Difference between revisions of "Game Idea Development"
esse quam videri
(→Handuouts and Assignments) |
(→Handuouts and Assignments) |
||
Line 47: | Line 47: | ||
'''CLASS SIX- 09Oct07''' | '''CLASS SIX- 09Oct07''' | ||
'''Textbook:''' ''Game Development Essentials'', Chapter 5 | '''Textbook:''' ''Game Development Essentials'', Chapter 5 | ||
− | '''Assignment:''' | + | '''Assignment:''' |
'''Supplemental Assignment:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment_03-User_Centered_Design.pdf User Centric Design Assignment] | '''Supplemental Assignment:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment_03-User_Centered_Design.pdf User Centric Design Assignment] | ||
[http://iam.colum.edu/GameIdeaDev/User_Centered_Game_Design.pdf User Centric Design Article] | [http://iam.colum.edu/GameIdeaDev/User_Centered_Game_Design.pdf User Centric Design Article] | ||
'''Additional Readings:''' [http://iam.colum.edu/GameIdeaDev/Wired_Halo3_MS_GameLab.pdf Wired: MS Game Lab] | '''Additional Readings:''' [http://iam.colum.edu/GameIdeaDev/Wired_Halo3_MS_GameLab.pdf Wired: MS Game Lab] | ||
'''Class 6 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_6_Character_Building.pdf Character Building] | '''Class 6 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_6_Character_Building.pdf Character Building] | ||
+ | |||
+ | '''CLASS SEVEN- 16Oct07''' | ||
+ | '''Textbook:''' ''Game Development Essentials'', Chapter 6 | ||
+ | '''Assignment:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment-5_High_Concept.pdf High Concept I] | ||
+ | '''Supplemental Assignment:''' | ||
+ | '''Additional Readings:''' | ||
+ | '''Class 7 Presentation:''' | ||
+ | |||
+ | '''CLASS EIGHT- 23Oct07''' | ||
+ | '''Textbook:''' | ||
+ | '''Assignment:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment-6_High_Concept_II.pdf High Concept II] | ||
+ | '''Supplemental Assignment:''' | ||
+ | '''Additional Readings:''' | ||
+ | '''Class 8 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_7_Gameplay.pdf Gameplay] | ||
==Links== | ==Links== |
Revision as of 20:04, 22 October 2007
Syllabus
Game Idea Development Fall 2007 Syllabus (Tuesday 12:30pm section))
Handuouts and Assignments
CLASS ONE - 04Sep07 Textbook: Assignment: Favorite Game Assignment (Due 24May07) Supplemental Assignment: Additional Readings: Class 1 Presentation: Introduction CLASS TWO - 11Sep07 Textbook: Game Development Essentials, Chapter 1 Assignment: Game Analysis Assignment (Due 02Oct07) Supplemental Assignment: Additional Readings: Class 2 Presentation: Creativity and Flow History CLASS THREE- 18Sep07 Textbook: Game Development Essentials, Chapter 2 Assignment: Supplemental Assignment: Additional Readings: Class 3 Presentation:Types of Players CLASS FOUR - 25Sep07 Textbook: Game Development Essentials, Chapter 3 Assignment: Supplemental Assignment: Additional Readings: Class 4 Presentation: Platforms and Play CLASS FIVE- 02Oct07 Textbook: Game Development Essentials, Chapter 4 Assignment: "This sucks..." Supplemental Assignment: Additional Readings: Class 5 Presentation: Story and Game Studies Agency and Interaction CLASS SIX- 09Oct07 Textbook: Game Development Essentials, Chapter 5 Assignment: Supplemental Assignment: User Centric Design Assignment User Centric Design Article Additional Readings: Wired: MS Game Lab Class 6 Presentation: Character Building CLASS SEVEN- 16Oct07 Textbook: Game Development Essentials, Chapter 6 Assignment: High Concept I Supplemental Assignment: Additional Readings: Class 7 Presentation: CLASS EIGHT- 23Oct07 Textbook: Assignment: High Concept II Supplemental Assignment: Additional Readings: Class 8 Presentation: Gameplay