Difference between revisions of "Game Idea Development"

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(Handuouts and Assignments)
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   '''Textbook:''' ''Game Development Essentials'', Chapter 5
 
   '''Textbook:''' ''Game Development Essentials'', Chapter 5
 
   '''Assignment:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment-5_High_Concept.pdf High Concept I]
 
   '''Assignment:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment-5_High_Concept.pdf High Concept I]
   '''Supplemental Assignment:'''  
+
   '''Supplemental Assignment:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment_03-User_Centered_Design.pdf User Centric Design Assignment]
 +
          [http://iam.colum.edu/GameIdeaDev/User_Centered_Game_Design.pdf User Centric Design Article]
 +
 
 
   '''Additional Readings:'''  
 
   '''Additional Readings:'''  
 
   '''Class 6 Presentation:'''
 
   '''Class 6 Presentation:'''

Revision as of 19:13, 10 October 2007


Syllabus

Game Idea Development Fall 2007 Syllabus (Tuesday 12:30pm section))

Handuouts and Assignments

  CLASS ONE - 04Sep07
  Textbook: 
  Assignment:
        Favorite Game Assignment (Due 24May07)
  Supplemental Assignment: 
  Additional Readings: 
  Class 1 Presentation: Introduction
  
  CLASS TWO - 11Sep07
  Textbook: Game Development Essentials, Chapter 1
  Assignment:
        Game Analysis Assignment (Due 02Oct07)
  Supplemental Assignment: 
  Additional Readings: 
  Class 2 Presentation: Creativity and Flow
                        History
  
  CLASS THREE- 18Sep07
  Textbook: Game Development Essentials, Chapter 2
  Assignment:
  Supplemental Assignment: 
  Additional Readings:
  Class 3 Presentation:Types of Players
  
  CLASS FOUR - 25Sep07
  Textbook: Game Development Essentials, Chapter 3
  Assignment:
  Supplemental Assignment: 
  Additional Readings: 
  Class 4 Presentation: Platforms and Play
  
  CLASS FIVE- 02Oct07
  Textbook: Game Development Essentials, Chapter 4
  Assignment: "This sucks..."
  Supplemental Assignment: 
  Additional Readings: 
  Class 5 Presentation: Story and Game Studies
            Agency and Interaction
  
  CLASS SIX- 09Oct07
  Textbook: Game Development Essentials, Chapter 5
  Assignment: High Concept I
  Supplemental Assignment: User Centric Design Assignment
          User Centric Design Article
  Additional Readings: 
  Class 6 Presentation:

Links

User Centric Design User Centric Design