24hour Game Challenge 2012

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The Basic assumptions

  • Programmers like to program
  • Creators (artists, sound designers, etc) like to create
  • Programmers and Creators like to collaborate
  • Programmers and Creators like to show off
  • It's possible to make a game in 24 hours (yes we changed it!)

12HourGC2011.JPG

24 hour Game Challenge 2012

Theme http://game.colum.edu/projects/gamechallenge/2012/2012ManifestGameJam.mfedits.pdf

GameJamCallFlyer.png


Students will form small teams to build a game collaboratively in 24 consecutive hours. The teams will be competing against each other each building their own version of a game. The game concept will be revealed at 5:00 pm the day before Manifest. Each team needs to a have a team leader. Each team needs to have a freshman or first year transfer student to be eligible for prizes.

Specifics will be given to the teams at 5:00 pm on Thursday (the day before Manifest).

Rules

General Rules & Regulations:

Failure to meet these rules will result in disqualification

  1. Teams must can have no more than 5 members.
  2. Teams must include at least 1 freshman or first-year transfer student.
  3. Teams must have a designated Team Leader.
  4. No purchased assets may be used during the build.
  5. At least 2 team members must be present during the onsite build.
  6. The Open Lab will not be available during development.
  7. All teams will present their game starting at 4:30 PM. The first-year student from each team must also present their contribution to their team’s game.
  8. All content must be developed by the team members. You may not use any unoriginal content. However, you may use previously built content (i.e., you can incorporate material created earlier as long as the people on the team are the sole creators).
  9. Team members must wear Game Challenge T-Shirts on Day of Manifest

Judge

  1. Leading game designer and honorary Columbia degree recipient, Warren Spector, will judge the challenge and announce the winners. Christopher Jobson will give the Colossal Award for Most Ridiculously Imaginative Playground.

Prizes

  1. $850 worth of prizes will be distributed to the winning teams.
  2. The Grand Prize winner will have the opportunity to attend a dinner with Warren Spector following the challenge.
  3. All team members will receive a custom designed 12 Hour Game Jam t-shirt.

PATHFINDER (TAVI) Pathfinder Alumni Prize - $250

JUDGE: CHRIS JOBSON Colossal Design Prize for Most Ridiculously Imaginative Play Grounds - $125 (Rotofugi Gift Cards)

JUDGE: WARREN SPECTOR 1st Year MVP Award – (individual award) - $75 (iTunes Gift Card)

SECOND PRIZE - $250 (Amazon Gift Cards)

CONCEPT PRIZE - $125 (iTunes Gift Cards)

Grand Prize - $375 (Amazon Gift Cards)

Timeline

Monday, April 30

5:00 PM: Deadline for teams to register. Registration will cap at 10 teams.

Thursday, May 3

5:00 PM: Challenge theme and guidelines announced. Build begins.

Friday, May 4

10 AM – 4:30 PM: Onsite build.

4:30 – 5:00 PM: Game presentations.

5:00 – 5:30 PM: Judging and awards.

7:00 PM: Grand Prize winners attend dinner with Warren Spector.

FAQ

Q: How many machines can we work on?

A: As many as you need. However the department will only provide a maximum of two networked machines in the build challenge space. If you want to use more machines, you need to bring them. We encourage everyone on the teams to bring their own laptop to the event.


Q: Do we all have to work on site?

A: Not all of you do. However, at least two members of your team need to be onsite and working between 10:00 am and 5:00 pm for your team to stay qualified for the prizes.


Q: What technologies can we use?

A: There is no restriction on technology, as long as everything created is original (created by the team members).

Team Sign up Sheet 2012

Game Challenge Sign up Sheet 2012

History

This annual event started in 2009. You can see the site from last year at 2011 Game Challenge Site

The Game

[TBA]

..............................................

This website will be updated as people are accepted into the challenge. Seniors get first priority. Not everyone who signs up will be accepted.

