Welcome to the MediaWiki page for Engine Based Games I (36-2510).
Here you will be able to find links to various required or handy documents, plus some other stuff.
Be sure to check back here often for updates or changes.
Contents |
Engine-Based Design II Spring 2008 Syllabus
Assignment 1 group presentation
Assignment 2 single player mission
*removie AI character through script *make a trigger that teleports player *make a trigger that damages player *make the 1st trigger only teleport if the player has been damaged
*Z:\ebd2\day1_torque_review
Constructor Wiki (Garage Games login required)
Material taken from GarageGames TDN site is available to students only on the Engine Based Design II class folder. (The ClassFolders directory is mapped as a Network drive when you logon to a computer on the IAM network. Alternativly, logging onto the IAM website, iam.colum.edu, will allow you to browse ClassFolders content on the web.)
GROUP ONE Beginning Level Design, Part 1: Level Design Theory Beginning Level Design Part 2: Rules to Design By and Parting Advice Three Inspirations for Creative Level Design Where's the Design in Level Design?, Part One Where's the Design in Level Design?, Part Two
GROUP TWO An Architect's Perspective On Level Design Pre-Production The Architecture of Level Design
GROUP THREE Great Expectations: Building a Player Vocabulary Level Design - Secrets of the Sages
GROUP FOUR Multiplayer Level Design In-Depth, Part 1: The Specific Constraints of Multiplayer Level Design Multiplayer Level Design In-Depth, Part 2: The Rules of Map Design Multiplayer Level Design In-Depth, Part 3: Technical Constraints and Accessibility
GROUP FIVE Spatial Principles of Level-Design in Multi-Player First-Person Shooters