Difference between revisions of "2013 Manifest Game Challenge"
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==Important Dates/Times== | ==Important Dates/Times== | ||
− | *Team sign up deadline: Friday, May 10, 4:00 pm (first 6 teams accepted) | + | *Team sign up deadline: Friday, May 10, 4:00 pm (first 6 teams fulfilling requirements will be accepted) |
*The Big Meeting: Thursday, May 15, 4:00 pm (Challenge theme and guidelines announced. Build begins.) | *The Big Meeting: Thursday, May 15, 4:00 pm (Challenge theme and guidelines announced. Build begins.) | ||
*Onsite Building: Friday, May 16, 10 AM – 4:00 PM (at least 2 members on site at all times) | *Onsite Building: Friday, May 16, 10 AM – 4:00 PM (at least 2 members on site at all times) |
Revision as of 23:18, 24 April 2013
Contents
2013 Manifest Game Challenge
Each year the IAM department hosts a game jam that culminates on Manifest. Teams have 24 hours to produce a game - judges will vote and prizes given out!
Important Dates/Times
- Team sign up deadline: Friday, May 10, 4:00 pm (first 6 teams fulfilling requirements will be accepted)
- The Big Meeting: Thursday, May 15, 4:00 pm (Challenge theme and guidelines announced. Build begins.)
- Onsite Building: Friday, May 16, 10 AM – 4:00 PM (at least 2 members on site at all times)
- Game Finished: Friday, May 16, 4:00 PM
- Game Presentations: Friday, May 16, 4:00 – 5:00 PM:
- Prizes Announced: Friday, May 16, 5:30 PM
The Basic assumptions
- Programmers like to program
- Creators (artists, sound designers, etc) like to create
- Programmers and Creators like to collaborate
- Programmers and Creators like to show off
- It's possible to make a game in 24 hours (yes we changed it!)
Overview
Students form small teams (max 5 people) to build a game collaboratively in 24 consecutive hours. The game concept is revealed at 4:00 pm the day before Manifest, and the teams have until 4:00 pm the day of Manifest to complete their version of the game. Each team needs to a have a team leader and at least one freshman or first year transfer student to be eligible for prizes.
Rules
General Rules & Regulations:
Failure to meet these rules will result in disqualification
- Teams have no more than 5 members.
- Teams must include at least 1 IAM freshman or first-year transfer student, and at least 1 IAM senior.
- Teams must have a designated Team Leader.
- No purchased assets may be used during the build.
- At least 2 team members must be present on Friday (Manifest) between the hours of 10:00 am and 4:00 pm.
- The Open Lab will not be available during development.
- All teams will present their game starting at 4:30 PM. The first-year student from each team must also be present and explain their contribution to their team’s game.
- All content must be developed by the team members. You may not use any unoriginal content. However, you may use previously built content (i.e., you can incorporate material created earlier as long as the people on the team are the sole creators).
- Team members must wear Game Challenge T-Shirts on Day of Manifest
Judges
- Judges TBA
- Judging guidelines TBA
Prizes
- Over $800 in prize monies will be distributed. Specifics TBA.
- All team members will receive a custom designed t-shirt.
Timeline
Friday, May 10
4:00 PM: Deadline for teams to register. Registration will cap at 6 teams on a first-come first-served basis. Sign up early!
Thursday, May 15
4:00 PM: Challenge theme and guidelines announced. Build begins.
Friday, May 16
10 AM – 4:00 PM: Onsite build.
4:00 – 5:00 PM: Game presentations.
5:30 PM: Judging and awards.
FAQ
Q: How many machines can we work on?
A: As many as you need. However the department will only provide a maximum of two networked machines in the build challenge space. If you want to use more machines, you need to bring them. We encourage everyone on the teams to bring their own laptop to the event.
Q: Do we all have to work on site?
A: Not all of you do. However, at least two members of your team need to be onsite and working between 10:00 am and 4:00 pm on Friday for your team to stay qualified for the prizes.
