Simulation Design 1 class 1

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Sim Design I – Notes


Simulation A methodology for understanding the interrelationships among components of a system or process. Simulations differ from games in that they test or use a model that depicts or mirrors some aspect of reality in form, if not necessarily in content. Learning occurs by studying the effects of change on one or more factors of the model. Simulations are commonly used to test hypotheses about what happens in a system -- often referred to as "what if?" analysis -- or to examine best-case/worst-case scenarios.


Model A graphic depiction of a system or process and the relationship among its elements. Models provide a frame of reference and something more tangible, and more easily remembered, than a verbal explanation. They also give participants something to "go on," enabling them to track their own progress as they experience the dynamics, processes, and relationships being depicted in the model.


The four genre of simulations


Branching stories

Users make multiple-choice decisions along an on-going sequence of events. The decisions impact the evolution of the story, ultimately terminating in either successful or unsuccessful outcomes.


Interactive Spreadsheets

These focus on abstract business school issues, where users allocate finite resources along competing categories.


Game-based models

Users play familiar games with important pieces of linear or task-based content replacing trivia or icons.


Virtual Labs/Virtual products

Users interact with visual, selectively accurate representations of actual products without the physical restrictions of the reality.



Homework


Write a C# sharp windows application that presents the user with two input fields, does some process on that input, and outputs something. Be sure to include appropriate documentation. Print out the code to hand in and be prepared to demonstrate the program in class. (10)


Bring in the URL for an online simulation for each of the four genre. Be prepared to explain why you chose it and how to play it. (10)


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