Difference between revisions of "MTD2 class 5"

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(Montage)
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==Montage==
 
==Montage==
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Wikipedia definition http://en.wikipedia.org/wiki/Montage_%28film%29
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also see
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http://en.wikipedia.org/wiki/Film_editor
  
 
[http://en.wikipedia.org/wiki/Movie_montage Montage]
 
[http://en.wikipedia.org/wiki/Movie_montage Montage]
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[http://en.wikipedia.org/wiki/Psycho Psycho]
 
[http://en.wikipedia.org/wiki/Psycho Psycho]
  
[http://video.google.com/videoplay?docid=589190853152027984&q=shining+trailer Original Shining Trailer[] [http://video.google.com/videoplay?docid=-3298139029119064975&q=shining+spoof shining spoof]
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[http://video.google.com/videoplay?docid=589190853152027984&q=shining+trailer Original Shining Trailer]
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[http://video.google.com/videoplay?docid=-3298139029119064975&q=shining+spoof shining spoof]
  
 
[http://www.youtube.com/watch?v=zfODSPIYwpQ Brokeback to the Future trailer parody]
 
[http://www.youtube.com/watch?v=zfODSPIYwpQ Brokeback to the Future trailer parody]

Revision as of 16:25, 3 October 2006

Music Theory Rhythm

Music Theory time and meter Time

PolyRhythms vai.com

Montage

Wikipedia definition http://en.wikipedia.org/wiki/Montage_%28film%29

also see

http://en.wikipedia.org/wiki/Film_editor

Montage

Psycho

Original Shining Trailer shining spoof

Brokeback to the Future trailer parody

Shining trailer parody

Rythm in Montage/Editing

The notion of Montage is the idea of creating layers of meaning. They layers are added in time. Film and animation directors compose within a shot, but also between shots (“shot to shot) using editing. The most important simple rule for editing sound and image is:

ALWAYS have a motivation to edit or “cut” to another shot!

The motivation has to come from within the elements of the shot: the sounds, the image, the action, the dialog. You don’t cut because you want to, you cut because the montage will be advanced/improved/forwarded by the cut. Don’t cut like some TV directors, seemingly randomly, “camera A”, “camera B”, camera C”. Motivation should come from within the frame and be something that the audience would on some subconscious level support as rationale and reasonable within that story universe.

  • Cut on Action
  • Cut on Sound
  • Cut on Dialog

Cutting on action: Cutting on movement within the frame is a powerful technique. The movement of a principal character or visual element towards the edge of the frame motivates the cut to, perhaps, a larger visual context. For example, you cut when the character is partway out of the frame to a larger shot of the character entering a new space from the side of the frame again. The movement between shots should create a visual continuity from shot to shot.

Watch the eyeline! As you cut from shot to shot, watch where your eye is within the frame in shot A and where it will focus first in the following shot B. You only want to make the eye hop around the frame from shot to shot when you are trying create a sense of urgency, chaos or disorder. Watch any television commercial with sexy bodies in it. I guarantee they will exit a shot where your eye is on some attractive part of the body to a shot where the logo, product or b randname is in the same visual coordinates at the beginning of the next shot. Watch any movie and just play the game watching where your eye lands, because of contrast or movement, from shot to shot, and you will see a pattern that the editor has orchestrated the movement of your eye from shot to shot in a highly intentional way. Can you discern the intention?

Inclass

Watch a film clip.

Identify and name all shots. Use simple football diagram storyboard (boxes, with x’s and o’s) shot to shot to indicate what motivated the shot: Action/Movement, Sound, Dialog.

Montage
Review the following basic terminology at: http://www.learner.org/exhibits/cinema/editing2.html

Check out notions of jump-cutting at:
http://www.keyframe.org/txt/matchframe/

TradMontage.png


Sound effects and Sound Sources

Sound for Video/film

  • Music
  • Sound Effects
  • Foley

Sources of sound effects

  • Created in house - record yourself
  • Bought from library or off copywrite
  • sfx resources on the internet
     http://www.sounddogs.com search buy download sound effects
http://www.findsounds.com
http://freesound.iua.upf.edu/
http://www.soundshopper.com/
http://www.flashsound.com/
http://www.soundrangers.com/
http://www.soundservice.com/
http://www.cssmusic.com/
http://www.soundamerica.com
http://www.a1freesoundeffects.com/
http://www.flashsounds.de/

In Class

Review Storyboards draft 1

Homework

Finalize Story Boards
Good artists may want to make Large Story Boards

Make a list of sound effects need for your story

  • Organize Sounds by
    • Time
    • Scene
    • Category

Post the list of sound effects on your website

Start your sound effects search.
Remeber you should copy you sound effects to a local folder. It also may help to rename them.

Links

http://www.filmsound.org/