Difference between revisions of "Game Idea Development"

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[[Category:Game Idea Development]]
 
[[Category:Game Idea Development]]
  
==Syllabus==
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== 36-1500 (01) Syllabus==
[http://iam.colum.edu/TDOWD/Documents/36-1500-1_GameIdeaDev_Syllabus.pdf Game Idea Development Fall 2006 Syllabus (Monday 9am section(1))]<br>
+
[http://iam.colum.edu/IntroGameDev/Syllabus/IAM_36-1500-01_FA08.pdf Introduction to Game Development Fall 2008 Syllabus (Tuesdays, 12:30-3:20 pm, Section 01, Torco Building, Room 606)]<br>
[http://iam.colum.edu/TDOWD/Documents/36-1500-3_GameIdeaDev_Syllabus.pdf Game Idea Development Fall 2006 Syllabus (Tuesday 12:30pm section(3))]
 
  
==Assignments==
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==Handouts and Assignments==
[http://iam.colum.edu/TDOWD/Documents/GameDev_Assignment_1.pdf Assignment #1] (Due 19Sep06 for Monday class, 12Sep06 for Tuesday class)<br>
+
 
[http://iam.colum.edu/TDOWD/Documents/GameDev_Assignment_2.pdf Assignment #2] (Due 19Sep06 for Monday class, 12Sep06 for Tuesday class)<br>
+
  '''CLASS ONE - September 2, 2008'''
 +
  '''Textbook:''' ''Game Development Essentials'', Course Review, Personal Introductions & Game Survey
 +
  '''Assignment:'''
 +
        [http://iam.colum.edu/GameIdeaDev/Assignments/IGD_1.pdf Favorite Game Assignment] (Due September 9, 2008)
 +
 
 +
  '''CLASS TWO - September 9, 2008'''
 +
  '''Textbook:''' ''Game Development Essentials'', Chapter 1, Industry History/Creativity
 +
  '''Assignment:'''
 +
        [http://iam.colum.edu/GameIdeaDev/Assignments/IAM_2.pdf Game Analysis I Assignment] (Due September 16, 2008)
 +
  '''Class 2 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Class_1_Introduction.pdf Introduction]
 +
  [http://iam.colum.edu/GameIdeaDev/Class_2_CreativityandFlow.pdf Creativity and Flow]
 +
  [http://iam.colum.edu/GameIdeaDev/Class_2_History.pdf History]
 +
  '''Future Assignment Review:'''[http://iam.colum.edu/GameIdeaDev/Game_Design_Document_Template.doc Document Template]
 +
 
 +
  '''CLASS THREE - September 16, 2008'''
 +
  '''Announcements: Terrance Hannum, IAM'''
 +
  '''Textbook:''' ''Game Development Essentials'', Chapter 2, Types of Players/Idea Development
 +
  '''Assignment:'''
 +
        [http://iam.colum.edu/GameIdeaDev/User_Centered_Game_Design.pdf User-Centric Design Article and Short Essay] (Due September 23, 2008)
 +
  '''In-Class Assignment & Discussion:''' [Game Design Challenge/Pitch or Pass Round 1]
 +
  '''Class 3 Presentation:'''[http://iam.colum.edu/GameIdeaDev/Week_3_Types_of_Players.pdf Types of Players]
 +
 
 +
  '''CLASS FOUR- September 23, 2008'''
 +
  '''Guest Speaker: Andy Oleksiuk, IAM'''
 +
  '''Textbook:''' ''Game Development Essentials'', Chapter 3, Game Elements/Platforms, Genres and Goals
 +
  '''In-Class Assignment & Discussion:''' [Game Design Challenge/Pitch or Pass Round 2]
 +
  '''Class 4 Presentation:'''[http://iam.colum.edu/GameIdeaDev/Week_4_Platforms2.pdf Platforms and Play]
 +
 
 +
  '''CLASS FIVE - September 30, 2008'''
 +
  '''Guest Speaker: Gina Ordaz, Center for Book & Paper Arts'''
 +
  '''Textbook:''' ''Game Development Essentials'', Chapter 4, Storytelling
 +
  '''Assignment:'''
 +
        [Game Analysis II] (Due October 7,
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  '''Class 5 Presentation:'''[http://iam.colum.edu/GameIdeaDev/Week_5_Story_and_Game_Studies.pdf Story and Game Studies]
 +
 
