CLASS ONE - September 2, 2008
Textbook: Game Development Essentials, Course Review, Personal Introductions & Game Survey
Assignment:
Favorite Game Assignment (Due September 9, 2008)
CLASS TWO - September 9, 2008
Textbook: Game Development Essentials, Chapter 1, Industry History/Creativity
Assignment:
Game Analysis I Assignment (Due September 16, 2008)
Class 2 Presentation: Introduction
Creativity and Flow
History
Future Assignment Review:Document Template
CLASS THREE - September 16, 2008
Announcements: Terrance Hannum, IAM
Textbook: Game Development Essentials, Chapter 2, Types of Players/Idea Development
Assignment:
User-Centric Design Article and Short Essay (Due September 23, 2008)
In-Class Assignment & Discussion: [Game Design Challenge/Pitch or Pass Round 1]
Class 3 Presentation:Types of Players
CLASS FOUR- September 23, 2008
Guest Speaker: Andy Oleksiuk, IAM
Textbook: Game Development Essentials, Chapter 3, Game Elements/Platforms, Genres and Goals
In-Class Assignment & Discussion: [Game Design Challenge/Pitch or Pass Round 2]
Class 4 Presentation:Platforms and Play
CLASS FIVE - September 30, 2008
Guest Speaker: Gina Ordaz, Center for Book & Paper Arts
Textbook: Game Development Essentials, Chapter 4, Storytelling
Assignment:
[Game Analysis II] (Due October 7,
Class 5 Presentation:Story and Game Studies
CLASS SIX- October 7, 2008
Guest Speaker: Jennifer Thomas, Veronica Press [1]
Textbook: Game Development Essentials, Chapter 5, Character Development & Identity
Assignment Review: [Game Analysis: For Rent] (Due October 14, 2008)
Class 6 Presentation:Character Building
Agency and Interaction
CLASS SEVEN- October 14, 2008
Textbook: Game Development Essentials, Chapter 6, Gameplay Theory
Assignment Review: [High Concept I] (Due October 21, 2008)
Class 7 Presentation:Gameplay
CLASS EIGHT- October 21, 2008
Special Guest: Margo Dumelle, IAM
Textbook: Game Development Essentials, Chapter 7, Level Design
Assignment: [High Concept II] (Due October 28, 2008)
Class 8 Presentation:Level Elements
CLASS NINE- October 28, 2008
Textbook: Midterm
Class 9 Presentation:Document Template Review
CLASS TEN- November 4, 2008
Special Guest: Jennie Fauls, English Department
Textbook: Game Development Essentials, Chapter 8, Interface Design
Assignment: [Game Concept]
CLASS ELEVEN - November 11, 2008
Special Guests: Jason Gesitweidt's Class, IAM
Textbook: Game Development Essentials, Chapter 9, Audio/Atmosphere
Assignment: [Game Design Doc Draft]
CLASS TWELVE - November 18, 2008 Guest Speaker: Pamela Dell Student Evaluations of Teaching & Learning Textbook: Game Development Essentials, Chapter 10, Development Team Responsibilities CLASS THIRTEEN - November 25, 2008 Textbook: Game Development Essentials, Chapters 11-12, Production & Management, Marketing CLASS FOURTEEN - December 2, 2008 Special Guests: TBA Textbook: Game Development Essentials, Final Review Class Presentations: Final Game Design Doc
CLASS FIFTEEN - December 9, 2008 FINAL EXAM