MTD2 class 7

esse quam videri
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Destructive Effects in SoundForge

A typical effect window



Some Presets from sony

Save As

Lets you save your own presets useful to preserve setting across projects or tracks


Play A preview with the effect


Bypasses the current effect useful when comparing affected signal to orgiginal

Dry Out

A mixer bat that will let you balace the amount of the original signal

Wet Out

A mixer bar that lets you determine that amount of the affected signal

Premiere Demo

MTD2 Setup Premiere Project

MTD2 Import Cropped Boards



<-- Selection Tool (V)
<-- Track Select Tool (M)
<-- Ripple Edit Tool (B)
<-- Rolling Edit Tool (N)
<-- Rate Strecth Tool (X)
<-- Razor Tool (C)
<-- Slip Tool (Y)
<-- Slide Tool (U)
<-- Pen Tool (P)
<-- Hand Tool (H)
<-- Zoom Tool (Z)

Ripple Edit tool

Changes In and Out of clips

Rolling Edit tool

Changes In and Out between clips but preserves the total duration

Use the Ripple and rolling edit tool to start laying out the timing of your story.

Premiere audio tools

How to set up Premiere to work with Sound Forge

Premiere Render Demo

Premiere Render Demo


Arrange boards in Premiere and create rough audio mix.

Start to rough out audio in Premiere. Don't worry about cross fading or transitions between effects. Just rough out some of the sounds and adjust the overall levels of the tracks. Be careful not to clip you should turn down the track volume if you do start to clip.

Render Rough Mix 1 and post it on you website