Difference between revisions of "Game Programming Class7"
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(New page: Audio Editors Audacity Where to get sounds Commercial * http://www.sounddogs.com Creative Commons * http://freesound.iua.upf.edu/ * http://creativecommons.org/audio/ Qu...) |
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Revision as of 03:01, 9 February 2009
Audio Editors
Audacity Where to get sounds
Commercial
* http://www.sounddogs.com
Creative Commons
* http://freesound.iua.upf.edu/ * http://creativecommons.org/audio/
Questionable Orgin
* http://www.findsounds.com * http://www.soundshopper.com * http://www.flashsound.com * http://www.soundrangers.com * http://www.soundservice.com * http://www.cssmusic.com * http://www.soundamerica.com * http://www.a1freesoundeffects.com * http://www.flashsounds.de
XACT
XNA Audio Tool
* SoundBank * WaveBank
XACT Demo XNA Audio Classes
private AudioEngine engine;
private WaveBank waveBank; private SoundBank soundBank;
Homework Make and xna project that uses and XACT Project to play a backgound track and a sound effect triggered from user input or a game event.