Difference between revisions of "Game Programming Class11"
(New page: Ship to XBox In class demo Creators Club Deploy to XBox360 with visual studio Package for deployment Intro To 3D Vectors : Vector3 x , y , z Right handed vs Left Handed Coordinate Sysem...) |
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Revision as of 03:02, 9 February 2009
Ship to XBox In class demo
Creators Club Deploy to XBox360 with visual studio Package for deployment Intro To 3D Vectors : Vector3 x , y , z
Right handed vs Left Handed Coordinate Sysems RHCS and LHSC
* 3D Basics * LHCS and RHCS - part 1 * Cartesian_coordinates
Matrices: A matrix is a class that is used to trasform vectors. High Level Shader Language
HLSL pathway to Hardware.
World
Matrix that holds all Vertices send to video card View
fustrum of the camera view ProjectionFlat 2D plane that intererates the 3D View
The video card is handed a list of vertices the vetices are then places in the world. The View is used to see the world and the projection is the actaul view surface. * Vertex Buffer
Vertex buffer is a list of vertices that are used to make one of the XNA privative shapes. * VertexDeclaration
Matrix Translations Simple Translation How To: Draw Points, Lines, and Other 3D Primitives Modified How To: Draw Points, Lines, and Other 3D Primitives - source Matices can be multiplied together to combine the effects to their translation. The order in which you combine the does matter.
* I Identity * S Scale * R Rotate * O Orbit * T Translate
Intro3DVert1.zip - source
Homework
Create a simple 3D Vertex buffer that draws some kind of simple object. You can use points or Triagles or lines but no meshes.