Difference between revisions of "Game Programming Class5"
Line 3: | Line 3: | ||
Review Game Components | Review Game Components | ||
− | * Sprite | + | * [http://brookfield.rice.iit.edu/jmeyers/gbrowser.php?file=/ITM496-595/ClassSource/Projects/IntoGameLibrary/IntoGameLibrary/Sprite.cs Sprite] |
− | * DrawableSprite | + | * [http://brookfield.rice.iit.edu/jmeyers/gbrowser.php?file=/ITM496-595/ClassSource/Projects/IntoGameLibrary/IntoGameLibrary/DrawableSprite.cs DrawableSprite] |
==IntroGameLibrary== | ==IntroGameLibrary== | ||
Line 13: | Line 13: | ||
* GameConsole.cs | * GameConsole.cs | ||
− | All of these files are available in the IntoGameLibrary Project | + | All of these files are available in the IntoGameLibrary Project in the classfolders. |
− | Advanced Sprites/Collision | + | |
+ | ==Advanced Sprites/Collision== | ||
Simple Collision | Simple Collision | ||
− | Check if two rectangles intersect | + | Check if two rectangles intersect. By adding a rectagle that represents the area of the sprite it's easy to ask xna if two rectangles intersect |
==PerPixelCollision== | ==PerPixelCollision== | ||
Load both textures into a color array. Make a rectangle of the intersection of the two textures. Check all the pixels in intersection of the color arrays for intersecting pixels. | Load both textures into a color array. Make a rectangle of the intersection of the two textures. Check all the pixels in intersection of the color arrays for intersecting pixels. | ||
the definition for both method is in the sprite class Sprite.cs | the definition for both method is in the sprite class Sprite.cs | ||
+ | |||
+ | ==Chase and Evade== | ||
+ | |||
+ | Example of simple states and simple vector geometry. | ||
+ | |||
+ | Better example not yet implemented http://creators.xna.com/en-US/sample/chaseevade | ||
==Version Control== | ==Version Control== | ||
Line 35: | Line 42: | ||
==Homework== | ==Homework== | ||
− | Collision test game. | + | |
+ | '''Collision test game.''' | ||
create a game that collides two sprites. you can use either simple rectangle collision or per pixel as shown in class | create a game that collides two sprites. you can use either simple rectangle collision or per pixel as shown in class | ||
− | Proposal for midterm game. | + | ===Proposal for midterm game.=== |
Prepare for a short (5-10) minute pitch of your midterm game. The proposals will happen next week in class. The proposal should include. | Prepare for a short (5-10) minute pitch of your midterm game. The proposals will happen next week in class. The proposal should include. | ||
# '''Game Idea''': the basic idea | # '''Game Idea''': the basic idea | ||
# '''Game Description''': longer description | # '''Game Description''': longer description | ||
− | # '''Game Goal''': how do you win or what are you trying to accomplish | + | # '''Game Goal''': how do you win or what are you trying to accomplish |
# '''Audience''': who will play | # '''Audience''': who will play | ||
− | # '''User Control''': how does the | + | # '''User Control''': how does the player control the game |
Revision as of 03:18, 23 February 2009
Contents
Game Services
Review Game Components
IntroGameLibrary
Turn the console class into a service
Each GameService needs to have a unique interface so that there is an entry in the system types table. The interface allows the game to return the correct type.
- GameConsole.cs
All of these files are available in the IntoGameLibrary Project in the classfolders.
Advanced Sprites/Collision
Simple Collision
Check if two rectangles intersect. By adding a rectagle that represents the area of the sprite it's easy to ask xna if two rectangles intersect
PerPixelCollision
Load both textures into a color array. Make a rectangle of the intersection of the two textures. Check all the pixels in intersection of the color arrays for intersecting pixels. the definition for both method is in the sprite class Sprite.cs
Chase and Evade
Example of simple states and simple vector geometry.
Better example not yet implemented http://creators.xna.com/en-US/sample/chaseevade
Version Control
Subversion (SVN)
Windows Client and tools
- TortoiseSVN (Windows)
- AnkhSVN
- VisualSVN
- WinMerge
Homework
Collision test game.
create a game that collides two sprites. you can use either simple rectangle collision or per pixel as shown in class
Proposal for midterm game.
Prepare for a short (5-10) minute pitch of your midterm game. The proposals will happen next week in class. The proposal should include.
- Game Idea: the basic idea
- Game Description: longer description
- Game Goal: how do you win or what are you trying to accomplish
- Audience: who will play
- User Control: how does the player control the game