FEATURE SET
General Features
• Expansive world, ranging from freezing snowy peaks to humid jungles
• Day/night cycle: Different creatures are out at different times of day, night hunting can be more difficult and dangerous.
• Full weather system: snow, rain, storms, etc, with a real effect on the player, gameplay, and strategies.
• Seasons that alter the weather, plant cycles, and temperature.
• Tracking; the player finds clues and “breaks in nature” to find creatures or people. Footprints, broken leaves, paths, and common meeting areas.
• Visceral Combat; aimed attacks that do damage and wound according to where they hit.
• Advanced AI; creatures act according to their needs, hunt in packs, and know to flee when scared.
• Needs system; players must balance their time to fulfill the basic needs of survival.
• Statistics and skills that grow as they’re used, and slowly degrade when they’re not.
• Complete crafting system with a full tree of items, tools, traps, weapons, clothing, and shelters.
• Tribal societies; players can interact and join with small communities of other humans; even gaining position and favour.
• Modern 3d graphics: Shaders, depth maps, HDR lighting.
• Emergent animation: Animation is based on how the form interacts in the world, not preset animation sequences (Indiana Jones, Spore).
• Speedtree for dense and detailed forests
• Havok for full physics (mostly used for traps)
• Player Controlled Aesthetic: Woodcarving, hide styling, tattoos