Difference between revisions of "24hour Game Challenge 2012"
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#Leading game designer and honorary Columbia degree recipient, Warren Spector, will judge the challenge and announce the winners. Christopher Jobson will give the Colossal Award for Most Ridiculously Imaginative Playground. | #Leading game designer and honorary Columbia degree recipient, Warren Spector, will judge the challenge and announce the winners. Christopher Jobson will give the Colossal Award for Most Ridiculously Imaginative Playground. | ||
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===Prizes=== | ===Prizes=== |
Latest revision as of 22:37, 1 May 2013
Contents
The Basic assumptions
- Programmers like to program
- Creators (artists, sound designers, etc) like to create
- Programmers and Creators like to collaborate
- Programmers and Creators like to show off
- It's possible to make a game in 24 hours (yes we changed it!)
24 hour Game Challenge 2012
Theme http://game.colum.edu/projects/gamechallenge/2012/2012ManifestGameJam.mfedits.pdf
Students will form small teams to build a game collaboratively in 24 consecutive hours. The teams will be competing against each other each building their own version of a game. The game concept will be revealed at 5:00 pm the day before Manifest. Each team needs to a have a team leader. Each team needs to have a freshman or first year transfer student to be eligible for prizes.
Specifics will be given to the teams at 5:00 pm on Thursday (the day before Manifest).
Rules
General Rules & Regulations:
Failure to meet these rules will result in disqualification
- Teams must can have no more than 5 members.
- Teams must include at least 1 freshman or first-year transfer student.
- Teams must have a designated Team Leader.
- No purchased assets may be used during the build.
- At least 2 team members must be present during the onsite build.
- The Open Lab will not be available during development.
- All teams will present their game starting at 4:30 PM. The first-year student from each team must also present their contribution to their team’s game.
- All content must be developed by the team members. You may not use any unoriginal content. However, you may use previously built content (i.e., you can incorporate material created earlier as long as the people on the team are the sole creators).
- Team members must wear Game Challenge T-Shirts on Day of Manifest
Judge
- Leading game designer and honorary Columbia degree recipient, Warren Spector, will judge the challenge and announce the winners. Christopher Jobson will give the Colossal Award for Most Ridiculously Imaginative Playground.
Prizes
- $850 worth of prizes will be distributed to the winning teams.
- The Grand Prize winner will have the opportunity to attend a dinner with Warren Spector following the challenge.
- All team members will receive a custom designed 12 Hour Game Jam t-shirt.
PATHFINDER (TAVI) Pathfinder Alumni Prize - $250
JUDGE: CHRIS JOBSON Colossal Design Prize for Most Ridiculously Imaginative Play Grounds - $125 (Rotofugi Gift Cards)
JUDGE: WARREN SPECTOR 1st Year MVP Award – (individual award) - $75 (iTunes Gift Card)
SECOND PRIZE - $250 (Amazon Gift Cards)
CONCEPT PRIZE - $125 (iTunes Gift Cards)
Grand Prize - $375 (Amazon Gift Cards)
Timeline
Monday, April 30
5:00 PM: Deadline for teams to register. Registration will cap at 10 teams.
Thursday, May 3
5:00 PM: Challenge theme and guidelines announced. Build begins.
Friday, May 4
10 AM – 4:30 PM: Onsite build.
4:30 – 5:00 PM: Game presentations.
5:00 – 5:30 PM: Judging and awards.
7:00 PM: Grand Prize winners attend dinner with Warren Spector.
FAQ
Q: How many machines can we work on?
A: As many as you need. However the department will only provide a maximum of two networked machines in the build challenge space. If you want to use more machines, you need to bring them. We encourage everyone on the teams to bring their own laptop to the event.
Q: Do we all have to work on site?
A: Not all of you do. However, at least two members of your team need to be onsite and working between 10:00 am and 5:00 pm for your team to stay qualified for the prizes.
Q: What technologies can we use?
A: There is no restriction on technology, as long as everything created is original (created by the team members).
