Difference between revisions of "Game Idea Development"
esse quam videri
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*[http://www.gamasutra.com/ Gamasutra Website] | *[http://www.gamasutra.com/ Gamasutra Website] | ||
*[http://iam.colum.edu/MTD2/assignments/class4/SBx4.pdf Story Boards (Small)] | *[http://iam.colum.edu/MTD2/assignments/class4/SBx4.pdf Story Boards (Small)] | ||
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+ | [http://iam.colum.edu/GameIdeaDev/GID_Assignment_03-User_Centered_Design.pdf User Centric Design] | ||
+ | [http://iam.colum.edu/GameIdeaDev/User_Centered_Game_Design.pdf User Centric Design] |
Revision as of 19:34, 26 September 2007
Syllabus
Game Idea Development Fall 2007 Syllabus (Tuesday 12:30pm section))
Handuouts and Assignments
CLASS ONE - 04Sep07 Textbook: Assignment: Favorite Game Assignment (Due 24May07) Supplemental Assignment: Additional Readings: Class 1 Presentation: Introduction CLASS TWO - 11Sep07 Textbook: Game Development Essentials, Chapter 1 Assignment: Game Analysis Assignment (Due 02Oct07) Supplemental Assignment: Additional Readings: Class 2 Presentation: Creativity and Flow History CLASS THREE- 18Sep07 Textbook: Game Development Essentials, Chapter 2 Assignment: Supplemental Assignment: Additional Readings: Class 3 Presentation:Types of Players CLASS FOUR - 25Sep07 Textbook: Game Development Essentials, Chapter 3 Assignment: Supplemental Assignment: Additional Readings: Class 4 Presentation: CLASS FIVE- 02Oct07 Textbook: Game Development Essentials, Chapter 4 Assignment: User Centric Design Supplemental Assignment: Additional Readings: User Centric Design Wired: Halo 3 Microsoft Game Lab Class 4 Presentation: