course page is a draft and under development.
    2 KB (232 words) - 00:09, 20 December 2006
  • [[Category:IAM Classes]][[Category:Game Culture]]
    60 bytes (7 words) - 19:39, 4 August 2008
  • game-style presentations and techniques <p>4 Game-Based Models and Assets Read LbD 33 to 41 </p>
    15 KB (2,214 words) - 18:58, 4 August 2008
  • [[Category:IAM Classes]][[Category:Game Classes]]
    1 KB (210 words) - 18:54, 5 August 2008
  • =36-1100 Game Culture= 36-1100: Game Culture
    23 KB (3,568 words) - 19:39, 4 August 2008
  • *Software (special purpose, beyond Office Suite – 3D modeling, game engine, high end sound editing, motion graphics, vector and raster graphics ...in those departments are designed to serve the education needs of specific classes and are tailored to the priorities of each program by the Chair, faculty an
    8 KB (1,222 words) - 17:59, 5 August 2008
  • **Game Studio Aides *turn 404 into game development room - Mark / Brian
    4 KB (686 words) - 19:42, 4 August 2008
  • ...rces/dreamsparkApply.aspx Dreamspark Program] once you are enrolled in IAM classes. Again, you will need an Intel Mac to do this, G5's or anything older canno *Visual Studio 2017 (IAM Major/Game Design Major Intro to Programming)
    5 KB (828 words) - 21:22, 16 September 2019
  • [[Category:Game Classes]][[Category:Engine Based Design II]]
    2 KB (333 words) - 19:41, 4 August 2008
  • ''Patterns in Game Design'', Chapter 1 '''Additional Readings:''' [http://www.boardgamegeeks.com Board Game Geeks - design and data website]
    4 KB (438 words) - 19:59, 11 November 2008
  • ...at the needs of faculty (tutor rounds) are met by the 3rd and 10th week of classes. Game Development
    2 KB (233 words) - 19:35, 4 August 2008
  • <P CLASS="western" STYLE="margin-bottom: 0in">Game-based models</P> [[Category:IAM Classes]][[Category:Simulation Design 1]]
    4 KB (584 words) - 18:58, 4 August 2008
  • ...each other. Most students are generally required to review sections for [[classes]] written by their instructors. All parties are also encouraged to utilize * [http://www.colum.edu/Academics/Interactive_Arts_Media/game.php Game Design Major]
    2 KB (323 words) - 16:17, 5 August 2008
  • *Trivia Game [[Category:IAM Classes]][[Category:Web Animation II]]
    766 bytes (115 words) - 19:25, 4 August 2008
  • http://lukamaras.com/tutorials/actionscript/flash-hangman-game-tutorial.html val1, val2, and val3 would all be replaced by words you want in your game, of course.
    4 KB (736 words) - 19:25, 4 August 2008
  • *Hangman Game [[Category:IAM Classes]][[Category:Web Animation II]]
    323 bytes (41 words) - 19:25, 4 August 2008
  • ...l be talking about his company, which produces a motion capture system for game and film animation. He's very interested in Columbia students, the work yo [[Category:IAM Classes]][[Category:Time Based Composing]]
    4 KB (629 words) - 18:25, 4 August 2008
  • *How does the hypocrisy of government support for privileged classes and exclusion of the homeless connect with the Occupy movement? ...signerqrcodes.wordpress.com/designer-qr-code-art-gallery/#jp-carousel-290/ game board]
    5 KB (741 words) - 03:25, 15 April 2013
  • [[Category:Game Classes]][[Category:Engine Based Design II]]
    5 KB (724 words) - 19:41, 4 August 2008
  • [[Category:IAM Classes]][[Category:Game Classes]]
    2 KB (312 words) - 16:10, 5 August 2008
  • Loren Carpenter driving game, pong [[http://www.monzy.org/audience/]], [[http://www.monzy.org/audience/p Blast Theory – combines real and virtual locations in a game of cat and mouse
    4 KB (628 words) - 03:55, 15 April 2013
  • **Programmers get game logic working in AS and c# *http://www.codeproject.com/KB/game/learningconnectfour.aspx
    1 KB (172 words) - 19:07, 4 August 2008
  • *AS game classes *c# game classes
    554 bytes (81 words) - 19:05, 4 August 2008
  • What is the status of the game class? [[Category:IAM Classes]][[Category:Emergent Web Technologies]]
    339 bytes (55 words) - 19:05, 4 August 2008
  • This course introduces students to the process of game art creation; brainstorming and conceptualizing, iterative design, interfac ...ating and unusable. This course is a required course in the Game Major’s Game Art Concentration.
