Character Design and Modeling 1
CHARACTER MODELING AND ANIMATION (CURRENTLY 26-3086A)
This course builds upon basic modeling and animation techniques taught in prior courses and introduces students to the principles and process of building a bipedal 3D character model and animation for a game engine. Students learn the proper methodologies for character modeling, rigging, and learn keyframe animation for their model. Special emphasis is placed on building the bipedal character model specifically for a game environment that requires disciplined model construction, polygon and animation efficiency, as well as the display of characterization and emotion.
Exercises in stand-alone software packages teach character model texture mapping.
Current Goals and Objectives
The purpose of this course is twofold: to help you acquire a working knowledge of the process of animation using computer tools; and to help you create something tangible, a computer-animated short (very short) that you can show your family, friends, and prospective employers.
Revised Goals and Objectives:
• Design and model bipedal 3D characters.
• Understand techniques and optimizations for low-polygon 3D modeling.
• Understand efficiencies required for character modeling for a game engine.
• Bone and rig 3D characters for animation.
• Create keyframe animations, including single animations and looping animations.
• Export to a game engine and evaluate the model’s appearance and performance in that environment.
• Create models and animation that show character and personality.