Game Idea Development

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Revision as of 20:33, 13 June 2007 by TDowd (talk | contribs) (Handuouts and Assignments)
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Syllabus

Game Idea Development Summer 2007 Syllabus (Tuesday 12:30pm section))

Handuouts and Assignments

  CLASS ONE - 22May07
  Textbook: Game Development Essentials, Chapter 1
  Assignment:
        Favorite Game Assignment (Due 24May07)
  Supplemental Assignment: 
  Additional Readings: 
  Class 1 Presentation: Introduction
  
  CLASS TWO - 24May07
  Textbook: Game Development Essentials, Chapter 2
  Assignment:
        Game Analysis Assignment (Due 29May07)
  Supplemental Assignment: 
  Additional Readings: Brainstorming (handed out in class)
  Class 2 Presentation: Creativity and Flow
                              History
  
  CLASS THREE- 29May07
  Textbook: Game Development Essentials, Chapter 3
  Assignment:
        This sucks... Assignment (Due 05Jun07)
        User Centric Design (Due 05Jun07)
  Supplemental Assignment: 
  Additional Readings: User Centric Design
  Class 3 Presentation: Types of Players
  
  CLASS FOUR- 31May07
  Textbook: Game Development Essentials, Chapter 4
  Assignment:
  Supplemental Assignment: 
  Additional Readings: 
  Class 4 Presentation: Platforms
  
  CLASS FIVE- 05Jun07
  Textbook: Game Development Essentials, Chapter 5
  Assignment:
  Supplemental Assignment: 
  Additional Readings: 
  Class 5 Presentation:
  
  CLASS SIX- 07Jun07
  Textbook: Game Development Essentials, Chapter 6
  Assignment: High Concept (due 12Jun07)
  Supplemental Assignment: 
  Additional Readings: 
  Class 6 Presentation:
  
  CLASS SEVEN- 12Jun07
  Textbook: 
  Assignment: High Concept II (due 14Jun07)
  Supplemental Assignment: Study for midterm!
  Additional Readings: 
  Class 7 Presentation: Elements.pdf Formal Elements
  
  CLASS EIGHT- 14Jun07
  Textbook: 
  Assignment:
  Supplemental Assignment: 
  Additional Readings: 
  Class 8 Presentation:

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