    2 KB (277 words) - 15:38, 5 August 2008
  • Game asset development: Prepare low-poly objects for game engines [[Category:IAM Classes]][[Category:3D Composition for Interactive Media]]
    2 KB (226 words) - 15:38, 5 August 2008
  • ...y developed 3D scenes with textures usable in interactive environments and game spaces. ...e: All 3D assets will be exported to a specific game engine defined by the Game Project class
    2 KB (226 words) - 15:39, 5 August 2008
  • ...in this class as it currently exists, and it would be eliminated from the Game Art curriculum. [[Category:IAM Classes]] [[Category:Animation]]
    716 bytes (106 words) - 15:39, 5 August 2008
  • This course fulfills one of the required courses in the Game Major’s Animation Concentration. It is an advanced elective for the Film 1. Design and model 3-D environments with game level design in mind
    3 KB (398 words) - 15:39, 5 August 2008
  • ...hasis is placed on building the bipedal character model specifically for a game environment that requires disciplined model construction, polygon and anima • Understand efficiencies required for character modeling for a game engine.
    2 KB (230 words) - 15:39, 5 August 2008
  • ...lt. This course fulfills one of the required courses in the Game Major’s Game Art concentration. • Export to a game engine and evaluate the animations’ appearance and performance in that en
    2 KB (322 words) - 15:40, 5 August 2008
  • ...sen for the subsequent courses in the Game Major: Game Project (36-3997) & Game Studio (36-3998). ...sen for the subsequent courses in the Game Major: Game Project (36-3997) & Game Studio (36-3998).
    2 KB (345 words) - 15:40, 5 August 2008
  • Co-requisite: Game Project ...ding information that builds upon and refines material learned in previous classes.
    1 KB (162 words) - 15:40, 5 August 2008
  • [[Category:Game Design]][[Category:Game Classes]][[Category:Game Art Concentration Proposal]]
    646 bytes (82 words) - 15:40, 5 August 2008
  • ...imation techniques and the basic principles of animation in the context of game design; a large part of this course addresses issues specific to gaming suc ...game design field. This course is a required course in the Game Major’s Game Art Concentration.
    2 KB (256 words) - 15:38, 5 August 2008
  • **scope:video game, sweet jumps and explosions [[Category:IAM Classes]][[Category:Emergent Web Technologies]]
    3 KB (491 words) - 19:06, 4 August 2008
  • ===Game Programming=== [[Category:IAM Classes]][[Category:Programming]]
    254 bytes (27 words) - 19:29, 5 August 2008
  • * Test multiple configurations of part types and classes Game Play
    2 KB (222 words) - 22:05, 25 November 2008
  • This is a PC classroom used primarily by game design classes. In addition to the standard multimedia configuration, an assortment of boa
    2 KB (245 words) - 22:15, 16 June 2010
  • [[Category:IAM Classes]] =Game Programming=
    255 bytes (31 words) - 22:36, 10 January 2017
  • ==Game Programming== ...will use interfaces, game components (strategy pattern implementation) and game services (singleton/factory) and may get to visual fx and HLSL (decorator p
    13 KB (2,043 words) - 03:44, 4 September 2013
  • ...granted by taking classes in the IAM department. In general, higher level classes grant access to higher level equipment. Clearance is automatically granted ...hallway, game rentals should ideally be handled through the window in the Game Lab.
    7 KB (1,130 words) - 17:25, 24 July 2019
  • *Refactoring classes to common game library *Separation of Concern where should classes like
    7 KB (823 words) - 02:22, 27 September 2016
  • ==Midterm Game Presentations== InputHandler input; //game service to handle input
    15 KB (1,459 words) - 19:41, 29 March 2016

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