Difference between revisions of "OOP Class5"

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=Class Relationship=
+
[[Category:IAM Classes]]
 +
==This keyword==
  
More objects
+
The this keyword used within a class refers to the current instance of the class
  
==Shared Members - static members==
+
<syntaxhighlight lang="csharp">public Time( int CurrentYear, int CurrentDay)
aka Shared Properties
+
{
 +
this.Year = CurrentYear;
 +
this.Day = CurrentDay;
 +
}</syntaxhighlight>
 +
 
 +
 
 +
 
 +
==What is UML==
 +
;UML : Unified Modeling Language.
 +
:"A modeling language is a language whose vocabulary and rules focus on the conceptual and physical representation of a system"
 +
The Unified Modeling Language User Guide, Booch Rumbaugh Jacobson
 +
ACM Press, Addison Wesley 1999 ISBN 0201571684
 +
[http://www.amazon.com/gp/product/0201571684/104-7742183-3467114?v=glance&n=283155 The Unified Modeling Language User Guide]
 +
==Simple Notation==
 +
Class notation in UML
 +
 
 +
The name of the Class should go inside of a box
 +
 
 +
{| align="center" cellspacing="0" style="border:2px solid black;"
 +
|Class Name
 +
|}
 +
 
 +
 
 +
Then Two lines are added. The first line separates Attributes. The second line separates Operations.
 +
Attributes are the equivalent of fields or properties in c# and Operations are the same as methods.
 +
 
 +
{|  align="center" border = 0
 +
|
 +
 
 +
{|  cellspacing="0" style="border:2px solid black;"
 +
|Class Name
 +
|-
 +
| style="border-Top:2px solid black;" |&nbsp;
 +
|-
 +
| style="border-Top:2px solid black;" |&nbsp;
 +
|}
 +
 
 +
|
 +
 
 +
{| align="center" cellspacing="0" Border = 0
 +
| <--'''Class Name'''
 +
|-
 +
|  <--'''Attributes'''
 +
|-
 +
| <--'''Opertaions'''
 +
|}
 +
 
 +
|}
 +
 
 +
 
 +
A Rectagle Class might look like this
  
Static - A type of member modifier that indicates that the member applies to the type rather than an instance of the type
+
{|  align="center" cellspacing="0" style="border:2px solid black;"
 +
|Rectangle
 +
|-
 +
| style="border-Top:2px solid black;" | height
 +
|-
 +
| width
 +
|-
 +
| style="border-Top:2px solid black;" | area()
 +
|-
 +
| add()
 +
|-
 +
| move()
 +
|-
 +
| copy()
 +
|-
 +
| isEmpty()
 +
|}
  
<csharp>public class Dog
+
You can also specify Attribute types with a :
{
 
//some code
 
  
static private int dogCount; // total number of dogs
+
{|  align="center" cellspacing="0" style="border:2px solid black;"
 +
|Rectangle
 +
|-
 +
| style="border-Top:2px solid black;" | height : Float
 +
|-
 +
| width : Float
 +
|-
 +
| style="border-Top:2px solid black;" | area()
 +
|-
 +
| add()
 +
|-
 +
| move()
 +
|-
 +
| copy()
 +
|-
 +
| isEmpty()
 +
|}
  
public Dog()
+
Default vlaues are specified with =  
{
 
barkSound = "Woof!!!";
 
//Add a dog to the total dog count
 
dogCount++;
 
}
 
public Dog(string newName)
 
{
 
name = newName;
 
barkSound = "Woof!!!";
 
//Add a dog to the total dog count
 
dogCount++;
 
}</csharp>
 
  
Static dougCount Example <br />
+
{|  align="center" cellspacing="0" style="border:2px solid black;"
[http://iam.colum.edu/oop/gbrowser.php?file=/classsource/class5/dogStatic.cs dogStatic.cs] - source
+
|Rectangle
 +
|-
 +
| style="border-Top:2px solid black;" | height : Float = 6.0
 +
|-
 +
| width : Float = 4.0
 +
|-
 +
| style="border-Top:2px solid black;" | area()
 +
|-
 +
| add()
 +
|-
 +
| move()
 +
|-
 +
| copy()
 +
|-
 +
| isEmpty()
 +
|}
  
