3D Composition for Interactive Media 1, Revised

esse quam videri
Jump to: navigation, search

3D Composition for Interactive Multimedia 1


3D modeling, texturing and animation have become essential components of most media driven events. The strategies and processes needed for 3D composition are vastly different from those of traditional 2D graphic design. 3D design in iInteractive media is particularly important for interface design as well as creating convincing 3D spaces for simulation or other educationally oriented environments. The basic principles and language of modeling, texturing and animation are covered and are supported by a firm theoretical grounding in 3D design.


This course introduces the basic fundamentals of 3d theory, modeling, animation and rendering in the context of interactive spaces. Prominent topics covered are as follows:

• Principles of 3D Modeling: primitives, mesh and polygon

• Foundations of texturing and animation

• Game asset development: Prepare low-poly objects for game engines

• Interface integration: Export 3D concepts to an interactive interface for navigation (VRML, ANARK, Unreal Engine, Torque)


Upon completion the student will have a firm understanding of the theoretical aspects of 3D design as well as practical skills needed to create and interact with a 3D environment. A small portfolio of work will be created containing a short animated film, textured models and an interface using 3D design as its main principle.