Difference between revisions of "Sound for Interaction class 6"

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Block Diagrams (how audio moves though a system)
 
Block Diagrams (how audio moves though a system)
  
==Tranducers==
 
  
Transducer = a device that converts one type of energy to another. A microphone converts acoustic energy to electrical energy. A speaker converts electrical energy to acoustical energy. They are both transducers.
 
  
 
==Audio Levels==
 
==Audio Levels==

Revision as of 15:54, 7 June 2007

Signal flow

Block Diagrams (how audio moves though a system)


Audio Levels

Good Level Audio Levels


  • Mic level - The level (or voltage) of signal generated by a microphone. Typically around 2 millivolts. Compare this with the two normal line levels (1.228V:+4dBu and .316V:-10dBV)
  • Phono Level - little larger than mic level also has equalization based on standardized RIAA curve. use phono input a line
  • Line Level - . There is an international standard for the level of inputs; it is around -10dBV(.316V) for semi-pro equipment, and about +4dBu(1.228V) for "pro" equipment. Line level outputs can come from tape decks, CD players, tuners, DAT decks, effects, etc.
  • Speaker level - higher voltages for speakers

Audio Level Links

Meters

Analog VU meter - nominal level 0dB VUMeter.jpg

Digital Meter - nominal level -12dB - 16dB DigitalMeter.png

Red line shows last Peak. Numbers at the top show loudest Peak.

Audio connectors

  • 1/8" (3.5mm) Connectors Jack Plug Connectors Tip ring sleeve Connectors Eighth.jpg mono Connectors Eighth mono.jpg stereo Connectors Eighth st.jpg
  • 1/4"(6.35mm) Connectors Connectors QuarterBend.jpg Connectors Quarter.jpg
  • Banana Plugs Connectors Bannana.jpg
  • Binding Posts Bayonet Neill-Concelman/British Naval Connector type of signal varies or BNC Connectors Bnc.jpg
  • RCA-Type video left audio right audio Connectors Rca y.jpg Connectors Rca bl.jpg Connectors Rca w.jpg
  • XLR Microphone XLR Connectors Xlr.gif
  • TOSLink http://en.wikipedia.org/wiki/TOSLINK TOSLINK.jpg

Bluffers guide to WIRES AND CONNECTORS

Transducers

Transducer = a device that converts one type of energy to another. A microphone converts acoustic energy to electrical energy. A speaker converts electrical energy to acoustical energy. They are both transducers.

Microphones

Microphones

good reading Audio Technica Guide to Microphones

Types of microphones

  1. Dynamic
  2. Condenser
  3. Ribbon
  4. piezo electric (contact Mic)

other (Stereo, binaural, PZM- pressure zone microphone http://www.crownaudio.com/mics.htm)

Ribbon Mic

The first type of mic was a Ribbn Microphone. Basically a light wieght ribbon that conducts electricity the is suspened in between two magnets. Older ribbon mics usally have a reduced frequency response.

http://www.coutant.org/ribbons.html

Dynamic Mics

A light weight diaphragm is connected to a coil that is suspended between a magnet.

404px-SM57&Beta57.JPG

Condenser Microphone

A very light weight diaphragm is suspended in front of an electrically charged back plate. The two plates basically act as an open air capacitor. As the air pressure changed the distance between the plated the capacitance between the plates also changes.

Condenser microphones need Phantom Power to work.

399px-Microphone U87.jpg

Our stereo mic: Audio Technica AT825 [1]

Microphone Comparison

Parameter Dynamic Condenser Ribbon
Frequency Response Good Best Worst
Dynamic Range Good Good Worst
Durability Best Good Worst




Proximity Effect

The frequency response of a directional microphone changes as it it brought close to a source. The bass response increases.

http://en.wikipedia.org/wiki/Proximity_Effect#In_audio

http://www.csun.edu/~record/prox/prox.html

Polar Patterns

http://en.wikipedia.org/wiki/Microphones#Microphone_polar_patterns

  • Omni-directional - all directions
omnidirectional
  • Bi-directional (figure 8)- front and back rejects on the side
Bi-directional (figure 8)
  • Uni-directional - one direction
  • Cardioid - one direction with lobe
Cardioid
  • Hypercardiod - really one direction with lobe
hyper cardioid

http://www.mikelights.com/micpolar.htmlALC Microphone Directionality Some pictures

http://www.csun.edu/~record/polar.html Some more Pictures

Stereo Mic Techniques

Spaced Omni's - two spaces Omni mics

XY - Coincident cardioids at 90 degrees

ORTF (Office de Radiodiffusion -- Television Francaise)110 degrees 17cm apart - Near Coincident Pair About.com Microphones Part 1