==Class Relationships==
 
Four Class Relation ships
 
  
* Association - 'Uses A'
+
Operator return type are also specifed with a :. Opertor parameter signatures are specified by ( '''name''' : '''Type''' )
* Containment - 'Has A'
 
* Inheritance - 'Is A'
 
* Interfaces - implements or derives from We'll do this next week in [[OOP Class6]]
 
  
==Association - 'Uses A'==
+
{|  align="center" cellspacing="0" style="border:2px solid black;"
 +
|Rectangle
 +
|-
 +
| style="border-Top:2px solid black;" | height : Float = 6.0
 +
|-
 +
| width : Float = 4.0
 +
|-
 +
| style="border-Top:2px solid black;" | area() : Float
 +
|-
 +
| add()(r:Rectangle)
 +
|-
 +
| move()
 +
|-
 +
| copy() :Rectangle
 +
|-
 +
| isEmpty() : Boolean = true
 +
|}
  
A dog uses a hydrant to relieve them self.
+
==UML Resources==
 +
[http://www.gnome.org/projects/dia/ Dia A Drawing Program]
  
<csharp>//Dog simple class definition
+
[http://dia-installer.sourceforge.net/ Dia for windows]
public class Dog
 
{
 
    //some dog code...
 
   
 
    public void Relieve(Hydrant h)
 
    {
 
    h.Clean = false;
 
    }
 
}   
 
  
public class Hydrant
+
[http://iam.colum.edu/oop/browser/browser.aspx?f=/classsource/class6/DiagramDog Dog Diagrams with Dia]
{
 
  public string Color; //the color of the hydrant
 
  public bool Clean;  //if the hydrant is clean or dirty
 
 
 
  public Hydrant()
 
  {
 
    Color = "red";
 
    Clean = true;
 
  }
 
 
 
  public override string ToString ()
 
  {
 
    if (this.Clean == true)
 
    {
 
    return ("The " + this.Color + " hydrant is clean.");
 
    }
 
    else
 
    {
 
    return ("The " + this.Color + " hydrant is not clean.");
 
    }
 
  }
 
}</csharp>
 
  
Dog Association example
+
==access-modifiers==
[http://iam.colum.edu/oop/gbrowser.php?file=/classsource/class5/DogHydrant.cs DogHydrant.cs] - source
+
public +
 +
:most permissive access. No restrictions on access
 +
private -
 +
:least permissive access level. Only available to the class in which it was declared
  
==Containment - 'Has A'==
+
Public Dog
A dog has an owner
+
[[Image:DogSimpleUML.png]]
  
 +
Dog with private age
 +
[[Image:DogsimpleAgePrivate.png]]
  
<csharp>Dog fido = new Dog("fido");
+
==Dog Examples==
fido.Owner = new Person("Sue");</csharp>
+
Simple Dog Class from week 5 [http://iam.colum.edu/oop/gbrowser.php?file=/classsource/class6/DiagramDog/DogSimple.cs DogSimple.cs - source]<br />
 +
[[Image:DogSimple.png]]
 +
<syntaxhighlight lang="csharp">using System;
  
<csharp>//Dog simple class definition
+
//Dog simple class definition
 
public class Dog
 
public class Dog
 
{
 
{
    public string Name;       // the dog's name
+
public string Name; // the dog's name
    public string BarkSound;   // the sound of the dog's bark
+
public int Age; // the dog's age
    public Person Owner;   // the dogs owner
+
public int Weight; // the dog's weight
   
+
public string BarkSound; // the sound of the dog's bark
    public Dog(string dogName)
+
    {
+
public Dog()
        Name = dogName;
+
{
        BarkSound = "Woof!!!";
+
BarkSound = "Woof!!!";
    }
+
}
 +
 
 +
public void Bark() {
 +
//put bark code here
 +
}
 +
public void Eat() {
 +
//put eat code here
 +
}
 +
}</syntaxhighlight>
 +
 
  
    public string Bark() {
+
Dog UML with Types
        string s;
 
        s = this.Name + " says " + this.BarkSound;
 
