FEATURE SET

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General Features

• Expansive world, ranging from freezing snowy peaks to humid jungles

• Day/night cycle: Different creatures are out at different times of day, night hunting can be more difficult and dangerous.

• Full weather system: snow, rain, storms, etc, with a real effect on the player, gameplay, and strategies.

• Seasons that alter the weather, plant cycles, and temperature.

• Tracking; the player finds clues and “breaks in nature” to find creatures or people. Footprints, broken leaves, paths, and common meeting areas.

• Visceral Combat; aimed attacks that do damage and wound according to where they hit.

• Advanced AI; creatures act according to their needs, hunt in packs, and know to flee when scared.

• Needs system; players must balance their time to fulfill the basic needs of survival.

• Statistics and skills that grow as they’re used, and slowly degrade when they’re not.

• Complete crafting system with a full tree of items, tools, traps, weapons, clothing, and shelters.

• Tribal societies; players can interact and join with small communities of other humans; even gaining position and favour.

• Modern 3d graphics: Shaders, depth maps, HDR lighting.

• Emergent animation: Animation is based on how the form interacts in the world, not preset animation sequences (Indiana Jones, Spore).

• Speedtree for dense and detailed forests

• Havok for full physics (mostly used for traps)

• Player Controlled Aesthetic: Woodcarving, hide styling, tattoos