OOP Class5

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Revision as of 17:26, 21 February 2006 by Jeff (talk | contribs) (Structs)
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Class Relationship

More objects

Shared Members - static members

aka Shared Properties

Static - A type of member modifier that indicates that the member applies to the type rather than an instance of the type

<csharp>public class Dog { //some code

static private int dogCount; // total number of dogs

public Dog() { barkSound = "Woof!!!"; //Add a dog to the total dog count dogCount++; } public Dog(string newName) { name = newName; barkSound = "Woof!!!"; //Add a dog to the total dog count dogCount++; }</csharp>

Static dougCount Example
dogStatic.cs - source

Class Relationships

Four Class Relation ships

  • Association - 'Uses A'
  • Containment - 'Has A'
  • Inheritance - 'Is A'
  • Interfaces - implements or derives from We'll do this next week in OOP Class6

Association - 'Uses A'

A dog uses a hydrant to relieve them self.

<csharp>//Dog simple class definition public class Dog {

   //some dog code...
   
   public void Relieve(Hydrant h)
   {
    h.Clean = false;
   }

}

public class Hydrant {

 public string Color; //the color of the hydrant
 public bool Clean;   //if the hydrant is clean or dirty
 
 public Hydrant()
 {
   Color = "red";
   Clean = true;
 }
 
 public override string ToString ()
 {
   if (this.Clean == true)
   {
    return ("The " + this.Color + " hydrant is clean.");
   }
   else
   {
    return ("The " + this.Color + " hydrant is not clean.");
   }
 }

}</csharp>

Dog Association example DogHydrant.cs - source

Containment - 'Has A'

A dog has an owner


<csharp>Dog fido = new Dog("fido"); fido.Owner = new Person("Sue");</csharp>

<csharp>//Dog simple class definition public class Dog {

   public string Name;        // the dog's name
   public string BarkSound;    // the sound of the dog's bark
   public Person Owner;    // the dogs owner
   
   public Dog(string dogName)
   {
       Name = dogName;
       BarkSound = "Woof!!!";
   }
   public string Bark() { 
       string s;
       s = this.Name + " says " + this.BarkSound;
       //Make sure the the dog has an owner
       if (!(this.Owner == null))
          s += "\n" + Owner.Name + " says be quiet.";
       return s;
   }

}

public class Person

 {
   public string Name;      //the color of the hydrant
   
   public Person(string newName)
   {
     Name = newName;
   }
 }</csharp>


Containment example
DogOwner.cs -source

Inheritance - 'Is A'

ArsDigita University Course 04: Object-oriented Program Design and Software Engineering - Lecture Notes 3

C# supports single class inheritance only. Therefore, you can specify only one base class to inherit from.

A Basenji is an African barkless dog. A Basenji is a dog. syntax

<csharp>public class Basenji : Dog {

   //override constructor
   public Basenji() : base()
   {
       barkSound = "Basenjis don't bark, but they do howl and growl.";
       dogCount++;
   }
   public override void Bark()
   {
       Console.WriteLine("Basenjis dont bark.");
   }

// some more code.... }

public class Dog { // some dog code... //methods need to be marked virtual or protected to be overridden

   public virtual void Bark() 
   { 
       //make dog bark
       Console.WriteLine (this.Name + " says " + this.barkSound);
       //add 1 to the number of times the dog has barked
       this.barkCount++ ;
   }

}</csharp>

Basenji.cs -source

Virtual Functions

A class modifier that indicates that a method can be overridden by a derived class. We will look at virtual function when we look at abstract classes

Abstract Classes

abstract - A class modifier that specifies that the class must be derived from to be instantiated.

