Difference between revisions of "Game Programming Class11"

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Right handed vs Left Handed Coordinate Systems RHCS and LHSC
 
Right handed vs Left Handed Coordinate Systems RHCS and LHSC
  
    * 3D Basics
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* [http://www.gamedev.net/reference/articles/article673.asp 3D Basics]
    * LHCS and RHCS - part 1
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* [http://blip.tv/file/1303669 LHCS and RHCS - part 1]
    * Cartesian coordinates
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* [http://en.wikipedia.org/wiki/Cartesian_coordinates Cartesian coordinates]
  
 
Matrices: A matrix is a class that is used to transform vectors.
 
Matrices: A matrix is a class that is used to transform vectors.
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World
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'''World'''
 +
:Matrix that holds all Vertices send to video card
  
Matrix that holds all Vertices send to video card
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'''View'''
View
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:frustum of the camera view; near and far clipping plane
  
frustum of the camera view
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'''Projection'''
ProjectionFlat 2D plane that intererates the 3D View
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:Flat 2D plane that is interpolated from the 3D View
 +
     
 +
The video card is handed a list of vertices the vetices are then places in the world. The View is used to see the world and the projection is the actual view surface.
  
      The video card is handed a list of vertices the vetices are then places in the world. The View is used to see the world and the projection is the actual view surface.
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* Vertex Buffer
    * Vertex Buffer
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:Vertex buffer is a list of vertices that are used to make one of the XNA privative shapes.
 
+
*VertexDeclaration
      Vertex buffer is a list of vertices that are used to make one of the XNA privative shapes.
 
    * VertexDeclaration
 
  
 
Matrix Translations Simple Translation How To: Draw Points, Lines, and Other 3D Primitives
 
Matrix Translations Simple Translation How To: Draw Points, Lines, and Other 3D Primitives

Revision as of 19:01, 11 April 2009

Ship to XBox In class demo

Creators Club Deploy to XBox360 with visual studio Package for deployment Intro To 3D Vectors : Vector3 x , y , z

Right handed vs Left Handed Coordinate Systems RHCS and LHSC

Matrices: A matrix is a class that is used to transform vectors. High Level Shader Language

HLSL pathway to Hardware.


World

Matrix that holds all Vertices send to video card

View

frustum of the camera view; near and far clipping plane

Projection

Flat 2D plane that is interpolated from the 3D View

The video card is handed a list of vertices the vetices are then places in the world. The View is used to see the world and the projection is the actual view surface.

  • Vertex Buffer
Vertex buffer is a list of vertices that are used to make one of the XNA privative shapes.
  • VertexDeclaration

Matrix Translations Simple Translation How To: Draw Points, Lines, and Other 3D Primitives Modified How To: Draw Points, Lines, and Other 3D Primitives - source Matrices can be multiplied together to combine the effects to their translation. The order in which you combine the does matter.

   * I Identity
   * S Scale
   * R Rotate
   * O Orbit
   * T Translate


Intro3DVert1.zip - source

Homework

Create a simple 3D Vertex buffer that draws some kind of simple object. You can use points, Triangles, or lines, but no meshes.