Old Games

See some of the older challenge games

2011 Game Site

See last years winner

http://game.colum.edu/Projects/GameChallenge/2011/12hour2011/games/Destiny/Monster_Mash.html

2010 Game Challenge Site

The Basic assumptions

  • Programmers like to program
  • Creators (artists, sound designers, etc) like to create
  • Programmers and Creators like to collaborate
  • Programmers and Creators like to show off
  • It's possible to make a game in 24 hours (yes we changed it!)

12HourGC2011.JPG

24 hour Game Challenge 2012

Theme http://game.colum.edu/projects/gamechallenge/2012/2012ManifestGameJam.mfedits.pdf

GameJamCallFlyer.png


Students will form small teams to build a game collaboratively in 24 consecutive hours. The teams will be competing against each other each building their own version of a game. The game concept will be revealed at 5:00 pm the day before Manifest. Each team needs to a have a team leader. Each team needs to have a freshman or first year transfer student to be eligible for prizes.

Specifics will be given to the teams at 5:00 pm on Thursday (the day before Manifest).

Rules

General Rules & Regulations:

Failure to meet these rules will result in disqualification

  1. Teams must can have no more than 5 members.
  2. Teams must include at least 1 freshman or first-year transfer student.
  3. Teams must have a designated Team Leader.
  4. No purchased assets may be used during the build.
  5. At least 2 team members must be present during the onsite build.
  6. The Open Lab will not be available during development.
  7. All teams will present their game starting at 4:30 PM. The first-year student from each team must also present their contribution to their team’s game.
  8. All content must be developed by the team members. You may not use any unoriginal content. However, you may use previously built content (i.e., you can incorporate material created earlier as long as the people on the team are the sole creators).
  9. Team members must wear Game Challenge T-Shirts on Day of Manifest

Judge

  1. Leading game designer and honorary Columbia degree recipient, Warren Spector, will judge the challenge and announce the winners. Christopher Jobson will give the Colossal Award for Most Ridiculously Imaginative Playground.
  2. For judging guidelines, click here. ADD LINK TO JUDGING GUIDELINES

Prizes

  1. $850 worth of prizes will be distributed to the winning teams.
  2. The Grand Prize winner will have the opportunity to attend a dinner with Warren Spector following the challenge.
  3. All team members will receive a custom designed 12 Hour Game Jam t-shirt.

PATHFINDER (TAVI) Pathfinder Alumni Prize - $250

JUDGE: CHRIS JOBSON Colossal Design Prize for Most Ridiculously Imaginative Play Grounds - $125 (Rotofugi Gift Cards)

JUDGE: WARREN SPECTOR 1st Year MVP Award – (individual award) - $75 (iTunes Gift Card)

SECOND PRIZE - $250 (Amazon Gift Cards)

CONCEPT PRIZE - $125 (iTunes Gift Cards)

Grand Prize - $375 (Amazon Gift Cards)

Timeline

Monday, April 30

5:00 PM: Deadline for teams to register. Registration will cap at 10 teams.

Thursday, May 3

5:00 PM: Challenge theme and guidelines announced. Build begins.

Friday, May 4

10 AM – 4:30 PM: Onsite build.

4:30 – 5:00 PM: Game presentations.

5:00 – 5:30 PM: Judging and awards.

7:00 PM: Grand Prize winners attend dinner with Warren Spector.

FAQ

Q: How many machines can we work on?

A: As many as you need. However the department will only provide a maximum of two networked machines in the build challenge space. If you want to use more machines, you need to bring them. We encourage everyone on the teams to bring their own laptop to the event.


Q: Do we all have to work on site?

A: Not all of you do. However, at least two members of your team need to be onsite and working between 10:00 am and 5:00 pm for your team to stay qualified for the prizes.


Q: What technologies can we use?

A: There is no restriction on technology, as long as everything created is original (created by the team members).

Team Sign up Sheet 2012

Game Challenge Sign up Sheet 2012

History

This annual event started in 2009. You can see the site from last year at 2011 Game Challenge Site

The Game

[TBA]

..............................................

This website will be updated as people are accepted into the challenge. Seniors get first priority. Not everyone who signs up will be accepted.