Team Sign up Sheet 2012
Game Challenge Sign up Sheet 2012
History
This annual event started in 2009. You can see the site from last year at 2011 Game Challenge Site
The Game
[TBA]
..............................................
This website will be updated as people are accepted into the challenge. Seniors get first priority. Not everyone who signs up will be accepted.
Old Games
See some of the older challenge games
See last years winner
http://game.colum.edu/Projects/GameChallenge/2011/12hour2011/games/Destiny/Monster_Mash.html
The Basic assumptions
- Programmers like to program
- Creators (artists, sound designers, etc) like to create
- Programmers and Creators like to collaborate
- Programmers and Creators like to show off
- It's possible to make a game in 24 hours (yes we changed it!)
24 hour Game Challenge 2012
Theme http://game.colum.edu/projects/gamechallenge/2012/2012ManifestGameJam.mfedits.pdf
Students will form small teams to build a game collaboratively in 24 consecutive hours. The teams will be competing against each other each building their own version of a game. The game concept will be revealed at 5:00 pm the day before Manifest. Each team needs to a have a team leader. Each team needs to have a freshman or first year transfer student to be eligible for prizes.
Specifics will be given to the teams at 5:00 pm on Thursday (the day before Manifest).
Rules
General Rules & Regulations:
Failure to meet these rules will result in disqualification
- Teams must can have no more than 5 members.
- Teams must include at least 1 freshman or first-year transfer student.
- Teams must have a designated Team Leader.
- No purchased assets may be used during the build.
- At least 2 team members must be present during the onsite build.
- The Open Lab will not be available during development.
- All teams will present their game starting at 4:30 PM. The first-year student from each team must also present their contribution to their team’s game.
- All content must be developed by the team members. You may not use any unoriginal content. However, you may use previously built content (i.e., you can incorporate material created earlier as long as the people on the team are the sole creators).
- Team members must wear Game Challenge T-Shirts on Day of Manifest
Judge
- Leading game designer and honorary Columbia degree recipient, Warren Spector, will judge the challenge and announce the winners. Christopher Jobson will give the Colossal Award for Most Ridiculously Imaginative Playground.
- For judging guidelines, click here. ADD LINK TO JUDGING GUIDELINES
Prizes
- $850 worth of prizes will be distributed to the winning teams.
- The Grand Prize winner will have the opportunity to attend a dinner with Warren Spector following the challenge.
- All team members will receive a custom designed 12 Hour Game Jam t-shirt.
PATHFINDER (TAVI) Pathfinder Alumni Prize - $250
JUDGE: CHRIS JOBSON Colossal Design Prize for Most Ridiculously Imaginative Play Grounds - $125 (Rotofugi Gift Cards)
JUDGE: WARREN SPECTOR 1st Year MVP Award – (individual award) - $75 (iTunes Gift Card)
SECOND PRIZE - $250 (Amazon Gift Cards)
CONCEPT PRIZE - $125 (iTunes Gift Cards)
Grand Prize - $375 (Amazon Gift Cards)
Timeline
Monday, April 30
5:00 PM: Deadline for teams to register. Registration will cap at 10 teams.
Thursday, May 3
5:00 PM: Challenge theme and guidelines announced. Build begins.
Friday, May 4
10 AM – 4:30 PM: Onsite build.
4:30 – 5:00 PM: Game presentations.
5:00 – 5:30 PM: Judging and awards.
7:00 PM: Grand Prize winners attend dinner with Warren Spector.
FAQ
Q: How many machines can we work on?
A: As many as you need. However the department will only provide a maximum of two networked machines in the build challenge space. If you want to use more machines, you need to bring them. We encourage everyone on the teams to bring their own laptop to the event.
Q: Do we all have to work on site?
A: Not all of you do. However, at least two members of your team need to be onsite and working between 10:00 am and 5:00 pm for your team to stay qualified for the prizes.
Q: What technologies can we use?
A: There is no restriction on technology, as long as everything created is original (created by the team members).
