FEATURE SET

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Revision as of 21:27, 21 October 2008 by John.Gosling (talk | contribs) (New page: • Needs System: Players must balance their time to fulfill the basic needs of survival. • Expansive World: Snowy peaks to Humid Jungles • Day/Night Cycle: Different creatures and d...)
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• Needs System: Players must balance their time to fulfill the basic needs of survival.

• Expansive World: Snowy peaks to Humid Jungles

• Day/Night Cycle: Different creatures and dangers during night.

• Weather System: Snow, rain, storms, etc., with a real effect on gameplay and tactics.

• Seasons: Different weather patterns and temperatures, or available plants.

• Tracking: Find paths and trails to track down animals or set up traps.

• Visceral Combat: Aimed attacks that do damage and wound according to where they hit.

• Animal AI: Creatures that act according to their needs, hunting in packs for prey, fleeing when scared, etc.

• Character Growth: Skills and Attributes that grow as they’re used.

• Crafting: Create tools , clothing and weapons to improve your skills or open new tactics.

• Tribes: Interact with or join other groups of people in the wild.