Difference between revisions of "Struct"
m (added C#, corrected spelling, added some minor content) |
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− | + | [[Category:Object Oriented Programming]] | |
[[Category:Programming Language Concepts]] | [[Category:Programming Language Concepts]] | ||
[[Category:C Sharp]] | [[Category:C Sharp]] | ||
− | == | + | ==C# Struct== |
− | + | C# structs are lightweight alternatives to classes. | |
− | + | Structs do not support inheritance or destructors, and are value typed objects similar to ints bool etc... while classes are reference types. | |
+ | Structs are more memory efficient and and faster than classes. | ||
− | |||
Syntax | Syntax | ||
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This is a pretty lightweight dog and is pretty useless as a dog (It's can't even bark what fun is that) so I won't make an example. | This is a pretty lightweight dog and is pretty useless as a dog (It's can't even bark what fun is that) so I won't make an example. | ||
− | A good example of a | + | A good example of a struct would be and something like a point. There may be many many points in a structure or graph and we would want the points |
to be a lightweight as possible. Since the point object won't have an methods this is a good time to use a struct. | to be a lightweight as possible. Since the point object won't have an methods this is a good time to use a struct. | ||
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} | } | ||
}</syntaxhighlight> | }</syntaxhighlight> | ||
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Revision as of 17:16, 10 June 2019
C# Struct
C# structs are lightweight alternatives to classes. Structs do not support inheritance or destructors, and are value typed objects similar to ints bool etc... while classes are reference types. Structs are more memory efficient and and faster than classes.
Syntax
[ attributes] [access-modifiers] struct identifier [:interface-list {struct members}
struct Dog
{
public string name;
public string weight;
public int age;
}
This is a pretty lightweight dog and is pretty useless as a dog (It's can't even bark what fun is that) so I won't make an example.
A good example of a struct would be and something like a point. There may be many many points in a structure or graph and we would want the points to be a lightweight as possible. Since the point object won't have an methods this is a good time to use a struct.
struct Point
{
public int x;
public int y;
public Point(int x, int y)
{
this.x = x;
this.y = y;
}
public Point Add(Point pt)
{
Point newPt;
newPt.x = x + pt.x;
newPt.y = y + pt.y;
return newPt;
}
}