Difference between revisions of "Game Idea Development"
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'''Textbook:''' ''Game Development Essentials'', Chapter 9 | '''Textbook:''' ''Game Development Essentials'', Chapter 9 | ||
'''Special Guest Speaker: Pamela Dell''' | '''Special Guest Speaker: Pamela Dell''' | ||
− | '''Assignment:''' | + | '''In-Class Assignment:''' |
'''Supplemental Assignment:''' | '''Supplemental Assignment:''' | ||
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'''CLASS THIRTEEN - 29Apr08''' | '''CLASS THIRTEEN - 29Apr08''' | ||
'''Textbook:''' ''Game Development Essentials'', Chapter 11 | '''Textbook:''' ''Game Development Essentials'', Chapter 11 | ||
− | '''Assignment:''' | + | '''Assignment: Game Design Document DRAFT Due''' |
− | ''' | + | '''Guest Speakers: Game Document Development I Class Presentations and Discussion''' |
− | + | '''Class 13 Presentation: Assignment Review''' | |
− | '''Class 13 Presentation:''' | ||
'''CLASS FOURTEEN - 06May08''' | '''CLASS FOURTEEN - 06May08''' |
Revision as of 21:29, 5 May 2008
36-1500 (03) Syllabus
Handouts and Assignments
CLASS ONE - 29Jan08 Textbook: Game Development Essentials, Overview Assignment: Favorite Game Assignment (Due 5Feb08) In-Class Assignment & Discussion: Survey 1 In-Class Screening: PBS| The Video Game Revolution [1] Game Document Review: Munchkin Cthulhu [2] Class 1 Presentation: Introduction CLASS TWO - 5Feb08 Textbook: Game Development Essentials, Chapter 1 Assignment: Game Analysis Assignment (Due 12Feb08) Extra Credit: Attend Squirrel Eiserloh Public Lecture on 2/7 @ 5:30 pm, 623 S. Wabash, Room 405 In-Class Assignment & Discussion: Game Design Challenge/Pitch or Pass Round 1 Game Document Review: Magic the Gathering (Core Game with CD ROM Instructions) [3] Bilingual Game Document Review: Mozart Memo Game [4] Class 2 Presentation: Creativity and Flow History CLASS THREE- 12Feb08 Textbook: Game Development Essentials, Chapter 2 Extra Credit: Attend LiQin Tan Public Lecture on 2/18 @ 5:30 pm, 623 S. Wabash, Room 405 In-Class Assignment & Discussion: Game Design Challenge/Pitch or Pass Round 2 In-Class Screening 1: Working w/Engagement through Time, Tension & Ephemeral Design: Andy Goldsworthy: Rivers and Tides [5] In-Class Screening 2: Working w/Engagement through Time, Tension & Enchanted Objects: The Red Shoes (Dance Sequence, DVD Chapter 17) [6] Inspiring Book Reference 1: The Stars: A New Way to See Them by H. A. Rey [7] Inspiring Book Reference 2: Rinzen Presents: Neighbourhood [8] Inspiring Book Reference 3: Game Design Workshop [9] Inspiring Toy: Museum/Artist Puzzle Cubes (featuring works by Gustav Klimt, impressionists, symbolists, & galleries in The Metropolitan Museum of Art [10] Inspiring Casual Games: Ferry Halim's Orisinal [11] Game Document Review: Mosaik Wooden Art Cubes by Naef [12] Class 3 Presentation:Types of Players CLASS FOUR - 19Feb08 Textbook: Game Development Essentials, Chapter 3 Assignment: Chapter 3 Review (Due 26Feb08) Special Guest Speaker: Jennifer Thomas, Veronica Press [13] In-Class Assignment & Discussion: Play Testing "For Rent" designed by Jennifer Thomas Related Exhibition Link 1 [14] Related Exhibition Link 2 [15] Code-Switching Research [16] In-Class Reading: On personal legends, balancing quests and following dreams from "The Alchemist" by Paulo Coelho (pgs. 28-32) [17] Class 4 Presentation: Platforms and Play CLASS FIVE- 26Feb08 Textbook: Game Development Essentials, Chapter 4 Assignment Review: "This sucks..." (Due 04Mar08) Irreverent Game Reviews: The Escapist [18] In-Class Reading: Follow Your Own Adventure: Lost in Austen [19] In-Class Game Screening & Discussion: flOw [20] In-Class GDC Game Preview: Fez [21] In-Class Multimedia Screening, Document Review & Discussion: ashes and snow [22] Class 4 Presentation Continued: Platforms and Play Class 5 Presentation: Story and Game Studies CLASS SIX- 04Mar08 Textbook: Game Development Essentials, Chapter 5 Assignment Review: High Concept I (Due 11Mar08) Supplemental Assignment Review: User Centric Design Assignment User Centric Design Article (Due 18Mar08) Additional Reading: Wired: MS Game Lab Inspiring Book Reference 1: The Father Christmas Letters [23] Inspiring Book Reference 2: The Tolkien Companion [24] Inspiring Book Reference 3: Tales Before Tolkien [25] Class 6 Presentation: Character Building CLASS SEVEN- 11Mar08 Textbook: Game Development Essentials, Chapter 6 Assignment: High Concept II (Due 18Mar08) In-Class Assignment: Favorite Character Sketch [26] In-Class Screening & Discussion: Jean Cocteau's "Beauty and the Beast" [27] Inspiring Book Reference 1: The Fairy Tale of My Life, Illustrated by Niels Larsen Stevns [28] Inspiring Book Reference 2: Fairy Tales by Hans Andersen, Illustrated by Kay Nielsen [29] Document Review: Wooden Fairy Tale Blocks from HCA's Tales and "Beauty and the Beast" Class 7 Presentation:Agency and Interaction CLASS EIGHT- 18Mar08 Textbook: Midterm In Class Game Screening & Discussion: "Super Smash Bros. Brawl" on the Wii[30] Supplemental Reading Assignment for Next Week: The Hegemony of Play [31] Assignment: Bring two manuals to the next class for discussion from one of your games/electronic devices Class 8 Presentation: Gameplay CLASS NINE- 01Apr08 Textbook: Game Development Essentials, Chapter 7 Assignment: Game Concept Supplemental Assignment: Additional Readings: Class 9 Presentation: Level Elements CLASS TEN - 08Apr08 Extra Credit: Attend Rafael Fajardo Public Lecture on 4/10 @ 5:30 pm, 623 S. Wabash, Room 405 Textbook: Game Development Essentials, Chapter 8 Assignment: Game Design Doc Special Guest Speaker: Andy Oleksiuk Additional Readings: Document Template Class 10 Presentation: MMOGs/Second Life
CLASS ELEVEN - 15Apr08 Textbook: Game Development Essentials, Chapter 9 Special Guest Speaker: Pamela Dell In-Class Assignment: Supplemental Assignment:
CLASS TWELVE - 22Apr08 Textbook: Game Development Essentials, Chapter 10 Assignment: Supplemental Assignment: Additional Readings:
CLASS THIRTEEN - 29Apr08 Textbook: Game Development Essentials, Chapter 11 Assignment: Game Design Document DRAFT Due Guest Speakers: Game Document Development I Class Presentations and Discussion Class 13 Presentation: Assignment Review
CLASS FOURTEEN - 06May08 Textbook: Game Development Essentials, Chapter 12 Assignment: Supplemental Assignment: Additional Readings: Class 14 Presentation: Final Presentations
CLASS FIFTEEN - 13May08 Textbook: Final Exam Assignment: Supplemental Assignment: Additional Readings: Class 15 Presentation: Final Presentations