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  • *Discuss Technologies and Projects *Discuss Media that move
    6 KB (993 words) - 22:29, 6 September 2007
  • Media Theory and Design 2 – Sound and Motion<br> Department of Interactive Arts and Media<br>
    7 KB (1,117 words) - 04:22, 15 May 2007
  • '''NS 141 and 150''' ==Add/Drop and Withdrawal Dates==
    17 KB (2,583 words) - 16:36, 10 June 2019
  • [[Category:Authoring Interactive Media]] =36-2601 Authoring Interactive Media=
    8 KB (1,163 words) - 16:07, 5 August 2008
  • Media Theory and Design 2 ...e animation in flash using the new length and the proper number of frames. I would also save this animation as a separate flash file as you may need to
    3 KB (563 words) - 00:28, 19 April 2007
  • [[Category:Authoring Interactive Media]] This assignment challenges students to take a small amount of information and make it as psychologically resonant as possible. This reinforces attention
    3 KB (461 words) - 16:04, 5 August 2008
  • Paraphrased from Making Sense of Media, Arthur Asa Berger ...MTD1 focuses on the creation and analysis of the static image and study of media culture created by them.
    11 KB (1,661 words) - 21:25, 3 May 2011
  • [[Category:IAM Classes]][[Category:Media Theory and Design I]]
    1 KB (194 words) - 19:17, 4 August 2008
  • ...s that may be constructed. The paper (3-5 pages) should connect to, quote, and discuss meaningfully a minimum of three ideas/concepts/theories that we hav ...analyze media design from a variety of theoretical perspectives in written and verbal form.
    3 KB (576 words) - 20:29, 4 August 2008
  • Media Theory and Design 1 12:30 Tues. section – Barbier 35% - project and presentation
    5 KB (777 words) - 19:13, 4 August 2008
  • 10/31/06 MTD1 IMAGE AND STORY ...similar are the ideas of randomness, an unusual approach to construction, and multiple levels of things.
    14 KB (2,259 words) - 19:13, 4 August 2008
  • ...subject written about in the paper. For example, in writing about media and violence, one could refer to the formulaic nature of news stories (a la Pro ...ur opinion (which may even be changed by the reading ) and your study of a media object). It should be your INFORMED opinion.
    10 KB (1,554 words) - 19:12, 4 August 2008
  • -Editing helps to convey space and plays an important role in a story. -Point of view shot: along the character’s eye line and shows the character’s actual distance from what is in the shot.
    1 KB (199 words) - 19:12, 4 August 2008
  • Interactive Arts and Media Department Studio Labs are available in both 623 S. Wabash and 624 S. Michigan Ave. buildings
    23 KB (3,568 words) - 19:39, 4 August 2008
  • | I'll think of something [[Category:IAM Classes]][[Category:Media Theory and Design II]]
    1 KB (40 words) - 16:03, 5 August 2008
  • Media Theory and Design I Visual Analysis and Critique
    1 KB (156 words) - 19:10, 4 August 2008
  • ==Equipment usage and outcomes== *Point and click camera
    339 bytes (52 words) - 18:36, 5 August 2008
  • ...echnology, and I also think each week needs more than just one topic. Eye and Brain by RL Gregory is a good resource. AB [[Category:IAM Classes]][[Category:Media Theory and Design I]]
    335 bytes (60 words) - 19:14, 4 August 2008
  • so, gestalt theory? what else? AB [[Category:IAM Classes]][[Category:Media Theory and Design I]]
    99 bytes (15 words) - 19:14, 4 August 2008
  • [[Category:IAM Classes]][[Category:Media Theory and Design I]]
    219 bytes (34 words) - 19:14, 4 August 2008

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