Q: What technologies can we use?
A: There is no restriction on technology, as long as everything created is original (created by the team members).
Team Sign up Sheet 2012
Game Challenge Sign up Sheet 2013
History
This annual event started in 2009. You can see the site from last year at 2012 Game Challenge Site
The Concept
[TBA]
..............................................
This website will be updated as people are accepted into the challenge.
Previous Games
See some of the older challenge games
2011 winner
http://game.colum.edu/Projects/GameChallenge/2011/12hour2011/games/Destiny/Monster_Mash.html
Teams AND WINNERS 2012
Mack + the Programmers
Team Leader: Ben ZoharTeam Members:
- Trevor Hess
- Jeremy "Return of the" Mack
- Steve "Crumpy" Crump
Freshman: Alexander Sprigg
Game Premise: Capturing the social aspect of being in the park with friends playing a game of tag or playing on the obstacle course in a 3D environment. _______________________________________________________________________________________
The Awesome Initiative- (SECOND PRIZE)
Team Leader: Phillip HoganTeam Members:
- Adam Ormsby
- Spencer Riedel
- Alexander Cook
Freshman: Joseph Hogwood
Game Premise: Navigate on top of the playground pieces as the lava slowly rises. Collecting the candy scattered in the level will keep the lava down. _______________________________________________________________________________________
The Roustabouts (PATHFINDER ALUMNI AWARD - $250)
Team Leader: Billy "Don't you lose my Number" ElineTeam Members:
- Brice "Tallasaurus" Puls
- Kenneth "Ken Ken" Daggs
- Jacob "Mad Swag" Mooney
Freshman: Quintin "Q-Bag" Puebla (FIRST YEAR MVP AWARD)
Game Premise: “Frisky Katana Conundrum” Ninja boy chasing after a fairy on a 2D side scroller action packed playground. _______________________________________________________________________________________
Funky Monkey
Team Leader: Wayne "Weazy" Janik IITeam Members:
- Patrick "Irish Milkman" Lewandowski
Freshman: Erica Hollic
Game Premise: Click to spin. _______________________________________________________________________________________
Sunday Monday Tuesday Wednesday Thursday Friday Saturday
Team Leader: Kevin John "Susan" MackeyTeam Members:
- Steven Roderick
- Vincent LaSane
- Sebastian Asturrizaga
Freshman: Mario Ramirez
Game Premise: “Fantastic Fun-land” A 3D hide-and-seek game while the floor is lava all in a playground setting. _______________________________________________________________________________________
The Mantastic 5 (GRAND PRIZE WINNER $375 & COLOSSAL PRIZE FOR MOST RIDICULOUSLY IMAGINATIVE PLAYGROUND - $125)
http://iam.colum.edu/students/Jesse.Walsh/WebPlayer.html
Team Leader: Shaun ShervinoTeam Members:
- Jesse Walsh
- James Kocol
- Karl Statz
Freshman: Dan Hernbrott (FIRST YEAR MVP AWARD)
Game Premise: Play through an immersive playground with giant musical keyboards, bells, and collecting teddy bears at your own pace. _______________________________________________________________________________________
Lolwut (CONCEPT PRIZE - $125)
Team Leader: Andrew GriffinTeam Members:
- Christina D'Attomo
- Nathan Elrod
- John Cassidy
Freshman: Kyle Jensen (FIRST YEAR MVP AWARD)
Game Premise: “Elderly Scroller” Explore as an elderly man in a park/playground collecting candy in this side scrolling adventure. _______________________________________________________________________________________
The Alluminati
Team Leader: Captain SexyTavi Scandiff-PirvuviTeam Members:
- Tyler "Man in the Suit" Kendrick
- Ryan "Ryceratops" George
- Karl "Sailor" McNaught
- Dan "The Shaman" Hoskins
Game Premise: “Thunk” 2D side scroller where you play as a kid throwing dodge balls at people and running from an angry crowd of kids that have been hit.