        //Make sure the the dog has an owner
 
        if (!(this.Owner == null))
 
          s += "\n" + Owner.Name + " says be quiet.";
 
        return s;
 
    }
 
}   
 
  
public class Person
+
Dog Class with Types from week 4 [http://iam.colum.edu/oop/gbrowser.php?file=/classsource/class6/DiagramDog/DogWithTypes.cs DogWithTypes.cs - source]<br /><br />
  {
+
[[Image:DogWithTypes.png]]
    public string Name;     //the color of the hydrant
+
<syntaxhighlight lang="csharp">using System;
 +
 +
//Dog simple class definition
 +
public class Dog
 +
{
 +
public string Name; // the dog's name
 +
private int age; // the dog's age
 +
public int Weight; // the dog's weight
 +
public string BarkSound; // the sound of the dog's bark
 +
private int barkCount;    //The number of time the dog has barked
 +
public Dog()
 +
{
 +
BarkSound = "Woof!!!";
 +
}
 +
 +
public string Bark() {
 +
string strBark = this.BarkSound;
 +
        barkCount ++;
 +
        return strBark;
 +
}
 
      
 
      
    public Person(string newName)
+
public void Eat() {
    {
+
//put eat code here
      Name = newName;
+
}
    }
+
}</syntaxhighlight>
  }</csharp>
 
  
 +
==Class Relationships==
 +
Four Class Relation ships
  
Containment example<br>
+
* Association - ''Uses A'' [[OOP Class6]]
[http://iam.colum.edu/oop/gbrowser.php?file=/classsource/class5/DogOwner.cs DogOwner.cs] -source
+
* Containment - ''Has A'' [[OOP Class6]]
 +
* Inheritance - ''Is A''
 +
* Interfaces - '''implements or derives from''' We'll do this next week in [[OOP Class7]]
  
 
==Inheritance - 'Is A'==
 
==Inheritance - 'Is A'==
Line 131: Line 226:
 
C# supports single class inheritance only. Therefore, you can specify only one base class to inherit from.
 
C# supports single class inheritance only. Therefore, you can specify only one base class to inherit from.
  
A Basenji is an African barkless dog.
+
'''Sub''' class
A Basenji is a dog.
+
: a Sub class is a class that inherits properties and methods from another class. The class that sub class inherits from id the '''Super''' class
 +
'''Super''' class
 +
: a Super class that has other classes that inherit from it.
 +
 
 +
[[Image:DogInheritance.png|frame|right|caption|The Mammal/Dog/Basengi inheritance relationship]]
 +
 
 +
A '''Basenji''' is an African barkless dog.
 +
 
 +
A '''Basenji''' ''is a'' '''Dog'''.
 +
 
 +
A '''Dog''' ''is a'' '''Mammal'''.
 +
 
 +
In this case the '''Mammal''' class is the '''Super''' class to the '''Dog'''.
 +
 
 +
The '''Basenji''' is the '''Sub''' class to the '''Dog''' class.
 +
 
 +
Here is how you would draw this with UML.
 +
 
 +
Lets start with the Dog/Basenji Relationship
 +
 
 
syntax
 
syntax
  
<csharp>public class Basenji : Dog
+
<syntaxhighlight lang="csharp">public class Basenji : Dog
 
{
 
{
 
     //override constructor
 
     //override constructor
Line 162: Line 276:
 
         this.barkCount++ ;
 
         this.barkCount++ ;
 
     }
 
     }
}</csharp>
+
}</syntaxhighlight>
  
[http://iam.colum.edu/oop/gbrowser.php?file=/classsource/class5/Basenji.cs Basenji.cs] -source
+
[http://iam.colum.edu/oop/gbrowser.php?file=/classsource/class5/BasenjiInhertance.cs BasenjiInhertance.cs] -source
  
 
==Virtual Functions==
 
==Virtual Functions==
  
 
A class modifier that indicates that a method can be overridden by a derived class.
 
