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  • http://lukamaras.com/tutorials/actionscript/flash-hangman-game-tutorial.html val1, val2, and val3 would all be replaced by words you want in your game, of course.
    4 KB (736 words) - 19:25, 4 August 2008
  • *Hangman Game [[Category:IAM Classes]][[Category:Web Animation II]]
    323 bytes (41 words) - 19:25, 4 August 2008
  • ...l be talking about his company, which produces a motion capture system for game and film animation. He's very interested in Columbia students, the work yo [[Category:IAM Classes]][[Category:Time Based Composing]]
    4 KB (629 words) - 18:25, 4 August 2008
  • *How does the hypocrisy of government support for privileged classes and exclusion of the homeless connect with the Occupy movement? ...signerqrcodes.wordpress.com/designer-qr-code-art-gallery/#jp-carousel-290/ game board]
    5 KB (741 words) - 03:25, 15 April 2013
  • [[Category:Game Classes]][[Category:Engine Based Design II]]
    5 KB (724 words) - 19:41, 4 August 2008
  • [[Category:IAM Classes]][[Category:Game Classes]]
    2 KB (312 words) - 16:10, 5 August 2008
  • Loren Carpenter driving game, pong [[http://www.monzy.org/audience/]], [[http://www.monzy.org/audience/p Blast Theory – combines real and virtual locations in a game of cat and mouse
    4 KB (628 words) - 03:55, 15 April 2013
  • **Programmers get game logic working in AS and c# *http://www.codeproject.com/KB/game/learningconnectfour.aspx
    1 KB (172 words) - 19:07, 4 August 2008
  • *AS game classes *c# game classes
    554 bytes (81 words) - 19:05, 4 August 2008
  • What is the status of the game class? [[Category:IAM Classes]][[Category:Emergent Web Technologies]]
    339 bytes (55 words) - 19:05, 4 August 2008
  • This course introduces students to the process of game art creation; brainstorming and conceptualizing, iterative design, interfac ...ating and unusable. This course is a required course in the Game Major’s Game Art Concentration.
    2 KB (277 words) - 15:38, 5 August 2008
  • Game asset development: Prepare low-poly objects for game engines [[Category:IAM Classes]][[Category:3D Composition for Interactive Media]]
    2 KB (226 words) - 15:38, 5 August 2008
  • ...y developed 3D scenes with textures usable in interactive environments and game spaces. ...e: All 3D assets will be exported to a specific game engine defined by the Game Project class
    2 KB (226 words) - 15:39, 5 August 2008
  • ...in this class as it currently exists, and it would be eliminated from the Game Art curriculum. [[Category:IAM Classes]] [[Category:Animation]]
    716 bytes (106 words) - 15:39, 5 August 2008
  • This course fulfills one of the required courses in the Game Major’s Animation Concentration. It is an advanced elective for the Film 1. Design and model 3-D environments with game level design in mind
    3 KB (398 words) - 15:39, 5 August 2008
  • ...hasis is placed on building the bipedal character model specifically for a game environment that requires disciplined model construction, polygon and anima • Understand efficiencies required for character modeling for a game engine.
    2 KB (230 words) - 15:39, 5 August 2008
  • ...lt. This course fulfills one of the required courses in the Game Major’s Game Art concentration. • Export to a game engine and evaluate the animations’ appearance and performance in that en
    2 KB (322 words) - 15:40, 5 August 2008
  • ...sen for the subsequent courses in the Game Major: Game Project (36-3997) & Game Studio (36-3998). ...sen for the subsequent courses in the Game Major: Game Project (36-3997) & Game Studio (36-3998).
    2 KB (345 words) - 15:40, 5 August 2008
  • Co-requisite: Game Project ...ding information that builds upon and refines material learned in previous classes.
    1 KB (162 words) - 15:40, 5 August 2008
  • [[Category:Game Design]][[Category:Game Classes]][[Category:Game Art Concentration Proposal]]
    646 bytes (82 words) - 15:40, 5 August 2008

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