Old Games

See some of the older challenge games

2011 Game Site

See last years winner

http://game.colum.edu/Projects/GameChallenge/2011/12hour2011/games/Destiny/Monster_Mash.html

2010 Game Challenge Site

Teams AND WINNERS 2012

Mack + the Programmers

Team Leader: Ben Zohar
Mack.jpg

Team Members:

  • Trevor Hess
  • Jeremy "Return of the" Mack
  • Steve "Crumpy" Crump

Freshman: Alexander Sprigg


Game Premise: Capturing the social aspect of being in the park with friends playing a game of tag or playing on the obstacle course in a 3D environment. _______________________________________________________________________________________

The Awesome Initiative- (SECOND PRIZE)

Team Leader: Phillip Hogan
Awesomeinit.jpg

Team Members:

  • Adam Ormsby
  • Spencer Riedel
  • Alexander Cook

Freshman: Joseph Hogwood


Game Premise: Navigate on top of the playground pieces as the lava slowly rises. Collecting the candy scattered in the level will keep the lava down. _______________________________________________________________________________________

The Roustabouts (PATHFINDER ALUMNI AWARD - $250)

Team Leader: Billy "Don't you lose my Number" Eline
Roustabout.jpg

Team Members:

  • Brice "Tallasaurus" Puls
  • Kenneth "Ken Ken" Daggs
  • Jacob "Mad Swag" Mooney

Freshman: Quintin "Q-Bag" Puebla (FIRST YEAR MVP AWARD)


Game Premise: “Frisky Katana Conundrum” Ninja boy chasing after a fairy on a 2D side scroller action packed playground. _______________________________________________________________________________________

Funky Monkey

Team Leader: Wayne "Weazy" Janik II
Funky.jpg

Team Members:

  • Patrick "Irish Milkman" Lewandowski

Freshman: Erica Hollic


Game Premise: Click to spin.

_______________________________________________________________________________________

Sunday Monday Tuesday Wednesday Thursday Friday Saturday

Team Leader: Kevin John "Susan" Mackey
Weekdays.jpg

Team Members:

  • Steven Roderick
  • Vincent LaSane
  • Sebastian Asturrizaga

Freshman: Mario Ramirez


Game Premise: “Fantastic Fun-land” A 3D hide-and-seek game while the floor is lava all in a playground setting. _______________________________________________________________________________________

The Mantastic 5 (GRAND PRIZE WINNER $375 & COLOSSAL PRIZE FOR MOST RIDICULOUSLY IMAGINATIVE PLAYGROUND - $125)

http://iam.colum.edu/students/Jesse.Walsh/WebPlayer.html

Team Leader: Shaun Shervino
Mantastic.jpg

Team Members:

  • Jesse Walsh
  • James Kocol
  • Karl Statz

Freshman: Dan Hernbrott (FIRST YEAR MVP AWARD)


Game Premise: Play through an immersive playground with giant musical keyboards, bells, and collecting teddy bears at your own pace. _______________________________________________________________________________________

Lolwut (CONCEPT PRIZE - $125)

Team Leader: Andrew Griffin
Lolwut.jpg

Team Members:

  • Christina D'Attomo
  • Nathan Elrod
  • John Cassidy

Freshman: Kyle Jensen (FIRST YEAR MVP AWARD)


Game Premise: “Elderly Scroller” Explore as an elderly man in a park/playground collecting candy in this side scrolling adventure. _______________________________________________________________________________________

The Alluminati

Team Leader: Captain SexyTavi Scandiff-Pirvuvi
Allum.jpg

Team Members:

  • Tyler "Man in the Suit" Kendrick
  • Ryan "Ryceratops" George
  • Karl "Sailor" McNaught
  • Dan "The Shaman" Hoskins


Game Premise: “Thunk” 2D side scroller where you play as a kid throwing dodge balls at people and running from an angry crowd of kids that have been hit.

Judgement by Warren Spector

Warren Spector: http://en.wikipedia.org/wiki/Warren_Spector