Difference between revisions of "Virtual Worlds Concepts"
esse quam videri
Line 23: | Line 23: | ||
* cuisine | * cuisine | ||
* is often based on geography | * is often based on geography | ||
− | * there is no monoculture in the world, but there are dominant ones | + | ** there is no monoculture in the world, but there are dominant ones |
* What is a subculture? | * What is a subculture? | ||
Line 51: | Line 51: | ||
'''Class 4''' | '''Class 4''' | ||
+ | *Discuss Scaling Cyberspaces and Colonisation of Cyberspace | ||
+ | *Appearance and Attachments revisited (also HUDs) | ||
+ | *Commerce in Second Life | ||
+ | *Making a Living in Second Life | ||
+ | *Field Trip 4,5, and 6 | ||
+ | *Machinima | ||
+ | *Overview of Scripted Objects | ||
+ | *Narrative and Non-Narrative Interactivity | ||
+ | *Scripting for Interacivity | ||
+ | *Scriptng for Commerce | ||
+ | *Scripting for Data Communication | ||
+ | *Scriting For motion | ||
'''Class 5''' | '''Class 5''' | ||
+ | *Discuss Activism in Second Life, Conscious Lounge | ||
+ | *Showing the Work in class | ||
+ | *Discuss Group activity in Second Life | ||
+ | *In-clas exercise: | ||
+ | *Install on island | ||
+ | *Discuss Optimization |
Revision as of 16:52, 6 March 2008
Class 1 Vocabulary Words
- in-world
- cybersubculture
- machinima
- avatar
- rez
- sim (simulator)
- prim (primitive)
- sandbox
- alt
- lag
Class 2 Deconstruction of cybersubculture
- What is culture?
- people
- behaviors
- attitudes
- art
- clothing
- music
- cuisine
- is often based on geography
- there is no monoculture in the world, but there are dominant ones
- What is a subculture?
- a subset of a culture
- grouped around similar interests, behaviors, attitudes, music, cuisine, art, etc
- often going against the dominant culture
- examples include: goth, punk, star trek (fans), fantasy, etc
- cybersubculture
- subculture on the 'net
- global
- Introduction to SL "groups"
Class 3
- Discuss Cyberfeminism, Cybersexuality, Cyberbodies, Post-Cyberbodies
- Discuss Robbins, Kevin. Cyberspace and the World We Live In. The Cybercultures Reader, Routledge. 2000.
- Discuss 3 objects ou built that belong to a subculture
- Advanced Building techniques
- Texture and Light
- User Experience
- Terraforming
- Animation
- Field Trip 1 2 and 3.
- Visit Science island (Science Friday)
- Visit Terrapin Station
Class 4
- Discuss Scaling Cyberspaces and Colonisation of Cyberspace
*Appearance and Attachments revisited (also HUDs) *Commerce in Second Life *Making a Living in Second Life *Field Trip 4,5, and 6 *Machinima *Overview of Scripted Objects *Narrative and Non-Narrative Interactivity *Scripting for Interacivity *Scriptng for Commerce *Scripting for Data Communication *Scriting For motion
Class 5
- Discuss Activism in Second Life, Conscious Lounge
*Showing the Work in class *Discuss Group activity in Second Life *In-clas exercise:
- Install on island
*Discuss Optimization