A class modifier that indicates that a method can be overridden by a derived class.
We will look at virtual function when we look at abstract classes
+
 
 +
By marking a function as '''virtual''' any class a class that sub classes the current class can '''override''' the function
  
 
==Abstract Classes==
 
==Abstract Classes==
 
  abstract - A class modifier that specifies that the class must be derived from to be instantiated.
 
  abstract - A class modifier that specifies that the class must be derived from to be instantiated.
  
<csharp>abstract public class Mammal
+
<syntaxhighlight lang="csharp">abstract public class Mammal
 
{
 
{
private string birth;
+
public string Birth;
private string skin;
+
public string Skin;
  
 
public Mammal()
 
public Mammal()
 
{
 
{
birth = " gives birth to live young.";
+
Birth = " gives birth to live young.";
skin = " has Hair.";
+
Skin = " has Hair.";
 
}
 
}
 +
}</syntaxhighlight>
 +
 +
Inheritance example /infod/jeff/classSource/class5/DogMammalInhertance.cs -source
  
public string Birth
+
===Polymorphic Types===
{
 
get
 
{
 
return birth;
 
}
 
}
 
public string Skin
 
{
 
get
 
{
 
return skin;
 
}
 
}
 
}</csharp>
 
  
Inheritance example /infod/jeff/classSource/class5/DogMammal.cs -source
+
;Polymorphism: poly means 'many' morph means 'form'. So a polymorphic type is many forms that have the same attributes and abilities
  
===Polymorphic Types===
 
 
[http://en.wikipedia.org/wiki/Polymorphism_%28computer_science%29 Polymorphism (computer science)]
 
[http://en.wikipedia.org/wiki/Polymorphism_%28computer_science%29 Polymorphism (computer science)]
Different types implementing the same functionality.<br>
+
 
 +
Different types implementing the same functionality.
 +
 
 
[http://www.webopedia.com/TERM/p/polymorphism.html  polymorphism webopedia]
 
[http://www.webopedia.com/TERM/p/polymorphism.html  polymorphism webopedia]
 +
 
The C# Station Tutorial - [http://www.csharp-station.com/Tutorials/Lesson09.aspx Lesson 9: Polymorphism]
 
The C# Station Tutorial - [http://www.csharp-station.com/Tutorials/Lesson09.aspx Lesson 9: Polymorphism]
  
<csharp>abstract public class Mammal
+
<syntaxhighlight lang="csharp">//Mammal class definition is it abstract
 +
abstract public class Mammal
 
{
 
{
private string name;
+
public string Name;
private string birth;
+
public string Brith;
private string skin;
+
public string Skin;
  
 
public Mammal()
 
public Mammal()
 
{
 
{
name = "none";
+
Name = "none";
birth = " gives birth to live young.";
+
Brith = " gives Brith to live young.";
skin = " has Hair.";
+
Skin = " has Hair.";
 
}
 
}
 +
 
 
 
public Mammal(string newName)
 
public Mammal(string newName)
 
{
 
{
name = newName;
+
Name = newName;
birth = " gives birth to live young.";
+
Brith = " gives Brith to live young.";
skin = " has Hair.";
+
Skin = " has Hair.";
 
}
 
}
  
public string Birth
 
{
 
get
 
{
 
return birth;
 
}
 
}
 
public string Skin
 
{
 
get
 
{
 
return skin;
 
}
 
}
 
public string Name
 
{
 
get
 
{
 
return name;
 
}
 
set
 
{
 
name = value;
 
}
 
}
 
 
public virtual void Bark()
 
public virtual void Bark()
 
{
 
{
 
Console.WriteLine("Some Mammals Bark.");
 
Console.WriteLine("Some Mammals Bark.");
 
}
 
}
 +
 
}
 
}
  
 +
//Dog simple class definition
 
public class Dog : Mammal
 
public class Dog : Mammal
 
{
 
{
Line 279: Line 364:
 
}
 
}
  
 +
//a basengi is a barkless dog
 
public class Basenji : Dog
 
public class Basenji : Dog
 
{
 
{
Line 292: Line 378:
 
Console.WriteLine("\nBasenjis dont bark.");
 
