Difference between revisions of "Template:XNA Game Programming Classes"
esse quam videri
(→Game Programming Classes) |
(→Game Programming Classes) |
||
Line 6: | Line 6: | ||
*[[Game Programming Class4]] Game Components and Game Services | *[[Game Programming Class4]] Game Components and Game Services | ||
*[[Game Programming Class5]] Advanced Sprites/Collision | *[[Game Programming Class5]] Advanced Sprites/Collision | ||
− | *[[Game Programming Class6]] | + | *[[Game Programming Class6]] Speraration of Concern and Inputcontrollers |
− | *[[Game Programming Class7]] | + | *[[Game Programming Class7]] Collision and 2DPhysics |
*[[Game Programming Class8]] Final 2D Game | *[[Game Programming Class8]] Final 2D Game | ||
*[[Game Programming Class9]] Component Messaging/Testing | *[[Game Programming Class9]] Component Messaging/Testing |
Revision as of 23:55, 7 March 2015
Game Programming Classes
- Game Programming Class1 Syllabus Review/Intro to xna
- Game Programming Class2 Basic XNA Structure
- Game Programming Class3 Input Handling and Movement
- Game Programming Class4 Game Components and Game Services
- Game Programming Class5 Advanced Sprites/Collision
- Game Programming Class6 Speraration of Concern and Inputcontrollers
- Game Programming Class7 Collision and 2DPhysics
- Game Programming Class8 Final 2D Game
- Game Programming Class9 Component Messaging/Testing
- Game Programming Class10 GameState and Screens
- Game Programming Class11 XBOX More Sound classes 3D Basics World View Projection
- Game Programming Class12 3D BillBoards/Meshes
- Game Programming Class13 3D Camera
- Game Programming Class14 SkyBox LIghts
- Game Programming Class15 HLSL