Engine Based Design II

Jump to: navigation, search

Welcome to the MediaWiki page for Engine Based Games I (36-2510).

Here you will be able to find links to various required or handy documents, plus some other stuff.
Be sure to check back here often for updates or changes.

Contents

Bullet.png SYLLABUS

Engine-Based Design II Spring 2008 Syllabus

Assignments

Bullet.png Assignment 1

Assignment 1 group presentation

Bullet.png Assignment 2

Assignment 2 single player mission

Class One Homework

  • make a copy of barebones and modify it to:
*removie AI character through script
*make a trigger that teleports player
*make a trigger that damages player
*make the 1st trigger only teleport if the player has been damaged
  • once done, make a folder in your z:\ drive called ebd2, and a folder in that called class1_torque_review
*Z:\ebd2\day1_torque_review
  • Place your starter.fps folder in they day1_torque_review folder so I can grade it
  • Read Co, Chapters 1‐2 and Group 1 readings from below

Class Seven Homework - First Draft of Mission in World Builder

  • go to your existing z:\EBD2\ folder, and make a new folder called class7_world_builder
  • put your mission files and any necessary constructor files, and everything I need to play your map, in z:\EBD2\class7_world_builder
  • if there are technical problems with your map please document them in a text file in the class7_world_builder folder.

Class Nine Homework - Rough Draft of Scripting

Rough Scripting

  • Rough draft scripting was actually do this week, but I forgot I have to hold your kids' hands through this.
  • For the Rough draft of your scripting, it still has to be actual scripting in an actual mission file. Nothing less will be accepted.
  • Place your mission in z:\EBD2\class9_scriptingRough
  • make sure you give me any .dif files, jpgs, and paths I will need to run the level on my computer
  • THIS IS DUE BEFORE CLASS STARTS on the 14th

Team Evaluations

  • You know the drill, one eval for yourself, and one eval for each team member.

Class Notes

Exploding Barrels

barrel notes

World Builder

World Builder PowerPoint

Constructor

Constructor Wiki (Garage Games login required)

Static AI

Static AI PowerPoint

Mobile AI

Mobile AI PowerPoint

Bullet.png TORQUE REFERENCE DOCS and LINKS

Material taken from GarageGames TDN site is available to students only on the Engine Based Design II class folder. (The ClassFolders directory is mapped as a Network drive when you logon to a computer on the IAM network. Alternativly, logging onto the IAM website, iam.colum.edu, will allow you to browse ClassFolders content on the web.)


Bullet.png RELATED READINGS

  GROUP ONE
  Beginning Level Design, Part 1: Level Design Theory
  Beginning Level Design Part 2: Rules to Design By and Parting Advice
  Three Inspirations for Creative Level Design
  Where's the Design in Level Design?, Part One
  Where's the Design in Level Design?, Part Two
  GROUP TWO
  An Architect's Perspective On Level Design Pre-Production
  The Architecture of Level Design
  GROUP THREE
  Great Expectations: Building a Player Vocabulary
  Level Design - Secrets of the Sages
  GROUP FOUR
  Multiplayer Level Design In-Depth, Part 1: The Specific Constraints of Multiplayer Level Design
  Multiplayer Level Design In-Depth, Part 2: The Rules of Map Design
  Multiplayer Level Design In-Depth, Part 3: Technical Constraints and Accessibility
  GROUP FIVE
  Spatial Principles of Level-Design in Multi-Player First-Person Shooters