Game Idea Development
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[edit] 36-1500 (03) Syllabus
[edit] Handouts and Assignments
CLASS ONE - 29Jan08
Textbook: Game Development Essentials, Overview
Assignment:
Favorite Game Assignment (Due 5Feb08)
In-Class Assignment & Discussion: Survey 1
In-Class Screening: PBS| The Video Game Revolution [1]
Game Document Review: Munchkin Cthulhu [2]
Class 1 Presentation: Introduction
CLASS TWO - 5Feb08
Textbook: Game Development Essentials, Chapter 1
Assignment:
Game Analysis Assignment (Due 12Feb08)
Extra Credit: Attend Squirrel Eiserloh Public Lecture on 2/7 @ 5:30 pm, 623 S. Wabash, Room 405
In-Class Assignment & Discussion: Game Design Challenge/Pitch or Pass Round 1
Game Document Review: Magic the Gathering (Core Game with CD ROM Instructions) [3]
Bilingual Game Document Review: Mozart Memo Game [4]
Class 2 Presentation: Creativity and Flow
History
CLASS THREE- 12Feb08
Textbook: Game Development Essentials, Chapter 2
Extra Credit: Attend LiQin Tan Public Lecture on 2/18 @ 5:30 pm, 623 S. Wabash, Room 405
In-Class Assignment & Discussion: Game Design Challenge/Pitch or Pass Round 2
In-Class Screening 1: Working w/Engagement through Time, Tension & Ephemeral Design: Andy Goldsworthy: Rivers and Tides [5]
In-Class Screening 2: Working w/Engagement through Time, Tension & Enchanted Objects: The Red Shoes (Dance Sequence, DVD Chapter 17) [6]
Inspiring Book Reference 1: The Stars: A New Way to See Them by H. A. Rey [7]
Inspiring Book Reference 2: Rinzen Presents: Neighbourhood [8]
Inspiring Book Reference 3: Game Design Workshop [9]
Inspiring Toy: Museum/Artist Puzzle Cubes (featuring works by Gustav Klimt, impressionists, symbolists, & galleries in The Metropolitan Museum of Art [10]
Inspiring Casual Games: Ferry Halim's Orisinal [11]
Game Document Review: Mosaik Wooden Art Cubes by Naef [12]
Class 3 Presentation:Types of Players
CLASS FOUR - 19Feb08
Textbook: Game Development Essentials, Chapter 3
Assignment:
Chapter 3 Review (Due 26Feb08)
Special Guest Speaker: Jennifer Thomas, Veronica Press [13]
In-Class Assignment & Discussion: Play Testing "For Rent" designed by Jennifer Thomas
Related Exhibition Link 1 [14]
Related Exhibition Link 2 [15]
Code-Switching Research [16]
In-Class Reading: On personal legends, balancing quests and following dreams from "The Alchemist" by Paulo Coelho (pgs. 28-32) [17]
Class 4 Presentation: Platforms and Play
CLASS FIVE- 26Feb08
Textbook: Game Development Essentials, Chapter 4
Assignment Review: "This sucks..." (Due 04Mar08)
Irreverent Game Reviews: The Escapist [18]
In-Class Reading: Follow Your Own Adventure: Lost in Austen [19]
In-Class Game Screening & Discussion: flOw [20]
In-Class GDC Game Preview: Fez [21]
In-Class Multimedia Screening, Document Review & Discussion: ashes and snow [22]
Class 4 Presentation Continued: Platforms and Play
Class 5 Presentation: Story and Game Studies
CLASS SIX- 04Mar08
Textbook: Game Development Essentials, Chapter 5
Assignment Review: High Concept I (Due 11Mar08)
Supplemental Assignment Review: User Centric Design Assignment
User Centric Design Article (Due 18Mar08)
Additional Reading: Wired: MS Game Lab
Inspiring Book Reference 1: The Father Christmas Letters [23]
Inspiring Book Reference 2: The Tolkien Companion [24]
Inspiring Book Reference 3: Tales Before Tolkien [25]
Class 6 Presentation: Character Building
CLASS SEVEN- 11Mar08
Textbook: Game Development Essentials, Chapter 6
Assignment: High Concept II (Due 18Mar08)
In-Class Assignment: Favorite Character Sketch [26]
In-Class Screening & Discussion: Jean Cocteau's "Beauty and the Beast" [27]
Inspiring Book Reference 1: The Fairy Tale of My Life, Illustrated by Niels Larsen Stevns [28]
Inspiring Book Reference 2: Fairy Tales by Hans Andersen, Illustrated by Kay Nielsen [29]
Document Review: Wooden Fairy Tale Blocks from HCA's Tales and "Beauty and the Beast"
Class 7 Presentation:Agency and Interaction
CLASS EIGHT- 18Mar08
Textbook: Midterm
In Class Game Screening & Discussion: "Super Smash Bros. Brawl" on the Wii[30]
Supplemental Reading Assignment for Next Week: The Hegemony of Play [31]
Assignment: Bring two manuals to the next class for discussion from one of your games/electronic devices
Class 8 Presentation: Gameplay
CLASS NINE- 01Apr08
Textbook: Game Development Essentials, Chapter 7
Assignment: Game Concept
Supplemental Assignment:
Additional Readings:
Class 9 Presentation: Level Elements
CLASS TEN - 08Apr08
Extra Credit: Attend Rafael Fajardo Public Lecture on 4/10 @ 5:30 pm, 623 S. Wabash, Room 405
Textbook: Game Development Essentials, Chapter 8
Assignment: Game Design Doc
Special Guest Speaker: Andy Oleksiuk
Additional Readings: Document Template
Class 10 Presentation: MMOGs/Second Life
CLASS ELEVEN - 15Apr08 Textbook: Game Development Essentials, Chapter 9 Special Guest Speaker: Pamela Dell In-Class Assignment & Discussion CLASS TWELVE - 22Apr08 Textbook: Game Development Essentials, Chapter 10 Assignment: Supplemental Assignment: Additional Readings:
CLASS THIRTEEN - 29Apr08 Textbook: Game Development Essentials, Chapter 11 Assignment: Game Design Document DRAFT Due Guest Speakers: Game Document Development I Class Presentations and Discussion Class 13 Presentation: Assignment Review
CLASS FOURTEEN - 06May08 Textbook: Game Development Essentials, Chapter 12 Assignment: Supplemental Assignment: Additional Readings: Class 14 Presentation: Final Presentations
CLASS FIFTEEN - 13May08 Textbook: Final Exam Assignment: Supplemental Assignment: Additional Readings: Class 15 Presentation: Final Presentations
