Difference between revisions of "Art and Technology"

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(New page: One direction IAM is taking is the closer integration of science and art. We’re looking at new technologies that may or may not involve computers and thinking about ways to use them cre...)
 
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One direction IAM is taking is the closer integration of science and art.  We’re looking at new technologies that may or may not involve computers and thinking about ways to use them creatively in an artistic context.
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One direction IAM is taking is the closer integration of science and art.   
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We’re looking at new technologies that may or may not involve computers and thinking about ways to use them creatively in an artistic context.
  
 
Something we’d like to implement is a closer relationship with Math and Science, both in terms of teaching artists about using the scientific method in their own practice, and in terms of creating work using data as an input.  Patrick will talk about that more in a minute.
 
Something we’d like to implement is a closer relationship with Math and Science, both in terms of teaching artists about using the scientific method in their own practice, and in terms of creating work using data as an input.  Patrick will talk about that more in a minute.
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Sculpture made with data from beating heart of dog
 
Sculpture made with data from beating heart of dog
 
  
 
Mathematics and sculpture   
 
Mathematics and sculpture   
Philippe Charbonneau
 
Michael Shaw
 
 
[[http://www.pimkey.com/~interscu/sculptmaths2007/posters-sculpmaths/frame.html]]
 
[[http://www.pimkey.com/~interscu/sculptmaths2007/posters-sculpmaths/frame.html]]
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*Philippe Charbonneau
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*Michael Shaw
  
  
virtual sculpture from motion capture data:  [[http://www.kinetic-impulse.com/gallery/motion_capture_data/motion_nurbs_modelling/index.html]]
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Virtual sculpture from motion capture data:  [[http://www.kinetic-impulse.com/gallery/motion_capture_data/motion_nurbs_modelling/index.html]]
  
motion capture and theater:  Virtual Vaudeville  [[http://www.researchmagazine.uga.edu/spring2004/vaudeville.htm]]
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Motion capture and theater:  Virtual Vaudeville  [[http://www.researchmagazine.uga.edu/spring2004/vaudeville.htm]]
  
 
Streaming – bench movie and composite image
 
Streaming – bench movie and composite image
  
 
materials for creation:  elwire [[http://kinetica-museum.org/store2/product_info.php?cPath=72&products_id=306]]
 
materials for creation:  elwire [[http://kinetica-museum.org/store2/product_info.php?cPath=72&products_id=306]]

Revision as of 01:38, 12 December 2007

One direction IAM is taking is the closer integration of science and art. We’re looking at new technologies that may or may not involve computers and thinking about ways to use them creatively in an artistic context.

Something we’d like to implement is a closer relationship with Math and Science, both in terms of teaching artists about using the scientific method in their own practice, and in terms of creating work using data as an input. Patrick will talk about that more in a minute.

-To show that art and science are parts of a same culture.

-To create new partnerships between artists and researchers.

Artists have been using data analysis and manipulation in the creation of work for some time.

Virtual Sculpture site [[1]]

Sculpture made with data from beating heart of dog

Mathematics and sculpture [[2]]

  • Philippe Charbonneau
  • Michael Shaw


Virtual sculpture from motion capture data: [[3]]

Motion capture and theater: Virtual Vaudeville [[4]]

Streaming – bench movie and composite image

materials for creation: elwire [[5]]