Difference between revisions of "Virtual Worlds Concepts"
esse quam videri
Line 11: | Line 11: | ||
*alt | *alt | ||
*lag | *lag | ||
+ | |||
+ | '''Class 2''' Deconstruction of cybersubculture | ||
+ | |||
+ | * What is culture? | ||
+ | * people | ||
+ | * behaviors | ||
+ | * attitudes | ||
+ | * art | ||
+ | * clothing | ||
+ | * music | ||
+ | * cuisine | ||
+ | * is often based on geography | ||
+ | * there is no monoculture in the world, but there are dominant ones | ||
+ | |||
+ | * What is a subculture? | ||
+ | * a subset of a culture | ||
+ | * grouped around similar interests, behaviors, attitudes, music, cuisine, art, etc | ||
+ | * often going against the dominant culture | ||
+ | * examples include: goth, punk, star trek (fans), fantasy, etc | ||
+ | |||
+ | * cybersubculture | ||
+ | * subculture on the 'net | ||
+ | * global | ||
+ | |||
+ | * Introduction to SL "groups" |
Revision as of 22:34, 11 January 2008
Class 1 Vocabulary Words
- in-world
- cybersubculture
- machinima
- avatar
- rez
- sim (simulator)
- prim (primitive)
- sandbox
- alt
- lag
Class 2 Deconstruction of cybersubculture
- What is culture?
- people
- behaviors
- attitudes
- art
- clothing
- music
- cuisine
- is often based on geography
- there is no monoculture in the world, but there are dominant ones
- What is a subculture?
- a subset of a culture
- grouped around similar interests, behaviors, attitudes, music, cuisine, art, etc
- often going against the dominant culture
- examples include: goth, punk, star trek (fans), fantasy, etc
- cybersubculture
- subculture on the 'net
- global
- Introduction to SL "groups"