TRIBAL LEADERSHIP

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Tribal Leadership

The player may wish to incorporate themselves within a tribe. To do so, they must follow a certain route; sometimes there is a clear point of progress (when the Tribe members no longer attack you for entering their camp), other times it is a more gradual process. There is often a rite of passage or a ritual that needs to be accomplished for the higher ranks.

Title Reputation: reputation out of -100 to 100

• Tribesmen response to the player.

• This is how the player achieves this title.

• Any benefits this position bestows.

• Any responsibilities or consequences this position entails

Adversary Reputation: -50

• Tribesmen will attack or flee from the player on sight.

• This is achieved by repeatedly attacking tribesmen, raids the tribal camp, or being allied to an opposing tribe.

• You gain reputation with the tribe’s enemies.

• The player will be unable to talk or trade with an enemy tribe, and will be actively attacked and pursued if he approaches the tribal camp.

The tribe may occasionally send out war parties if they have seen the player in an area repeatedly.

Enemy Reputation: -20

• Tribesmen will attack or flee from the player on sight.

• This is achieved by attacking tribesmen, or being allied to an opposing tribe.

• This position has no benefits.

• The player will be unable to talk or trade with an enemy tribe, and will be passively attacked if he approaches the tribal camp.

Foreigner Reputation: 0

• Tribesmen will generally avoid the player, and might threaten him if he approaches while wielding a weapon. Distressed tribe members might approach the player, as will more outgoing personality types. This is adjusted based on the personality of the tribe, as well.

• This is the neutral position in tribe relationships.

• This position has no benefits.

• Player has no responsibilities to the tribe.

Trader Reputation: 10

• Tribesmen will approach the player, and some outgoing personality types may be willing to travel with the player.

• This is achieved by trading with tribesmen, helping distressed tribesmen, or fighting against the tribes enemies. The player must have traded a certain amount to achieve this rank.

• The player is allowed inside the tribal camp, can persuade a few to travel with him, and can receive aid from tribesmen if distressed (this will reduce his overall favor though, as it can begin to appear as “mooching”)

• Player has no responsibilities to the tribe.

Clan-Friend Reputation: 20

• Tribesmen will approach the player, and most tribesmen will travel with the player.

• This is achieved by trading with tribesmen, helping distressed tribesmen, or fighting against the tribes enemies. The player must have a very good reputation with at least one tribe member, who will “vouch” for him to the others.

• In addition to previous benefits, the player can sleep in the camp, but only on the ground or in open shelters. Most tribe members will travel with him.

• Player has no responsibilities to the tribe.

Tribal Member Reputation: 30

• Tribesmen will approach the player, and any able tribesmen will travel with the player.

• This is achieved by trading with tribesmen, helping distressed tribesmen, or fighting against the tribes enemies. There is a special ceremony before a player is “officially” recognized as a tribal member, usually a specific hunt or other test of character, followed by a celebration. Different tribes have different Rites of Passage.

• In addition to previous benefits, the player can build any shelter within the camp, can begin a family within the camp, and can use a few shared resources (food, water).

• Player is now responsible for the defense of the tribe.

Tribal Craftsman Reputation: 50

• Tribesmen will approach the player, and any able tribesmen will travel with the player.

• This is achieved by trading with tribesmen, helping distressed tribesmen, or fighting against the tribes enemies. This is a special position when the player becomes the most skilled tribesman in a particular craft skill.

• In addition to previous benefits, the player has access to the tribe’s building resources. Players can upgrade existing tribe tools or buildings.

• Player is expected to use his abilities to improve the tribe’s tools and shelters, improving the abilities and comfort of the tribe as a whole.

Tribal Warrior Reputation: 50

• Tribesmen will approach the player, and any able tribesmen will travel with the player.

• This is achieved by trading with tribesmen, helping distressed tribesmen, or fighting against the tribes enemies. This is a special position when the player becomes the most skilled warrior in a particular weapon skill.

• In addition to previous benefits, the player has access to the tribe’s weapons. Players can upgrade existing tribe tools or buildings. The player can form raiding parties; he gathers a few warriors and can attack hostile tribes.

• Player is expected to use his abilities to lead raids against the enemy and defend the camp, improving the security of the tribe as a whole.

Tribal Official Reputation: 70

• Tribesmen will approach the player, and any able tribesmen will travel with the player.

• This is achieved by trading with tribesmen, helping distressed tribesmen, or fighting against the tribes enemies. The player must have participated in at least three raids or defenses. There is only one Officer for every five tribesmen. If there is no available slot and the player has the appropriate reputation, he may challenge an existing officer for his position in a fight for authority.

• In addition to previous benefits, The player has access to the tribe’s building resources and weapons, and can upgrade existing tribe tools, buildings, or weapons and can form raiding parties (if he hasn’t already achieved these benefits through the special rank of craftsman or warrior). The player also receives better deals when bartering with tribal members.

• Player is expected to defend the tribe, improve tools and shelters, lead raids and defenses, and make sure the tribe has enough food and water.

Tribal Shaman Reputation: 90

• Tribesmen will approach the player, and any able tribesmen will travel with the player. Certain spiritual tribesmen will pray to the shaman. Tribesmen will actively protect the Tribal Shaman.

• This is achieved by trading with tribesmen, helping distressed tribesmen, or fighting against the tribes enemies. This is a special position when the player becomes the most spiritual tribesman.

• In addition to previous benefits, the player can alter the overall disposition of the tribe. The player can make the tribe xenophobic or open, hostile or friendly, or even spiritual or neutral. The player can claim any shelter in the camp.

• Player is expected to defend the tribe, improve tools and shelters, lead defenses, and make sure the tribe has enough food and water. If the player leaves the tribe, the loss of their spiritual leader can severely impact the tribe.

Tribal Leader Reputation: 100

• Tribesmen will approach the player, and any able tribesmen will travel with the player. Most tribesmen will acknowledge the Tribal leader with a gesture of recognition. Tribesmen will actively protect the Tribal Leader.

• This is achieved by trading with tribesmen, helping distressed tribesmen, or fighting against the tribes enemies. The player must have participated in at least ten raids or defenses. There is only one Tribal Leader. If there is no available slot and the player has the appropriate reputation, he may challenge the existing leader for his position in a fight for authority.

• In addition to previous benefits, the player can alter the overall disposition of the tribe. The player can make the tribe xenophobic or open, hostile or friendly, transient or grounded, hunters or trappers or planters. The first two influences conflict with the shaman’s influence; if a tribe is more spiritual they may listen to a shaman over a leader. The player has access to all tribal resources. The player can claim any shelter in the camp. The player has influence over the camp priorities: Hunting, crafting, planting/harvesting, fighting, defense.

• Player is expected to defend the tribe, improve tools and shelters, lead raids and defenses, and make sure the tribe has enough food and water. The player is responsible for where the tribe travels to, which can impact which resources are available, if they will be in more conflicts for territory, and what extremes of climate they may have to contend with. If the player leaves the tribe, the loss of their tribal leader can severely impact the tribe.