Dat Heads mic-FAQ.txt

Audio Levels

Mic level - The level (or voltage) of signal generated by a microphone. Typically around 2 millivolts. Compare this with the two normal line levels (1.23V:+4dbV and .316V:-10dbV)

Phono Level - little larger than mic level also has equalization based on standardized RIAA curve. use phono input a line

Line Level - . There is an international standard for the level of inputs; it is around -10dBV for semi-pro equipment, and about +4dBV for "pro" equipment. Line level outputs can come from tape decks, CD players, tuners, DAT decks, effects, etc.

Speaker level - higher voltages for speakers Audio connectors

   * 1/8" (3.5mm) Connectors
     mono stereo
   * 1/4"(6.35mm) Connectors
   * Banana Plugs/Binding Posts
     speaker level British Naval Connector type of signal varies
   * RCA-Type
     video left audio right audio
   * XLR Microphone

Bluffers guide to WIRES AND CONNECTORS Recording stuff

Digital Media

Dat - Digital audio tape 2 track

MiniDisc -from Sony only

MDM (modular digital Multitracks)

Tascam - DA-88, DA-98, DA-38 (digital 8 track uses Hi-8 Media)

Alesis - ADAT, M20

sampler

akia MPC4000

Computer Based Sound Packages (Multitrack)

Hardware

Digidesign Pro-tools

Event

creative audigy

MOTU


Digital busses

Serial vs Parrallel

SPDIF - sony philips digital interface format RCA Cable

AES/EBU Audio Engineering Society/ European Broadcasting Union XLR or fiber

Toslink Audio equipment resouces Discussions

   * Audio Forums.com
   * rec.audio.pro
   * alt.audio.equipment
   * alt.audio.pro.live-sound
   * more rec discussion rec.audio.*

software

   * sharewaremusic.com -hitsquad blahhh
   * partnersinrhyme

reference

   * audiovideo101


Multi-Track Mixing

Acid and multi track mixing

   * Acid channel modes demo
   * Working with more than one track
   * Panning and Levels
   * Music Looping in sound forge 
   * Acid 3.0 interface
   * Other Acid tutorial 

Audacity http://audacity.sourceforge.net/

Short demo of Sound Sculpture in Audacity

Project 2 - Radio Commercial Process

  1. Record 3 takes of 30 Second Commercial
         * Have talent practice Reading
         * Set Level (~-8db)
         * Record
         * careful annunciation and consistent voice
         * Save file to folder
  2. Edit
         * Edit for Quality
               o Best parts of the three takes or fix trouble spots
               o Remove unwanted noise
               o Balance Volume
               o Normalize - optional
         * Time and Pacing
               o Voice should be 29 seconds
               o Add remove space between words,phases, sentences - meter?
               o Time Compress Expand -optional
         * Overall Voice Quality
               o EQ -optional
               o Compressor -optional
               o Normalize -optional
  3. Mix
         * Select background music/effects
         * Mix with voice watch for intelligibility

DirectX - non destructive real time effects like TDM but runs on CPU

DirectX and TDM effect are restricted by the amount of processing power.

TDM's run on a single dedicated processor and DirectX effects run on the CPU. We can only affect three thing Amplitude,Time,Frequency Amplitude

   * Mute
   * Normalize
   * Fade (in/out/graphic) or Envelope
   * Compressor

Time

   * Time Stretch
   * Pitch Bend/Shift

Frequency

   * EQ
         o http://www.canimi.com/webnew/audiospectruma.html
         o EQ by the Octave
         o Eq Primer

Show Reverb Assign Effects You book and these links may help http://www.harmony-central.com/Effects/audio-effects-faq-10.txt http://www.harmony-central.com/Effects/effects-explained.html http://users.iafrica.com/k/ku/kurient/dsp/effects.html

Audio Effects presentations.

   * About 10 mins
   * Explain
   * Demonstrate

Each group will research a short list of audio effects. Each group will give a presentaion to the class about their research. The presentation should explain how each effect works, what aspects of the audio signal it is affecting ( time, frequency, amplitude ) and show examples of the effect in action. The best way to learn about the effect is to play with it. Start with the presets and then try to make some of your own settings. All of the effects on each list are related in some way. The presentations should be about 10 min in length.