Console.WriteLine("\nBasenjis dont bark.");
 
}
 
}
    // some more code....
+
}</csharp>
+
// some more code....
 +
}
 +
 
 +
}</syntaxhighlight>
  
 
[http://iam.colum.edu/oop/gbrowser.php?file=/classsource/class5/DogPoly.cs DogPoly.cs] -source
 
[http://iam.colum.edu/oop/gbrowser.php?file=/classsource/class5/DogPoly.cs DogPoly.cs] -source
 
==Structs==
 
- remember these from week 2
 
 
Lightweight alternatives to classes. Structs do not support inheritance or destructors. Structs are value typed objects similar to ints bool etc... while classes are refence types. Structs are more memory efficient and and faster than classes.
 
Syntax
 
 
[ attributes] [access-modifiers] struct identifier
 
[:interface-list {struct members}
 
 
<csharp>struct Dog
 
{
 
public string name;
 
public string weight;
 
public int age;
 
}</csharp>
 
 
This is a pretty lightweight dog and is pretty useless as a dog (It's can't even bark what fun is that) so I won't make an example.
 
 
A good example of a stuct would be and something like a point. There may be many many points in a structure or graph and we would want the points
 
to be a lightweight as possible. Since the point object won't have an methods this is a good time to use a struct.
 
 
<csharp>struct Point
 
{
 
    public int x;
 
    public int y;
 
 
    public Point(int x, int y)
 
    {
 
        this.x = x;
 
        this.y = y;
 
    }
 
 
    public Point Add(Point pt)
 
    {
 
        Point newPt;
 
 
        newPt.x = x + pt.x;
 
        newPt.y = y + pt.y;
 
 
        return newPt;
 
    }
 
}</csharp>
 
 
==Operator Overloading==
 
 
<csharp>public static ClassType operator + ( object lhs, object rhs )
 
{
 
    ClassType c
 
    //code to implement class addition
 
    return c;
 
}</csharp>
 
 
Operator also refer to implicit and explicit conversions. Fractions make a good example for opertor overloading.
 
Fraction class
 
 
    * Create fractions from two numbers x/y or from whole numbers
 
    * Convert fractions to wholenumbers int
 
    * Convert fractions to float or double
 
    * OverRide ToString to decribe Fraction
 
 
 
Fraction Class Example of operator overloading.<br />
 
[http://iam.colum.edu/oop/gbrowser.php?file=/classsource/class5/fractionConv.cs fractionConv.cs] - source<br />
 
Fraction class with implicit and explicit conversion<br />
 
[http://iam.colum.edu/oop/gbrowser.php?file=/classsource/class5/fractionConv_NoTest.cs fractionConv_NoTest.cs] - source<br />
 
Fraction class with overridden operators<br />
 
[http://iam.colum.edu/oop/gbrowser.php?file=/classsource/class5/fractionConvOver.cs fractionConvOver.cs] - source<br />
 
 
In class build a test application does thigs with frations.<br />
 
Using <br />
 
 
http://iam.colum.edu/oop/gbrowser.php?file=/classsource/class5/fractionConv_NoTest.cs fractionDone_NoTest.cs] create a test class that...
 
 
* Creates a fraction out of integers (ie cast int into fractions)
 
* Adds, subtracts, and reduces some fractions
 
* Creates floting point numbers out of fractions (is cast fraction into double)
 
* Checks the eqaulity of some fractions
 
  
 
==HomeWork==
 
==HomeWork==
Line 380: Line 391:
 
#Chapter 11 Inheritance and Polymorphism p 134-154
 
#Chapter 11 Inheritance and Polymorphism p 134-154
 
#Chpater 12 Operator Overloading p 155 - 172
 
#Chpater 12 Operator Overloading p 155 - 172
#chapter 13 Structs p 172 - 177 (relax its only 54 pages total)
 
 
Extend the class that you worked on last week.<br />
 
Demonstrate Inhertance 'Is A' with your class.<br />
 
*Make a class the subclasses  or superclasses your previous class.
 
