Difference between revisions of "MTD2 class 9"

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(Three types of digital errors)
 
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* Review and discuss rough movie edits.
 
* Review and discuss rough movie edits.
 
* Digital Theory 2
 
* Digital Theory 2
**Listen to Beethoven exmaples (Sample Rate and Bit Depth)
+
**Listen to Beethoven examples (Sample Rate and Bit Depth)
 
**Discuss Digital Errors
 
**Discuss Digital Errors
 
**Look at sampling circuit  
 
**Look at sampling circuit  
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==Quantization==
 
==Quantization==
  
[http://dictionary.reference.com/search?q=quantization Quantization Definitaion]
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[http://dictionary.reference.com/search?q=quantization Quantization Definition]
  
 
[http://en.wikipedia.org/wiki/Quantization_%28signal_processing%29 Quantization Signal Processing]
 
[http://en.wikipedia.org/wiki/Quantization_%28signal_processing%29 Quantization Signal Processing]
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"...if sheets of typing paper were stacked 22 feet, a single sheet of paper would represent one quatization level in a 16-bit system. In a 20-bit system, the stack would reach 349 feet. In a 24-bit system, the stack would tower 5592 feet in height - over a mile high." -Principals of Digital Audio, Ken C. Pohlmann McGraw Hill
+
"...if sheets of typing paper were stacked 22 feet, a single sheet of paper would represent one quantization level in a 16-bit system. In a 20-bit system, the stack would reach 349 feet. In a 24-bit system, the stack would tower 5592 feet in height - over a mile high." -Principals of Digital Audio, Ken C. Pohlmann McGraw Hill
  
# The more bits you have the more dynamic range you have. Each bit is equal to aporximately 6 more dB. 16 dB s about 120 dB of dynamic range.
+
# The more bits you have the more dynamic range you have. Each bit is equal to approximately 6 more dB. 16 dB s about 120 dB of dynamic range.
  
 
===Quantization Error===
 
===Quantization Error===
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More Bits = Less Quantization Error
 
More Bits = Less Quantization Error
  
Quantization Error is alos known as Signal
+
Quantization Error is also known as Signal
  
 
===Dither===
 
===Dither===
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[[Audio Dither Example]]
 
[[Audio Dither Example]]
  
Dither, Article
+
 
 +
READ dither Article
 +
 
 +
http://www.digido.com/ditheressay.html
 +
 
 +
==Aliasing==
 +
 
 +
Aliasing = error caused by under sampling -- cars wheels in movies
 +
 
 +
[http://en.wikipedia.org/wiki/Aliasing Aliasing on Wikipedia]
 +
 
 
Sampling Frequency/Aliasing
 
Sampling Frequency/Aliasing
  
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sampling1.gif (39564 bytes)
 
sampling1.gif (39564 bytes)
  
Nyquest Theorem -- The sampling frequency determines the high frequency limit.
+
[http://en.wikipedia.org/wiki/Sampling_frequency Sampling Frequency]
 +
 
 +
http://en.wikipedia.org/wiki/Nyquist-Shannon_sampling_theorem
 +
 
 +
Nyquist Theorem -- The sampling frequency determines the high frequency limit.
 +
 
 +
Fh = Fs/2
 +
:<math>f_s > 2 f_H\,</math> &nbsp; ([[Nyquist rate]])
 +
 
 +
Fh if the highest frequency you want to record and Fs is the Nyquist Frequency or Sample Rate (I can't get the wiki math functions working yet)
 +
 
  
 
Sampling frequency = discrete time frequency of the sampler
 
Sampling frequency = discrete time frequency of the sampler
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square wave @ 20KHz won't make it w/ a 44.1 kHz sampler
 
square wave @ 20KHz won't make it w/ a 44.1 kHz sampler
  
==Aliasing==
+
Need a brick wall filter at the input of the sampling circuit with a cut off frequency of 1/2 the sampling rate
  
Aliasing = error caused by under sampling -- cars wheels in movies
+
==Jitter==
 
 
[http://en.wikipedia.org/wiki/Aliasing Aliasing on Wikipedia]
 
 
 
Need a brick wall filter at the imput of the samplig circuit with a cut off frequency of 1/2 the smapling rate
 
  
==Jitter==
+
Error due to clock synchronization...
  