Team Sign up Sheet 2012
Game Challenge Sign up Sheet 2012
History
This annual event started in 2009. You can see the site from last year at 2011 Game Challenge Site
The Game
[TBA]
..............................................
This website will be updated as people are accepted into the challenge. Seniors get first priority. Not everyone who signs up will be accepted.
Old Games
See some of the older challenge games
See last years winner
http://game.colum.edu/Projects/GameChallenge/2011/12hour2011/games/Destiny/Monster_Mash.html
Teams AND WINNERS 2012
Mack + the Programmers
Team Leader: Ben ZoharTeam Members:
- Trevor Hess
- Jeremy "Return of the" Mack
- Steve "Crumpy" Crump
Freshman: Alexander Sprigg
Game Premise: Capturing the social aspect of being in the park with friends playing a game of tag or playing on the obstacle course in a 3D environment. _______________________________________________________________________________________
The Awesome Initiative- (SECOND PRIZE)
Team Leader: Phillip HoganTeam Members:
- Adam Ormsby
- Spencer Riedel
- Alexander Cook
Freshman: Joseph Hogwood
Game Premise: Navigate on top of the playground pieces as the lava slowly rises. Collecting the candy scattered in the level will keep the lava down.
_______________________________________________________________________________________
The Roustabouts (PATHFINDER ALUMNI AWARD - $250)
Team Leader: Billy "Don't you lose my Number" ElineTeam Members:
- Brice "Tallasaurus" Puls
- Kenneth "Ken Ken" Daggs
- Jacob "Mad Swag" Mooney
Freshman: Quintin "Q-Bag" Puebla (FIRST YEAR MVP AWARD)
Game Premise: “Frisky Katana Conundrum” Ninja boy chasing after a fairy on a 2D side scroller action packed playground.
_______________________________________________________________________________________
Funky Monkey
Team Leader: Wayne "Weazy" Janik IITeam Members:
- Patrick "Irish Milkman" Lewandowski
Freshman: Erica Hollic
Game Premise: Click to spin.
_______________________________________________________________________________________
Sunday Monday Tuesday Wednesday Thursday Friday Saturday
Team Leader: Kevin John "Susan" MackeyTeam Members:
- Steven Roderick
- Vincent LaSane
- Sebastian Asturrizaga
Freshman: Mario Ramirez
Game Premise: “Fantastic Fun-land” A 3D hide-and-seek game while the floor is lava all in a playground setting.
_______________________________________________________________________________________
The Mantastic 5 (GRAND PRIZE WINNER $375 & COLOSSAL PRIZE FOR MOST RIDICULOUSLY IMAGINATIVE PLAYGROUND - $125)
http://iam.colum.edu/students/Jesse.Walsh/WebPlayer.html
Team Leader: Shaun ShervinoTeam Members:
- Jesse Walsh
- James Kocol
- Karl Statz
Freshman: Dan Hernbrott (FIRST YEAR MVP AWARD)
Game Premise: Play through an immersive playground with giant musical keyboards, bells, and collecting teddy bears at your own pace.
_______________________________________________________________________________________
Lolwut (CONCEPT PRIZE - $125)
Team Leader: Andrew GriffinTeam Members:
- Christina D'Attomo
- Nathan Elrod
- John Cassidy
Freshman: Kyle Jensen (FIRST YEAR MVP AWARD)
Game Premise: “Elderly Scroller” Explore as an elderly man in a park/playground collecting candy in this side scrolling adventure.
_______________________________________________________________________________________
The Alluminati
Team Leader: Captain SexyTavi Scandiff-PirvuviTeam Members:
- Tyler "Man in the Suit" Kendrick
- Ryan "Ryceratops" George
- Karl "Sailor" McNaught
- Dan "The Shaman" Hoskins
Game Premise: “Thunk” 2D side scroller where you play as a kid throwing dodge balls at people and running from an angry crowd of kids that have been hit.
Judgement by Warren Spector
Warren Spector: http://en.wikipedia.org/wiki/Warren_Spector