 
Demonstrate
 
*Containment 'Has A'
 
**Make a class that contains or is contained by your old class
 
*Association - 'Uses A'
 
**Make a class that uses your original class
 
  
Thy to build a class that superclass you old tv and radio classes. Use inheritance to simplify your implementaion.
+
'''DO'''
 +
Create a super class and a sub class for your class.<br />
  
 +
http://iam.colum.edu/oop/classsource/class5/ConsoleApplicationInClass.zip
  
Quiz 2 next week
+
New One
 +
http://iam.colum.edu/oop/classsource/class5/ConsoleApplicationInClass5.zip
  
 
==Links==
 
==Links==

Latest revision as of 16:30, 10 June 2019

This keyword

The this keyword used within a class refers to the current instance of the class

public Time( int CurrentYear, int CurrentDay)
{
 this.Year = CurrentYear;
 this.Day = CurrentDay;
}


What is UML

UML 
Unified Modeling Language.
"A modeling language is a language whose vocabulary and rules focus on the conceptual and physical representation of a system"

The Unified Modeling Language User Guide, Booch Rumbaugh Jacobson ACM Press, Addison Wesley 1999 ISBN 0201571684 The Unified Modeling Language User Guide

Simple Notation

Class notation in UML

The name of the Class should go inside of a box

Class Name


Then Two lines are added. The first line separates Attributes. The second line separates Operations. Attributes are the equivalent of fields or properties in c# and Operations are the same as methods.

Class Name
 
 
<--Class Name
<--Attributes
<--Opertaions


A Rectagle Class might look like this

Rectangle
height
width
area()
add()
move()
copy()
isEmpty()

You can also specify Attribute types with a :

Rectangle
height : Float
width : Float
area()
add()
move()
copy()
isEmpty()

Default vlaues are specified with =

Rectangle
height : Float = 6.0
width : Float = 4.0
area()
add()
move()
copy()
isEmpty()


Operator return type are also specifed with a :. Opertor parameter signatures are specified by ( name : Type )

Rectangle
height : Float = 6.0
width : Float = 4.0
area() : Float
add()(r:Rectangle)
move()
copy() :Rectangle
isEmpty() : Boolean = true

UML Resources

Dia A Drawing Program

Dia for windows

Dog Diagrams with Dia

access-modifiers

public +

most permissive access. No restrictions on access

private -

least permissive access level. Only available to the class in which it was declared

Public Dog DogSimpleUML.png

Dog with private age DogsimpleAgePrivate.png

Dog Examples

Simple Dog Class from week 5 DogSimple.cs - source
DogSimple.png

using System;

//Dog simple class definition
public class Dog
{
 	public string Name;		// the dog's name
	public int Age;			// the dog's age
	public int Weight;			// the dog's weight
	public string BarkSound;	// the sound of the dog's bark
	
	public Dog()
	{
		BarkSound = "Woof!!!";
	}

	public void Bark() { 
		//put bark code here
	}
	public void Eat() {
		//put eat code here 
	}
}


Dog UML with Types

Dog Class with Types from week 4 DogWithTypes.cs - source

DogWithTypes.png

using System;
 
//Dog simple class definition
public class Dog
{
 	public string Name;		// the dog's name
	private int age;			// the dog's age
	public int Weight;			// the dog's weight
	public string BarkSound;	// the sound of the dog's bark
	private int barkCount;    //The number of time the dog has barked
	public Dog()
	{
		BarkSound = "Woof!!!";
	}
 
	public string Bark() { 
		string strBark = this.BarkSound;
        barkCount ++;
        return strBark;
	}
    
	public void Eat() {
		//put eat code here 
	}
}

Class Relationships

Four Class Relation ships

  • Association - Uses A OOP Class6
  • Containment - Has A OOP Class6
  • Inheritance - Is A
  • Interfaces - implements or derives from We'll do this next week in OOP Class7

Inheritance - 'Is A'

ArsDigita University Course 04: Object-oriented Program Design and Software Engineering - Lecture Notes 3

C# supports single class inheritance only. Therefore, you can specify only one base class to inherit from.

