Difference between revisions of "Sound for Interaction class 5"

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[[Category:Sound for Interaction]]
 
[[Category:Sound for Interaction]]
 
Project 2 - Radio Commercial
 
Process
 
 
  1. Record 3 takes of 30 Second Commercial
 
          * Have talent practice Reading
 
          * Set Level (~-8db)
 
          * Record
 
          * careful annunciation and consistent voice
 
          * Save file to folder
 
  2. Edit
 
          * Edit for Quality
 
                o Best parts of the three takes or fix trouble spots
 
                o Remove unwanted noise
 
                o Balance Volume
 
                o Normalize - optional
 
          * Time and Pacing
 
                o Voice should be 29 seconds
 
                o Add remove space between words,phases, sentences - meter?
 
                o Time Compress Expand -optional
 
          * Overall Voice Quality
 
                o EQ -optional
 
                o Compressor -optional
 
                o Normalize -optional
 
  3. Mix
 
          * Select background music/effects
 
          * Mix with voice watch for intelligibility
 
 
DirectX - non destructive real time effects like TDM but runs on CPU
 
 
DirectX and TDM effect are restricted by the amount of processing power.
 
 
TDM's run on a single dedicated processor and DirectX effects run on the CPU.
 
We can only affect three thing Amplitude,Time,Frequency
 
Amplitude
 
 
    * Mute
 
    * Normalize
 
    * Fade (in/out/graphic) or Envelope
 
    * Compressor
 
 
Time
 
 
    * Time Stretch
 
    * Pitch Bend/Shift
 
 
Frequency
 
 
    * EQ
 
          o http://www.canimi.com/webnew/audiospectruma.html
 
          o EQ by the Octave
 
          o Eq Primer
 
 
Show Reverb
 
Assign Effects
 
You book and these links may help
 
http://www.harmony-central.com/Effects/audio-effects-faq-10.txt
 
http://www.harmony-central.com/Effects/effects-explained.html
 
http://users.iafrica.com/k/ku/kurient/dsp/effects.html
 
 
Audio Effects presentations.
 
 
    * About 10 mins
 
    * Explain
 
    * Demonstrate
 
 
Each group will research a short list of audio effects. Each group will give a presentaion to the class about their research. The presentation should explain how each effect works, what aspects of the audio signal it is affecting ( time, frequency, amplitude ) and show examples of the effect in action. The best way to learn about the effect is to play with it. Start with the presets and then try to make some of your own settings. All of the effects on each list are related in some way. The presentations should be about 10 min in length.
 
  
 
==Home Work==
 
==Home Work==
  
 
[[Sound for Interaction Flash Piano]]
 
[[Sound for Interaction Flash Piano]]

Revision as of 03:21, 5 June 2007


Home Work

Sound for Interaction Flash Piano