OOP Class6

esse quam videri
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Review

Accessibility
restrict the visibility of a class and it's members
Classes
Abstraction that has properties and methods. properties and the nouns and methods are the verbsClasses are used to define objects.
Objects
Instance of a class
Abstraction 
Factor out details to work on fewer concepts at a time
Encapsulation
Allows us to use objects with out completely understanding how everything inside the object works. Encapsulation also allows the internal state of objects to be changed easily without affecting other objects or interfaces. Real barking dogs...DogBark an example of how you don't need to know how all of the classes work just how to use them
Polymorphism
many forms that have the same attributes and abilities
UML 
Unified Modeling Language.

TODO

Virtual Functions
Functions that can be overridden.
Static
Members that are associayed with a class not an instance of the class

Shared Members - static members

aka Shared Properties

Static - A type of member modifier that indicates that the member applies to the type rather than an instance of the type

 1 public class Dog
 2 {
 3 	//some code
 4 
 5 	static private int dogCount;	// total number of dogs
 6 
 7 	public Dog()
 8 	{
 9 		barkSound = "Woof!!!";
10  		//Add a dog to the total dog count
11 		dogCount++;
12 	}
13 	public Dog(string newName)
14 	{
15 		name = newName;
16 		barkSound = "Woof!!!";
17 		//Add a dog to the total dog count
18 		dogCount++;
19 	}

}

Static dougCount Example
dogStatic.cs - source



OverLoading

You can overload a method to make it more flexible.

Simple Bark Method

 1 public class Dog
 2 {
 3  	public string Name;		// the dog's name
 4 	
 5 	public string BarkSound;	// the sound of the dog's bark
 6 	
 7 	public Dog()
 8 	{
 9 		BarkSound = "Woof!!!";
10 	}
11  
12 	public string Bark() { 
13 		string strBark = this.BarkSound;
14                 barkCount ++;
15                 return strBark;
16 	}
17     
18 	public void Eat() {
19 		//put eat code here 
20 	}
21 }

overloaded method that makes a dog bark more than once.

 1 public class Dog
 2 {
 3  	public string Name;		// the dog's name
 4 	
 5 	public string BarkSound;	// the sound of the dog's bark
 6 	
 7 	public Dog()
 8 	{
 9 		BarkSound = "Woof!!!";
10 	}
11  
12 	public string Bark() { 
13 		string strBark = this.BarkSound;
14                 barkCount ++;
15                 return strBark;
16 	}
17     
18 	public string Bark(int numBarks) { 
19 		string strBark = "";
20                 for(int i =0; i < numBarks; i++)  //bark many times
21                 {
22                    strBark += this.BarkSound;
23                    barkCount ++;
24                 }
25                 return strBark;
26 	}
27 }

You can overload a method as much as you want as long as each overload has a unique argument signature


Overload Constructor

Overloading the constructor of you class can make it easier to use.

here is a simple dog contructor

 1 public class Dog
 2 {
 3  	
 4 	public string BarkSound;	// the sound of the dog's bark
 5 	
 6 	public Dog()
 7 	{
 8 		BarkSound = "Woof!!!";
 9 	}
10  
11 }

we can modify this so that we can pass in the sound of the dogs bark when the object is created

 1 public class Dog
 2 {
 3  	
 4 	public string BarkSound;	// the sound of the dog's bark
 5 	
 6 	public Dog(string newBarkSound)
 7 	{
 8 		this.BarkSound = newBarkSound;
 9 	}
10  
11 }

or the name of the dog and the barksound


 1 public class Dog
 2 {
 3  	
 4 	public string BarkSound;	// the sound of the dog's bark
 5         public string Name;
 6 	
 7 	public Dog(string newBarkSound, string NewName)
 8 	{
 9 		this.BarkSound = newBarkSound;
10                 this.Name = newName;
11 
12 	}
13  
14 }

you can have as many overoads as you want as long as each overload has a unique argument signature




Association - 'Uses A'

A dog uses a hydrant to relieve them self.

 1 //Dog simple class definition
 2 public class Dog
 3 {
 4     //some dog code...
 5     
 6     public void Relieve(Hydrant h)
 7     {
 8      h.Clean = false;
 9     }
10 }    
11 
12 public class Hydrant
13 {
14   public string Color; //the color of the hydrant
15   public bool Clean;   //if the hydrant is clean or dirty
16   
17   public Hydrant()
18   {
19     Color = "red";
20     Clean = true;
21   }
22   
23   public override string ToString ()
24   {
25     if (this.Clean == true)
26     {
27      return ("The " + this.Color + " hydrant is clean.");
28     }
29     else
30     {
31      return ("The " + this.Color + " hydrant is not clean.");
32     }
33   }
34 }

Dog Association example DogHydrant.cs - source

Containment - 'Has A'

A dog has an owner


1 Dog fido = new Dog("fido");
2 fido.Owner = new Person("Sue");
 1 //Dog simple class definition
 2 public class Dog
 3 {
 4     public string Name;        // the dog's name
 5     public string BarkSound;    // the sound of the dog's bark
 6     public Person Owner;    // the dogs owner
 7     
 8     public Dog(string dogName)
 9     {
10         Name = dogName;
11         BarkSound = "Woof!!!";
12     }
13 
14     public string Bark() { 
15         string s;
16         s = this.Name + " says " + this.BarkSound;
17         //Make sure the the dog has an owner
18         if (!(this.Owner == null))
19            s += "\n" + Owner.Name + " says be quiet.";
20         return s;
21     }
22 }    
23 
24 public class Person
25   {
26     public string Name;      //the color of the hydrant
27     
28     public Person(string newName)
29     {
30       Name = newName;
31     }
32   }


Containment example
DogOwner.cs -source

Homework

  • Create A Cat Containment and Association Project based off of the followong UML

CatConainmentAssociation.PNG

The Program should have output similar to

Hello I am a CatContainmentAssociation.Cat I'm 10 years old and I weigh 0 My Meo
w sounds like Meow!. punkin doesn't have a toy to play with
Hello I am a CatContainmentAssociation.Cat I'm 10 years old and I weigh 0 My Meo
w sounds like Meow!. punkin plays with SparkleyBall
The Basement LitterBox is clean
The Basement LitterBox is dirty
The Basement LitterBox is clean


  • Create a fourth class the uses or is used by one of your other classes
    • Association
  • Create a fifth class the contains or is contained by one of your other classes
    • Containment
    • Create a UML diagram that show the relationships of your classes post export the diagram as a png (I'll show this in class) post diagram to demo fourth and fifth class
  • Broken toaster