Error due to clock synchronization...More on this next time
+
[http://en.wikipedia.org/wiki/Jitter Jitter on Wikipedia]
  
 
Signal Flow
 
Signal Flow
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pcm.gif (23735 bytes)
 
pcm.gif (23735 bytes)
  
 
  
MORE
 
 
 
READ dither Article
 
 
http://www.digido.com/ditheressay.html
 
  
 
READ Jitter Article
 
READ Jitter Article
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http://www.digido.com/jitteressay.html
 
http://www.digido.com/jitteressay.html
  
==Digitizer==
+
==Digitizer Circuit==
 
[[IMAGE:Digitizer.png]]
 
[[IMAGE:Digitizer.png]]
  
 
==Premiere Audio Demo==
 
==Premiere Audio Demo==
 +
Remember that you can make premier open sound files for editing in Sound Forge by changing the default application for all the extensions.
 +
 
How to make Sound forge default editor for Premiere
 
How to make Sound forge default editor for Premiere
 +
 +
[[Change Default Open With in Windows]]
  
 
==Flash Tracing Demo==
 
==Flash Tracing Demo==
 
How to trace still images in flash
 
How to trace still images in flash
  
 +
[[Tracing in Flash]]
  
 
==Homework==
 
==Homework==
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* Post another version of the exported movie
 
* Post another version of the exported movie
 
* Quiz Three Next week
 
* Quiz Three Next week
 +
# review for [[MTD2 Quiz 3]]

Latest revision as of 20:07, 15 January 2007

In class

  • Review and discuss rough movie edits.
  • Digital Theory 2
    • Listen to Beethoven examples (Sample Rate and Bit Depth)
    • Discuss Digital Errors
    • Look at sampling circuit
  • Quiz Three Next

Three types of digital errors

  • Quantization Error - Difference between actual analog value and quantized digital value
  • Aliasing - Undersampling
  • Jitter - Time errors

Quantization

Quantization Definition

Quantization Signal Processing


Discrete levels based on the number of bits

Analogy

Analog is like a bucket of water while digital is like a bucket of ball bearings. Analog has an infinite resolution while a digital system can only resolve thins to finite values.


"...if sheets of typing paper were stacked 22 feet, a single sheet of paper would represent one quantization level in a 16-bit system. In a 20-bit system, the stack would reach 349 feet. In a 24-bit system, the stack would tower 5592 feet in height - over a mile high." -Principals of Digital Audio, Ken C. Pohlmann McGraw Hill

  1. The more bits you have the more dynamic range you have. Each bit is equal to approximately 6 more dB. 16 dB s about 120 dB of dynamic range.

Quantization Error

Quantization_error

Quantization error = the difference between the actual analog value and the quantized digital value.

The less bits that you have to quantize a signal the larger the quantization error will be. More Bits = Less Quantization Error

Quantization Error is also known as Signal

Dither

Dither

Dither = noise added to signal

Dither.gif

addition of a small amount of white noise to the signal to reduce signal-to-error distortion ...also aid in processing and bit depth conversion... see dither article

Audio Dither Example


READ dither Article

http://www.digido.com/ditheressay.html

Aliasing

Aliasing = error caused by under sampling -- cars wheels in movies

Aliasing on Wikipedia

Sampling Frequency/Aliasing

Get smapling gif sampling1.gif (39564 bytes)

Sampling Frequency

http://en.wikipedia.org/wiki/Nyquist-Shannon_sampling_theorem

Nyquist Theorem -- The sampling frequency determines the high frequency limit.

Fh = Fs/2

<math>f_s > 2 f_H\,</math>   (Nyquist rate)

Fh if the highest frequency you want to record and Fs is the Nyquist Frequency or Sample Rate (I can't get the wiki math functions working yet)


Sampling frequency = discrete time frequency of the sampler

44.1 kHz = CD audio

square wave @ 20KHz won't make it w/ a 44.1 kHz sampler

Need a brick wall filter at the input of the sampling circuit with a cut off frequency of 1/2 the sampling rate

Jitter

Error due to clock synchronization...

Jitter on Wikipedia

Signal Flow

low pass filter (ideally a brick wall filter) --> AD Converter --> DA converter --> low pass filter

pcm.gif (23735 bytes)


READ Jitter Article

http://www.digido.com/jitteressay.html

Digitizer Circuit

Digitizer.png

Premiere Audio Demo

Remember that you can make premier open sound files for editing in Sound Forge by changing the default application for all the extensions.

How to make Sound forge default editor for Premiere

Change Default Open With in Windows

Flash Tracing Demo

How to trace still images in flash

Tracing in Flash

Homework

  • Work on Audio for Storyboard movie
  • Post another version of the exported movie
  • Quiz Three Next week
  1. review for MTD2 Quiz 3