Difference between revisions of "Game Programming Class7"
esse quam videri
Line 1: | Line 1: | ||
+ | ==Review Homework== | ||
+ | Make sure to post all projects linked to your solution. | ||
+ | |||
==Audio Editors== | ==Audio Editors== | ||
[http://audacity.sourceforge.net/ Audacity] | [http://audacity.sourceforge.net/ Audacity] | ||
Line 35: | Line 38: | ||
==Homework== | ==Homework== | ||
− | Make an XNA project that uses and XACT Project to play a background track and a sound effect triggered from user input or a game event. | + | *Make an XNA project that uses and XACT Project to play a background track and a sound effect triggered from user input or a game event. 3 points |
+ | |||
+ | *Work on 2D Game Version 1 due next week | ||
+ | |||
+ | *Build Website for 2D Game 2 points |
Revision as of 19:59, 7 March 2009
Contents
Review Homework
Make sure to post all projects linked to your solution.
Audio Editors
Where to get sounds
Commercial
Creative Commons
Questionable Origin
- FindSounds
- SoundShopper.com
- FlashSound.com
- Soundrangers
- CSS Music
- SoundAmerica
- A1 Free Sound Effects
XACT
XNA Audio Tool
* SoundBank * WaveBank
XACT Demo XNA Audio Classes
private AudioEngine engine;
private WaveBank waveBank; private SoundBank soundBank;
Homework
- Make an XNA project that uses and XACT Project to play a background track and a sound effect triggered from user input or a game event. 3 points
- Work on 2D Game Version 1 due next week
- Build Website for 2D Game 2 points