Difference between revisions of "Virtual Worlds Concepts"

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Line 17: Line 17:
 
* people
 
* people
 
* behaviors
 
* behaviors
* attitudes
+
** attitudes
* art
+
** art
 
* clothing
 
* clothing
 
* music
 
* music
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* is often based on geography
 
* is often based on geography
 
* there is no monoculture in the world, but there are dominant ones
 
* there is no monoculture in the world, but there are dominant ones
'''Class 3'''
+
 
'''Class 4'''
 
'''Class 5'''
 
 
* What is a subculture?
 
* What is a subculture?
 
* a subset of a culture
 
* a subset of a culture
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* Introduction to SL "groups"
 
* Introduction to SL "groups"
 +
 +
'''Class 3'''
 +
* Discuss Cyberfeminism, Cybersexuality, Cyberbodies, Post-Cyberbodies
 +
* Discuss Robbins, Kevin. Cyberspace and the World We Live In. The Cybercultures Reader, Routledge. 2000.
 +
* Discuss 3 objects ou built that belong to a subculture
 +
* Advanced Building techniques
 +
* Texture and Light
 +
* User Experience
 +
* Terraforming
 +
* Animation
 +
* Field Trip 1 2 and 3.
 +
* Visit Science island (Science Friday)
 +
* Visit Terrapin Station
 +
 +
'''Class 4'''
 +
 +
'''Class 5'''

Revision as of 16:50, 6 March 2008

Class 1 Vocabulary Words

  • in-world
  • cybersubculture
  • machinima
  • avatar
  • rez
  • sim (simulator)
  • prim (primitive)
  • sandbox
  • alt
  • lag

Class 2 Deconstruction of cybersubculture

  • What is culture?
  • people
  • behaviors
    • attitudes
    • art
  • clothing
  • music
  • cuisine
  • is often based on geography
  • there is no monoculture in the world, but there are dominant ones
  • What is a subculture?
  • a subset of a culture
  • grouped around similar interests, behaviors, attitudes, music, cuisine, art, etc
  • often going against the dominant culture
  • examples include: goth, punk, star trek (fans), fantasy, etc
  • cybersubculture
  • subculture on the 'net
  • global
  • Introduction to SL "groups"

Class 3

  • Discuss Cyberfeminism, Cybersexuality, Cyberbodies, Post-Cyberbodies
  • Discuss Robbins, Kevin. Cyberspace and the World We Live In. The Cybercultures Reader, Routledge. 2000.
  • Discuss 3 objects ou built that belong to a subculture
  • Advanced Building techniques
  • Texture and Light
  • User Experience
  • Terraforming
  • Animation
  • Field Trip 1 2 and 3.
  • Visit Science island (Science Friday)
  • Visit Terrapin Station

Class 4

Class 5