Media Theory and Design 2 Syllabus
Media Theory and Design 2 – Sound and Motion
Department of Interactive Arts and Media
Main Office Contact Number 312.344.7750
Main Office Address
Office ste. 600,
624 S. Michigan Ave (Torco Bldg.)
Instructors contact info:
Jeff By Appointment (I'm here from 9-5 Monday-Friday)
Wade Tuesday 10:30 a.m.-12:30 p.m., Thursday 10:30 a.m.-12:30 p.m., others by appointment
Annette T. 2-5, Th. 3:30 - 5
Sections Spring 2007
36-2000-01 RobertsS M 9:00a-11:50a 36-2000-03 RobertsS T 12:30p-3:20p 36-2000-05 MeyersJ R 3:30p-6:20p 36-2000-06 BarbierA R 12:30p-3:20p
Course furthers practical understanding of media theory by applying it to media design and production. Building on the static composition analysis in Media Theory and Design I, this course focuses on time-based or "dynamic" media, incorporating text, moving image, and sound. Prerequisites: Media Theory and Design I
Media Theory and Design 2 Course Objectives
- Strengthen abilities to critically analyze and problem solve in media design
- Use current time-based media technologies (video, audio, animation, etc.) at an introductory level
- Make informed critical and technical decisions about media elements in a project
- Apply formal design theory learned in Digital Image Development and time-based media theory learned in Media Theory and Design 1 to communicate meaning and accomplish goals
- Practically apply production methodologies
- Demonstrate individual styles/interest
Sound Design for Interactive Media by Joseph Cancellaro, PhD, (ISBN:1-4018-8102-5)
for Annette section (Th.): Understanding Comics: The Invisible Art, by Scott McCloud, available at amazon.com
Assignments and Projects
- Simpsons Edit
- Sound Sculpture
- Animation Story Boards
- Rendering and Audio in Premiere
- Animation Objects in Flash
- 30-45 Second Animation (FINAL)
All assigned readings in the syllabus are from the required texts unless otherwise noted
Required supplies: Notebook, CDs or DVDs for archiving, web access, IAM Website!!
Attendance and participation in class are required and expected. Three unexcused absences will result in a failing grade for the class.
Two late arrivals equal one absence. You are expected to be in class on time, attendance is taken at the beginning of class. Two absences (even excused absences) may result in a failing grade. Three absences and you FAIL- NO EXCEPTIONS. If an absence cannot be avoided, it must be discussed with your instructor ahead of time. Medical and other emergency leave of absences follow a different policy. Please contact your instructor if such a situation arises.
Departmental Archival Policy
On the final day of class you must submit all work and documentation (including proposals) on 3 DVDs. You will not pass the course without fulfilling this requirement. The DVD will not be returned – create a backup copy for your files.
Class Website Policy
As part of this class you will be expected to create an maintain a class portfolio website. This website should showcase all of your in class and homework assignments. It is your responsibility to maintain links to all of these projects. These links will be used for grading the projects and a missing link will be considered the same as a missing assignment.
Final grades are based upon:
|Web||Build Class Website||5|
|sb1||MTD2 Story Boards 1 initial version||5|
|sb2||StoryBoard 2 version 2 scanned||5|
|sb3||Story Boards 3 initial rough render||5|
|sb4||Story Boards 4 version 2 render||5|
|an1||Animation 1 flash animations test||5|
|sb5||Story Boards 5 flash story boards||5|
|q1||Quiz 1 Sound Properties||20|
|part||participation||20 (15 attendance)|
|qmu||Make up quiz||(20)|
Late assignments will lose at least 1 point per week.
It is expected that students will turn in their own work and maintain honest academic practices. Failure to do so may result in a failing grade. Assignments and projects turned in after the date due will be marked down one letter grade for each day late.
GRADING AND EVALUATION
A MINIMUM grade of ‘C’ is required in order for this course to count toward your major in Interactive Arts and Media. If you do not complete the course with a ‘C’ or better, you will be required to re-enroll in the course until you reach this benchmark. Be advised that if this course is a prerequisite for other courses, that the failure to achieve a grade of ‘C’ or better WILL impede the progress of your studies.
94-100A 90-93 A- above average and outstanding work, no more than one absence, active participation in class and excellent scores on exams and projects 87-89 B+ 84-86 B 80-83 B- above average work, no more than two absences, and active participation in class and above average scores on exams and projects 77-79 C+ 74-76 C 70-73 C- average work, no more than two absences, and/or average scores on exams and projects 69-60 D below average work, no more than two absences, and/or below average scores on exams and projects 59 and below F anything below and including 59% - failure to turn in assignments, three or more absences, and/or failing grades on exams and projects can lead to an F
Grades will be posted on oasis. YOU ARE RESPONSIBLE FOR CHECKING YOUR OASIS EMAIL PERIODICALLY THROUGHOUT THE WEEK!
Course Site is on Oasis and http://imamp.colum.edu/mediawiki/index.php/MTD2/ This syllabus is subject to change.
Week by Week Break Down
Class Overview Media that Move
Basic Audio Editing
- Read Sound Design for Interactive Multimedia chapter 1 pg 3 - 31
- Sound Forge Manual
Properties of Sound - Acoustics
- Sounds Sculprure
- Review For Quiz
Animation Story Boards
- Story Borads Draft 1
- Read Chapter 6 in Sound Design for Interactive Media
Rhythm in Montage
- Scan, color correct, and crop boards
Clips/Scenes Audio Equipment Scanners
- Sound Effects Presentation
Digitization and Compression
- Story Boards Rough Edit 1
Digitization and Compression 2
- Story Boards Rough Edit 1
Formats and frames & Intro to Flash
- Animation Examples
Digitizing Video & Motion, Tweening and Key Framing
- On Scene Animated in Flash
- Import Export Cycle
- Final Version 1
Memento Final crit
This syllabus subject to change