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  • :organizing classes with hierarchy 1.Create a simple text game that asks three questions and sets three variables. There should be a fourt
    10 KB (1,368 words) - 16:24, 10 June 2019
  • [[Category:IAM Classes]] ...es them before classes. We will talk more about stucts after we talk about classes
    16 KB (2,190 words) - 16:37, 10 June 2019
  • [[Category:IAM Classes]] Convert one of your classes to work as an aspx page.
    10 KB (1,502 words) - 16:31, 10 June 2019
  • ...k of new media theorists Lev Manovich and Marcia Kinder as well as that of game makers/thinkers Chris Crawford and Steve Swink. [[Category:IAM Classes]][[Category:Media Theory and Design I]]
    11 KB (1,661 words) - 21:25, 3 May 2011
  • June is the month for IAM's summer challenge. The annual challenge is like a game jam, but with more time to build out projects. Work can start at any time a *Chicago class divides (e.g., working, creative/knowledge, and service classes) Article: [https://www.citylab.com/equity/2013/02/class-divided-cities-chic
    5 KB (717 words) - 19:38, 7 June 2017
  • Were there things about the film that reminded you of a game? [[Category:IAM Classes]][[Category:Media Theory and Design I]]
    14 KB (2,259 words) - 19:13, 4 August 2008
  • [[Category:IAM Classes]] Welcome to Game Culture. This course page is a draft and under development.
    2 KB (232 words) - 00:09, 20 December 2006
  • [[Category:IAM Classes]][[Category:Game Culture]]
    60 bytes (7 words) - 19:39, 4 August 2008
  • game-style presentations and techniques <p>4 Game-Based Models and Assets Read LbD 33 to 41 </p>
    15 KB (2,214 words) - 18:58, 4 August 2008
  • [[Category:IAM Classes]][[Category:Game Classes]]
    1 KB (210 words) - 18:54, 5 August 2008
  • =36-1100 Game Culture= 36-1100: Game Culture
    23 KB (3,568 words) - 19:39, 4 August 2008
  • *Software (special purpose, beyond Office Suite – 3D modeling, game engine, high end sound editing, motion graphics, vector and raster graphics ...in those departments are designed to serve the education needs of specific classes and are tailored to the priorities of each program by the Chair, faculty an
    8 KB (1,222 words) - 17:59, 5 August 2008
  • **Game Studio Aides *turn 404 into game development room - Mark / Brian
    4 KB (686 words) - 19:42, 4 August 2008
  • ...rces/dreamsparkApply.aspx Dreamspark Program] once you are enrolled in IAM classes. Again, you will need an Intel Mac to do this, G5's or anything older canno *Visual Studio 2017 (IAM Major/Game Design Major Intro to Programming)
    5 KB (828 words) - 21:22, 16 September 2019
  • [[Category:Game Classes]][[Category:Engine Based Design II]]
    2 KB (333 words) - 19:41, 4 August 2008
  • ''Patterns in Game Design'', Chapter 1 '''Additional Readings:''' [http://www.boardgamegeeks.com Board Game Geeks - design and data website]
    4 KB (438 words) - 19:59, 11 November 2008
  • ...at the needs of faculty (tutor rounds) are met by the 3rd and 10th week of classes. Game Development
    2 KB (233 words) - 19:35, 4 August 2008
  • <P CLASS="western" STYLE="margin-bottom: 0in">Game-based models</P> [[Category:IAM Classes]][[Category:Simulation Design 1]]
    4 KB (584 words) - 18:58, 4 August 2008
  • ...each other. Most students are generally required to review sections for [[classes]] written by their instructors. All parties are also encouraged to utilize * [http://www.colum.edu/Academics/Interactive_Arts_Media/game.php Game Design Major]
    2 KB (323 words) - 16:17, 5 August 2008
  • *Trivia Game [[Category:IAM Classes]][[Category:Web Animation II]]
    766 bytes (115 words) - 19:25, 4 August 2008

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