 +
  '''CLASS SIX- October 7, 2008'''
 +
  '''Guest Speaker: Jennifer Thomas, Veronica Press''' [http://www.etsy.com/shop.php?user_id=57454]
 +
  '''Textbook:''' ''Game Development Essentials'', Chapter 5, Character Development & Identity
 +
  '''Assignment Review:''' [Game Analysis: For Rent] (Due October 14, 2008)
 +
  '''Class 6 Presentation:'''[http://iam.colum.edu/GameIdeaDev/Week_6_Character_Building.pdf Character Building]
 +
  [http://iam.colum.edu/GameIdeaDev/Week_5_Agency_and_Interaction.pdf Agency and Interaction]
 +
     
 +
  '''CLASS SEVEN- October 14, 2008'''
 +
  '''Textbook:''' ''Game Development Essentials'', Chapter 6, Gameplay Theory
 +
  '''Assignment Review:''' [High Concept I] (Due October 21, 2008)
 +
  '''Class 7 Presentation:'''[http://iam.colum.edu/GameIdeaDev/Week_7_Gameplay.pdf Gameplay]
 +
 
 +
  '''CLASS EIGHT- October 21, 2008'''
 +
  '''Special Guest: Margo Dumelle, IAM'''
 +
  '''Textbook:''' ''Game Development Essentials'', Chapter 7, Level Design
 +
  '''Assignment:''' [High Concept II] (Due October 28, 2008)
 +
  '''Class 8 Presentation:'''[http://iam.colum.edu/GameIdeaDev/Week_9_Level_Design.pdf Level Elements]
 +
 
 +
  '''CLASS NINE- October 28, 2008'''
 +
  '''Textbook:''' Midterm
 +
  '''Class 9 Presentation:'''[http://iam.colum.edu/GameIdeaDev/Game_Design_Document_Template.doc Document Template Review]
 +
 
 +
  '''CLASS TEN- November 4, 2008'''
 +
  '''Special Guest: Jennie Fauls, English Department'''
 +
  '''Textbook:''' ''Game Development Essentials'', Chapter 8, Interface Design
 +
  '''Assignment:''' [Game Concept]
 +
     
 +
  '''CLASS ELEVEN - November 11, 2008'''
 +
  '''Special Guests: Jason Gesitweidt's Class, IAM'''
 +
  '''Textbook:''' ''Game Development Essentials'', Chapter 9, Audio/Atmosphere
 +
  '''Assignment:''' [Game Design Doc Draft]
 +
 
 +
  '''CLASS TWELVE - November 18, 2008'''
 +
  '''Guest Speaker: Pamela Dell'''
 +
  '''Student Evaluations of Teaching & Learning'''
 +
  '''Textbook:''' ''Game Development Essentials'', Chapter 10, Development Team Responsibilities
 +
 +
  '''CLASS THIRTEEN - November 25, 2008'''
 +
  '''Textbook:''' ''Game Development Essentials'', Chapters 11-12, Production & Management, Marketing
 +
 
 +
  '''CLASS FOURTEEN - December 2, 2008'''
 +
  '''Special Guests: TBA'''
 +
  '''Textbook:''' ''Game Development Essentials'', Final Review
 +
  '''Class Presentations: Final Game Design Doc'''
 +
 
 +
  '''CLASS FIFTEEN - December 9, 2008'''
 +
  '''FINAL EXAM'''
  
 
==Links==
 
==Links==
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*[http://www.next-gen.biz/index.php?option=com_content&task=view&id=3695&Itemid=2&limit=1&limitstart=0 Top 100 Best-Selling PC Games of the 21st Century]
 
*[http://www.next-gen.biz/index.php?option=com_content&task=view&id=3695&Itemid=2&limit=1&limitstart=0 Top 100 Best-Selling PC Games of the 21st Century]
 
*[http://www.next-gen.biz/index.php?option=com_content&task=view&id=3537&Itemid=34 Top 100 Best-Selling Console Games of the 21st Century]
 
*[http://www.next-gen.biz/index.php?option=com_content&task=view&id=3537&Itemid=34 Top 100 Best-Selling Console Games of the 21st Century]
*[http://www.next-gen.biz/index.php?option=com_content&task=view&id=3557&Itemid=34 Top 50 Best-Selling Handheld Games of the 21st Century]
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*[http://www.next-gen.biz/index.php?option=com_content&task=view&id=3557&Itemid=34 Top 50 Best-Selling Handheld Games of the 21st Century]<br><br>
  
