Game Idea Development

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Revision as of 19:47, 25 September 2006 by TDowd (talk | contribs) (Handuouts and Assignments)
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Syllabus

Game Idea Development Fall 2006 Syllabus (Monday 9am section(1))
Game Idea Development Fall 2006 Syllabus (Tuesday 12:30pm section(3))

Handuouts and Assignments

  MONDAY CLASS
  
  WEEK TWO
  Assignment:
  Assignment #1 (Due 18Sep06)
  Assignment #2 (Due 18Sep06) 
  
  WEEK THREE
  Assignment: Assignment #3
  Reading: 
  User-Centered Game Design
  DGD1 Market-Oriented Game Design
  Supplemental Assignment: What Kind of Gamer Are You? (Print out and bring in result for extra credit)
  
  WEEK FOUR
  Assignment: Assignment #4 (Due 10Oct06)
  Readings:Introduction to Interactive Fiction
  Relevant Link: The Witness Text Adventure
  TUESDAY CLASS
  
  WEEK ONE
  Assignment:
  Assignment #1 (Due 12Sep06)
  Assignment #2 (Due 12Sep06)
  
  WEEK TWO
  Assignment: Assignment #3 (Due 26Sep06)
  Readings: 
  User-Centered Game Design
  DGD1 Market-Oriented Game Design
  Supplemental Assignment: What Kind of Gamer Are You? (Print out and bring in result for extra credit)
  
  WEEK THREE
  Assignment: (see last week)
  Readings:Introduction to Interactive Fiction
  Relevant Link: The Witness Text Adventure
  
  WEEK FOUR
  Assignment: Assignment #4 (Due 11Oct06)
  Readings:
        What Makes a Great Game?
        Computer Game Criticism (deep read
        It's Our Fault Games Aren't Considered Art
        Nation-Time and Newspaper Criticism

Links