Difference between revisions of "MTD2 class 9"
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**Discuss Digital Errors | **Discuss Digital Errors | ||
**Look at sampling circuit | **Look at sampling circuit | ||
− | * Quiz Three Next week digital | + | * Quiz Three Next |
+ | ** The quiz will cover [[week digital theory 1]][[Audio Digitization 2]] and chapter 3 from Sound Design for Interactive Multimedia | ||
− | == | + | ==Quantization== |
− | + | ||
+ | [http://dictionary.reference.com/search?q=quantization Quantization Definitaion] | ||
+ | |||
+ | [http://en.wikipedia.org/wiki/Quantization_%28signal_processing%29 Quantization Signal Processing] | ||
− | |||
− | + | Discrete levels based on the number of bits | |
+ | ===Analogy=== | ||
Analog is like a bucket of water while digital is like a bucket of ball bearings. Analog has an infinite resolution while a digital system can only resolve thins to finite values. | Analog is like a bucket of water while digital is like a bucket of ball bearings. Analog has an infinite resolution while a digital system can only resolve thins to finite values. | ||
+ | |||
"...if sheets of typing paper were stacked 22 feet, a single sheet of paper would represent one quatization level in a 16-bit system. In a 20-bit system, the stack would reach 349 feet. In a 24-bit system, the stack would tower 5592 feet in height - over a mile high." -Principals of Digital Audio, Ken C. Pohlmann McGraw Hill | "...if sheets of typing paper were stacked 22 feet, a single sheet of paper would represent one quatization level in a 16-bit system. In a 20-bit system, the stack would reach 349 feet. In a 24-bit system, the stack would tower 5592 feet in height - over a mile high." -Principals of Digital Audio, Ken C. Pohlmann McGraw Hill | ||
+ | |||
# The more bits you have the more dynamic range you have. Each bit is equal to aporximately 6 more dB. 16 dB s about 120 dB of dynamic range. | # The more bits you have the more dynamic range you have. Each bit is equal to aporximately 6 more dB. 16 dB s about 120 dB of dynamic range. | ||
+ | |||
+ | ===Quantization Error=== | ||
+ | [http://en.wikipedia.org/wiki/Quantization_error Quantization_error] | ||
Quantization error = the difference between the actual analog value and the quantized digital value. | Quantization error = the difference between the actual analog value and the quantized digital value. | ||
− | ===Dither=== | + | The less bits that you have to quantize a signal the larger the quantization error will be. |
+ | More Bits = Less Quantization Error | ||
+ | |||
+ | Quantization Error is alos known as Signal | ||
+ | |||
+ | ===Dither=== | ||
+ | [http://en.wikipedia.org/wiki/Dither Dither] | ||
+ | |||
+ | Dither = noise added to signal | ||
+ | '''Create dither IMAGE''' | ||
dither.gif (29407 bytes) | dither.gif (29407 bytes) | ||
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Sampling Frequency/Aliasing | Sampling Frequency/Aliasing | ||
+ | '''Get smapling gif''' | ||
sampling1.gif (39564 bytes) | sampling1.gif (39564 bytes) | ||
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MORE | MORE | ||
− | |||
READ dither Article | READ dither Article | ||
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http://www.digido.com/jitteressay.html | http://www.digido.com/jitteressay.html | ||
+ | |||
+ | ==Premiere Audio Demo== | ||
+ | How to make Sound forge default editor for Premiere | ||
+ | |||
+ | ==Flash Tracing Demo== | ||
+ | How to trace still images in flash | ||
+ | |||
+ | |||
==Homework== | ==Homework== | ||
− | + | * Work on Audio for Storyboard movie | |
− | + | * Post another version of the exported movie | |
− | + | * Quiz Three Next week | |
− |
Revision as of 20:56, 26 March 2006
Contents
In class
- Review and discuss rough movie edits.
- Digital Theory 2
- Listen to Beethoven exmaples (Sample Rate and Bit Depth)
- Discuss Digital Errors
- Look at sampling circuit
- Quiz Three Next
- The quiz will cover week digital theory 1Audio Digitization 2 and chapter 3 from Sound Design for Interactive Multimedia
Quantization
Quantization Signal Processing
Discrete levels based on the number of bits
Analogy
Analog is like a bucket of water while digital is like a bucket of ball bearings. Analog has an infinite resolution while a digital system can only resolve thins to finite values.
"...if sheets of typing paper were stacked 22 feet, a single sheet of paper would represent one quatization level in a 16-bit system. In a 20-bit system, the stack would reach 349 feet. In a 24-bit system, the stack would tower 5592 feet in height - over a mile high." -Principals of Digital Audio, Ken C. Pohlmann McGraw Hill
- The more bits you have the more dynamic range you have. Each bit is equal to aporximately 6 more dB. 16 dB s about 120 dB of dynamic range.
Quantization Error
Quantization error = the difference between the actual analog value and the quantized digital value.
The less bits that you have to quantize a signal the larger the quantization error will be. More Bits = Less Quantization Error
Quantization Error is alos known as Signal
Dither
Dither = noise added to signal
Create dither IMAGE dither.gif (29407 bytes)
addition of a small amount of white noise to the signal to reduce signal-to-error distortion ...also aid in processing and bit depth conversion... see dither article
Dither, Article Sampling Frequency/Aliasing
Get smapling gif sampling1.gif (39564 bytes)
Nyquest Theorem -- The sampling frequency determines the high frequency limit.
Sampling frequency = discrete time frequency of the sampler
44.1 kHz = CD audio
square wave @ 20KHz won't make it w/ a 44.1 kHz sampler
Aliasing
Aliasing = error caused by under sampling -- cars wheels in movies
Need a brick wall filter at the imput of the samplig circuit with a cut off frequency of 1/2 the smapling rate
Three types of digital errors
* Quantization Error - Difference between actual analog value and quantized digital value * Aliasing - Undersampling * Jitter - Time errors
Jitter
Error due to clock synchronization...More on this next time
Signal Flow
low pass filter (ideally a brick wall filter) --> AD Converter --> DA converter --> low pass filter
pcm.gif (23735 bytes)
MORE
READ dither Article
http://www.digido.com/ditheressay.html
READ Jitter Article
http://www.digido.com/jitteressay.html
Premiere Audio Demo
How to make Sound forge default editor for Premiere
Flash Tracing Demo
How to trace still images in flash
Homework
- Work on Audio for Storyboard movie
- Post another version of the exported movie
- Quiz Three Next week