 +
*[http://www.gamasutra.com/ Gamasutra Website]
 +
*[http://iam.colum.edu/MTD2/assignments/class4/SBx4.pdf Story Boards (Small)]
  
* [http://iam.colum.edu/MTD2/assignments/class4/SBx4.pdf Story Boards Small]
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[http://iam.colum.edu/GameIdeaDev/GID_Assignment_03-User_Centered_Design.pdf User Centric Design]
 +
[http://iam.colum.edu/GameIdeaDev/User_Centered_Game_Design.pdf User Centric Design]

Latest revision as of 18:55, 8 September 2008


36-1500 (01) Syllabus

Introduction to Game Development Fall 2008 Syllabus (Tuesdays, 12:30-3:20 pm, Section 01, Torco Building, Room 606)

Handouts and Assignments

  CLASS ONE - September 2, 2008
  Textbook: Game Development Essentials, Course Review, Personal Introductions & Game Survey
  Assignment:
        Favorite Game Assignment (Due September 9, 2008)
  
  CLASS TWO - September 9, 2008
  Textbook: Game Development Essentials, Chapter 1, Industry History/Creativity
  Assignment:
        Game Analysis I Assignment (Due September 16, 2008)
  Class 2 Presentation: Introduction
  Creativity and Flow
  History
  Future Assignment Review:Document Template
  
  CLASS THREE - September 16, 2008
  Announcements: Terrance Hannum, IAM
  Textbook: Game Development Essentials, Chapter 2, Types of Players/Idea Development
  Assignment:
        User-Centric Design Article and Short Essay (Due September 23, 2008)
  In-Class Assignment & Discussion: [Game Design Challenge/Pitch or Pass Round 1]
  Class 3 Presentation:Types of Players
  
  CLASS FOUR- September 23, 2008
  Guest Speaker: Andy Oleksiuk, IAM
  Textbook: Game Development Essentials, Chapter 3, Game Elements/Platforms, Genres and Goals
  In-Class Assignment & Discussion: [Game Design Challenge/Pitch or Pass Round 2]
  Class 4 Presentation:Platforms and Play
  
  CLASS FIVE - September 30, 2008
  Guest Speaker: Gina Ordaz, Center for Book & Paper Arts
  Textbook: Game Development Essentials, Chapter 4, Storytelling
  Assignment:
        [Game Analysis II] (Due October 7,
  Class 5 Presentation:Story and Game Studies
  
  CLASS SIX- October 7, 2008
  Guest Speaker: Jennifer Thomas, Veronica Press [1]
  Textbook: Game Development Essentials, Chapter 5, Character Development & Identity
  Assignment Review: [Game Analysis: For Rent] (Due October 14, 2008)
  Class 6 Presentation:Character Building
  Agency and Interaction
     
  CLASS SEVEN- October 14, 2008
  Textbook: Game Development Essentials, Chapter 6, Gameplay Theory
  Assignment Review: [High Concept I] (Due October 21, 2008)
  Class 7 Presentation:Gameplay
  
  CLASS EIGHT- October 21, 2008
  Special Guest: Margo Dumelle, IAM
  Textbook: Game Development Essentials, Chapter 7, Level Design
  Assignment: [High Concept II] (Due October 28, 2008)
  Class 8 Presentation:Level Elements
  
  CLASS NINE- October 28, 2008
  Textbook: Midterm
  Class 9 Presentation:Document Template Review
  
  CLASS TEN- November 4, 2008
  Special Guest: Jennie Fauls, English Department
  Textbook: Game Development Essentials, Chapter 8, Interface Design
  Assignment: [Game Concept]
     
  CLASS ELEVEN - November 11, 2008
  Special Guests: Jason Gesitweidt's Class, IAM
  Textbook: Game Development Essentials, Chapter 9, Audio/Atmosphere
  Assignment: [Game Design Doc Draft]
  CLASS TWELVE - November 18, 2008
  Guest Speaker: Pamela Dell
  Student Evaluations of Teaching & Learning
  Textbook: Game Development Essentials, Chapter 10, Development Team Responsibilities

  CLASS THIRTEEN - November 25, 2008
  Textbook: Game Development Essentials, Chapters 11-12, Production & Management, Marketing
  
  CLASS FOURTEEN - December 2, 2008
  Special Guests: TBA
  Textbook: Game Development Essentials, Final Review
  Class Presentations: Final Game Design Doc
  CLASS FIFTEEN - December 9, 2008
  FINAL EXAM

Links

User Centric Design User Centric Design