Difference between revisions of "Template:XNA Game Programming Classes"
esse quam videri
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*[[XNA Programming Class1]] Syllabus Review/Intro to xna | *[[XNA Programming Class1]] Syllabus Review/Intro to xna | ||
*[[XNA Programming Class2]] Basic XNA Structure | *[[XNA Programming Class2]] Basic XNA Structure | ||
− | *[[XNA Programming Class3]] Input Handling | + | *[[XNA Programming Class3]] Input Handling and Movement |
*[[XNA Programming Class4]] Game Components and Game Services | *[[XNA Programming Class4]] Game Components and Game Services | ||
*[[XNA Programming Class5]] Advanced Sprites/Collision | *[[XNA Programming Class5]] Advanced Sprites/Collision |
Revision as of 19:41, 10 February 2013
XNA Game Progamming Classes
- XNA Programming Class1 Syllabus Review/Intro to xna
- XNA Programming Class2 Basic XNA Structure
- XNA Programming Class3 Input Handling and Movement
- XNA Programming Class4 Game Components and Game Services
- XNA Programming Class5 Advanced Sprites/Collision
- XNA Programming Class6 Animation Manager
- XNA Programming Class7 Sound and Xact
- XNA Programming Class8 Midterm 2D Game
- XNA Programming Class9 Component Messaging/Testing
- XNA Programming Class10 GameState and Screens
- XNA Programming Class11 XBOX More Sound classes 3D Basics World View Projection
- XNA Programming Class12 3D BillBoards/Meshes
- XNA Programming Class13 3D Camera
- XNA Programming Class14 SkyBox LIghts
- XNA Programming Class15 HLSL