<csharp>abstract public class Mammal { private string birth; private string skin;

public Mammal() { birth = " gives birth to live young."; skin = " has Hair."; }

public string Birth { get { return birth; } } public string Skin { get { return skin; } } }</csharp>

Inheritance example /infod/jeff/classSource/class5/DogMammal.cs -source

Polymorphic Types

Polymorphism (computer science) Different types implementing the same functionality.
polymorphism webopedia The C# Station Tutorial - Lesson 9: Polymorphism

<csharp>abstract public class Mammal { private string name; private string birth; private string skin;

public Mammal() { name = "none"; birth = " gives birth to live young."; skin = " has Hair."; }

public Mammal(string newName) { name = newName; birth = " gives birth to live young."; skin = " has Hair."; }

public string Birth { get { return birth; } } public string Skin { get { return skin; } } public string Name { get { return name; } set { name = value; } } public virtual void Bark() { Console.WriteLine("Some Mammals Bark."); } }

public class Dog : Mammal { public string BarkSound; // the sound of the dog's bark

public Dog(string newName) { Name = newName; BarkSound = "Woof!!!"; }

public override void Bark() { base.Bark(); Console.WriteLine(this.Name + " says " + this.BarkSound); } public void Eat() { //put eat code here } }

public class Basenji : Dog { //override constructor public Basenji(string newName) : base(newName) { BarkSound = "basenjis don't bark, but they do howl and growl."; }

public override void Bark() { base.Bark(); Console.WriteLine("\nBasenjis dont bark."); }

   // some more code....

}</csharp>

DogPoly.cs -source

Structs

- remember these from week 2

Lightweight alternatives to classes. Structs do not support inheritance or destructors. Structs are value typed objects similar to ints bool etc... while classes are refence types. Structs are more memory efficient and and faster than classes. Syntax

[ attributes] [access-modifiers] struct identifier [:interface-list {struct members}

<csharp>struct Dog {

public string name;
public string weight;
public int age;

}</csharp>

This is a pretty lightweight dog and is pretty useless as a dog (It's can't even bark what fun is that) so I won't make an example.

A good example of a stuct would be and something like a point. There may be many many points in a structure or graph and we would want the points to be a lightweight as possible. Since the point object won't have an methods this is a good time to use a struct.

<csharp>struct Point {

   public int x;
   public int y;
   public Point(int x, int y)
   {
       this.x = x;
       this.y = y;
   }
   public Point Add(Point pt)
   {
       Point newPt;
       newPt.x = x + pt.x;
       newPt.y = y + pt.y;
       return newPt;
   }

}</csharp>

Operator Overloading

<csharp>public static ClassType operator + ( object lhs, object rhs ) {

   ClassType c
   //code to implement class addition
   return c;

}</csharp>

Operator also refer to implicit and explicit conversions. Fractions make a good example for opertor overloading. Fraction class

   * Create fractions from two numbers x/y or from whole numbers
   * Convert fractions to wholenumbers int
   * Convert fractions to float or double
   * OverRide ToString to decribe Fraction


Fraction Class Example of operator overloading.
fractionConv.cs - source
Fraction class with implicit and explicit conversion
fractionConv_NoTest.cs - source
Fraction class with overridden operators
fractionConvOver.cs - source

In class build a test application does thigs with frations.
Using

http://iam.colum.edu/oop/gbrowser.php?file=/classsource/class5/fractionConv_NoTest.cs fractionDone_NoTest.cs] create a test class that...

  • Creates a fraction out of integers (ie cast int into fractions)
  • Adds, subtracts, and reduces some fractions
  • Creates floting point numbers out of fractions (is cast fraction into double)
  • Checks the eqaulity of some fractions

HomeWork

Extend the class that you worked on last week.
Demonstrate Inhertance 'Is A' with your class.

  • Make a class the subclasses or superclasses your previous class.

Demonstrate

  • Containment 'Has A'
    • Make a class that contains or is contained by your old class
  • Association - 'Uses A'
    • Make a class that uses your original class

Thy to build a class that superclass you old tv and radio classes. Use inheritance to simplify your implementaion.

Links

The C# Station Tutorial - Lesson 7: Introduction to Classes
The C# Station Tutorial - Lesson 8: Class Inheritance
The C# Station Tutorial - Lesson 9: Polymorphism
The C# Station Tutorial - Lesson 10: Properties
The C# Station Tutorial - Lesson 12: Structs
The C# Station Tutorial - Lesson 13: Interfaces
The C# Station Tutorial - Lesson 4: C# Fundamentals