Search results

Jump to: navigation, search
  • http://iam.colum.edu/oop/gbrowser.php?file=/classsource/class1/HelloWorldConsole/Hello http://iam.colum.edu/oop/gbrowser.php?file=/classsource/class1/HelloWorldWindowsForms/
    13 KB (1,806 words) - 16:24, 10 June 2019
  • Each year the IAM department hosts a game jam that culminates on Manifest! *'''Team sign up deadline:''' 3:00 PM (first 4 teams fulfilling requirements will be
    5 KB (844 words) - 17:02, 8 May 2019
  • ##Server space (IAM) ...editor of your choice. It is recommended that if you are using a PC in the IAM department, that you use either [http://www.scintilla.org/SciTE.html SCiTE]
    11 KB (1,685 words) - 16:04, 5 August 2008
  • [http://iam.colum.edu/IntroGameDev/Syllabus/IAM_36-1500-01_FA08.pdf Introduction to Gam [http://iam.colum.edu/GameIdeaDev/Assignments/IGD_1.pdf Favorite Game Assignment] (Due
    6 KB (684 words) - 18:55, 8 September 2008
  • http://iam.local https://iam.colum.edu
    16 KB (2,213 words) - 15:53, 8 August 2014
  • June is the month for IAM's summer challenge. The annual challenge is like a game jam, but with more Acclaimed filmaker, animator, and visual artist Julian Grant has joined IAM and will be providing insight and guidance to the 2017 Summer Challenge par
    5 KB (717 words) - 19:38, 7 June 2017
  • ==IAM Annual Game Jam== Each year the IAM department hosts a game jam in May (culminates at Manifest). Teams have a l
    4 KB (636 words) - 18:13, 7 May 2019
  • MTD Team Page [[Category:IAM Classes]][[Category:Media Theory And Design I]][[Category:Median Theory And
    339 bytes (52 words) - 18:36, 5 August 2008
  • IAM Team Class [[Category:IAM Classes]][[Category:IAM Team]]
    106 bytes (17 words) - 16:00, 5 August 2008
  • **Team Fortress Classic **Team Fortress 2
    1 KB (188 words) - 03:40, 12 December 2007
  • [http://iam.colum.edu/ebd2/Spring2008_Engine_Based_Design_Syllabus_BN2.pdf Engine-Based [http://iam.colum.edu/ebd2/EBD2_Assignment_1_Technical_Presentations.pdf Assignment 1 g
    5 KB (724 words) - 19:41, 4 August 2008
  • IN PROGRESS...GO TEAM! We deliver much of our information via the web for IAM, but struggle with individual student communication as many don’t use the
    26 KB (4,356 words) - 17:59, 5 August 2008
  • *Team Project we will all build both *Two team Animation/Designers and Programmers
    1 KB (172 words) - 19:07, 4 August 2008
  • '''Design team''' '''Prog Team 1'''
    554 bytes (81 words) - 19:05, 4 August 2008
  • -It needs to have an interrelationship with design courses for purposes of team building (scheduled to meet at same time, with some common projects. -IAM needs dynamic control over content (as well as location and time)
    3 KB (398 words) - 15:39, 5 August 2008
  • Each year the IAM department hosts a 24 hr game jam that culminates on Manifest! *'''Team sign up deadline:''' Thursday, May 11, 2:00 pm (first 6 teams fulfilling re
    5 KB (757 words) - 16:00, 16 May 2017
  • Each year the IAM department hosts a 24 hr game jam that culminates on Manifest! ==2018 Winning Team==
    6 KB (914 words) - 19:33, 15 May 2018
  • ==Small Team Challenge 12 hour Game Challenge 2011== ...of members on a team. There will be no platform restriction this time each team may choose their own platform. The game concept will be revealed on the ch
    4 KB (664 words) - 20:25, 22 April 2011
  • Each year the IAM department hosts a game jam that culminates on Manifest. Teams have 24 hour *'''Team sign up deadline:''' Wednesday, May 7, noon - 3:00 pm (first 6 teams fulfil
    10 KB (1,317 words) - 20:09, 31 March 2017