Sub class

a Sub class is a class that inherits properties and methods from another class. The class that sub class inherits from id the Super class

Super class

a Super class that has other classes that inherit from it.
The Mammal/Dog/Basengi inheritance relationship

A Basenji is an African barkless dog.

A Basenji is a Dog.

A Dog is a Mammal.

In this case the Mammal class is the Super class to the Dog.

The Basenji is the Sub class to the Dog class.

Here is how you would draw this with UML.

Lets start with the Dog/Basenji Relationship

syntax

public class Basenji : Dog
{
    //override constructor
    public Basenji() : base()
    {
        barkSound = "Basenjis don't bark, but they do howl and growl.";
        dogCount++;
    }
    public override void Bark()
    {
        Console.WriteLine("Basenjis dont bark.");
    }
		
		// some more code....
}

public class Dog
{		
	// some dog code...
	//methods need to be marked virtual or protected to be overridden
    public virtual void Bark() 
    { 
        //make dog bark
        Console.WriteLine (this.Name + " says " + this.barkSound);
        //add 1 to the number of times the dog has barked
        this.barkCount++ ;
    }
}

BasenjiInhertance.cs -source

Virtual Functions

A class modifier that indicates that a method can be overridden by a derived class.

By marking a function as virtual any class a class that sub classes the current class can override the function

Abstract Classes

abstract - A class modifier that specifies that the class must be derived from to be instantiated.
abstract public class Mammal
{
	public string Birth;
	public string Skin;

	public Mammal()
	{
		Birth = " gives birth to live young.";
		Skin = " has Hair.";
	}
}

Inheritance example /infod/jeff/classSource/class5/DogMammalInhertance.cs -source

Polymorphic Types

Polymorphism
poly means 'many' morph means 'form'. So a polymorphic type is many forms that have the same attributes and abilities

Polymorphism (computer science)

Different types implementing the same functionality.

polymorphism webopedia

The C# Station Tutorial - Lesson 9: Polymorphism

//Mammal class definition is it abstract
abstract public class Mammal
{
	public string Name;
	public string Brith;
	public string Skin;

	public Mammal()
	{
		Name = "none";
		Brith = " gives Brith to live young.";
		Skin = " has Hair.";
	}
	
	
	public Mammal(string newName)
	{
		Name = newName;
		Brith = " gives Brith to live young.";
		Skin = " has Hair.";
	}

	public virtual void Bark()
	{
		Console.WriteLine("Some Mammals Bark.");
	}

}

//Dog simple class definition
public class Dog : Mammal
{
	public string BarkSound;	// the sound of the dog's bark
	
	public Dog(string newName)
	{
		Name = newName;
		BarkSound = "Woof!!!";
	}

	public override void Bark() { 
		base.Bark();
		Console.WriteLine(this.Name + " says " + this.BarkSound);
	}
	public void Eat() {
		//put eat code here 
	}
}

//a basengi is a barkless dog
public class Basenji : Dog
{
	//override constructor
	public Basenji(string newName) : base(newName)
	{
		BarkSound = "basenjis don't bark, but they do howl and growl.";
	}
	
	public override void Bark()
	{
		base.Bark();
		Console.WriteLine("\nBasenjis dont bark.");
	}
		
	// some more code....
}	

}

DogPoly.cs -source

HomeWork

READ

  1. Chapter 9 Inside Methods p 111-123
  2. Chapter 11 Inheritance and Polymorphism p 134-154
  3. Chpater 12 Operator Overloading p 155 - 172

DO Create a super class and a sub class for your class.

http://iam.colum.edu/oop/classsource/class5/ConsoleApplicationInClass.zip

New One http://iam.colum.edu/oop/classsource/class5/ConsoleApplicationInClass5.zip

Links

The C# Station Tutorial - Lesson 7: Introduction to Classes
The C# Station Tutorial - Lesson 8: Class Inheritance
The C# Station Tutorial - Lesson 9: Polymorphism
The C# Station Tutorial - Lesson 10: Properties
The C# Station Tutorial - Lesson 12: Structs
The C# Station Tutorial - Lesson 13: Interfaces
The C# Station Tutorial - Lesson 4: C# Fundamentals