Difference between revisions of "MTD2 class 7"

esse quam videri
Jump to: navigation, search
(Audio Loops Demo in Sound Forge)
 
(30 intermediate revisions by 2 users not shown)
Line 1: Line 1:
==Audio Loops Demo in Sound Forge==
+
[[Category:MTD2]]
REMOVE REMOVE
 
A short counting demo with punch in and punch out.
 
  
A quick look at acid looping tools in soundforge.
 
  
==Premiere Demo==
+
<!--
 +
---
 +
Some Examples of some of the effects that we looked at so far
  
Ripple Edit tool
 
 
Premiere adio tools
 
 
How to set up Premiere to work with Sound Forge
 
 
 
==Audio Effects==
 
 
DirectX - non destructive real time effects like TDM but runs on CPU
 
 
DirectX and TDM effect are restricted by the amount of processing power.
 
 
TDM's run on a single dedicated processor and DirectX effects run on the CPU.
 
We can only affect three things: Amplitude,Time,Frequency
 
 
Amplitude
 
Amplitude
  
Line 37: Line 21:
  
 
*EQ
 
*EQ
 +
-->
 +
 +
{{Template:Destructive Effects in SoundForge}}
 +
 +
==Premiere Demo==
 +
 +
[[MTD2 Setup Premiere Project]]
 +
 +
[[MTD2 Import Cropped Boards]]
  
==EQ Presentation==
 
An Equalizers main goal is it to effect the frequncy of an audio signal.
 
  
**http://www.canimi.com/webnew/audiospectruma.html
+
Tools
**EQ by the Octave
 
**Eq Primer
 
  
 +
<table border="0"><tr><td>
 +
[[Image:PremiereTools.png]]
 +
</td><td valign="top" >
 +
<table cellpadding = 2 cellspacing = 3 border="0">
 +
<tr><td>&nbsp;</td></tr>
 +
<tr><td>&nbsp;</td></tr>
 +
<tr><td><-- Selection Tool (V)</td></tr>
 +
<tr><td><-- Track Select Tool (M)</td></tr>
 +
<tr><td><-- Ripple Edit Tool (B)</td></tr>
 +
<tr><td cellspacing = 2><-- Rolling Edit Tool (N)</td></tr>
 +
<tr><td><-- Rate Strecth Tool (X)</td></tr>
 +
<tr><td><-- Razor Tool (C)</td></tr>
 +
<tr><td cellspacing = 2><-- Slip Tool (Y)</td></tr>
 +
<tr><td><-- Slide Tool (U)</td></tr>
 +
<tr><td><-- Pen Tool (P)</td></tr>
 +
<tr><td cellspacing = 2><-- Hand Tool (H)</td></tr>
 +
<tr><td><-- Zoom Tool (Z)</td></tr>
 +
</table>
 +
</td>
 +
</tr>
 +
</table>
  
[http://en.wikipedia.org/wiki/Equalization Equalization]
+
Ripple Edit tool
 +
:Changes In and Out of clips
  
High Pass Filter 
+
Rolling Edit tool
: A High pass filter will allow frequencies above a certian point to pass through the fliter.[http://en.wikipedia.org/wiki/High-pass_filter High-pass_filter]
+
:Changes In and Out between clips but preserves the total duration
Low Pass Filter
 
:A Low Pass filter only allow frequencies below a certian frequency to pass through. [http://en.wikipedia.org/wiki/Low-pass_filter Low-pass filter]
 
  
Band Pass Filter
+
Use the Ripple and rolling edit tool to start laying out the timing of your story.
: A ban padd filter is a filter the allows a range of frequencies to pass through [http://en.wikipedia.org/wiki/Bandpass_filter Bandpass_filter]
 
  
==Assign Effects==
+
Premiere audio tools
You book and these links may help
 
  
http://www.harmony-central.com/Effects/audio-effects-faq-10.txt
+
How to set up Premiere to work with Sound Forge
  
http://www.harmony-central.com/Effects/effects-explained.html
+
==Premiere Render Demo==
 +
[[Premiere Render Demo]]
  
http://users.iafrica.com/k/ku/kurient/dsp/effects.html
 
  
 
==Homework==
 
==Homework==
  
Arrange boards in Premiere
+
Arrange boards in Premiere and create rough audio mix.
  
Start to rough out audio in Premiere
+
Start to rough out audio in Premiere. Don't worry about cross fading or transitions between effects. Just rough out some of the sounds and adjust the overall levels of the tracks. Be careful not to clip you should turn down the track volume if you do start to clip.
  
[[MTD2 Group Audio Effects presentations.]]
+
Render Rough Mix 1 and post it on you website

Latest revision as of 03:31, 25 July 2007



Destructive Effects in SoundForge

A typical effect window

AcousticMirrorSoundForge.png

Preset

Some Presets from sony

Save As

Lets you save your own presets useful to preserve setting across projects or tracks

Preview

Play A preview with the effect

ByPass

Bypasses the current effect useful when comparing affected signal to orgiginal

Dry Out

A mixer bat that will let you balace the amount of the original signal

Wet Out

A mixer bar that lets you determine that amount of the affected signal

Premiere Demo

MTD2 Setup Premiere Project

MTD2 Import Cropped Boards


Tools

PremiereTools.png

 
 
<-- Selection Tool (V)
<-- Track Select Tool (M)
<-- Ripple Edit Tool (B)
<-- Rolling Edit Tool (N)
<-- Rate Strecth Tool (X)
<-- Razor Tool (C)
<-- Slip Tool (Y)
<-- Slide Tool (U)
<-- Pen Tool (P)
<-- Hand Tool (H)
<-- Zoom Tool (Z)

Ripple Edit tool

Changes In and Out of clips

Rolling Edit tool

Changes In and Out between clips but preserves the total duration

Use the Ripple and rolling edit tool to start laying out the timing of your story.

Premiere audio tools

How to set up Premiere to work with Sound Forge

Premiere Render Demo

Premiere Render Demo


Homework

Arrange boards in Premiere and create rough audio mix.

Start to rough out audio in Premiere. Don't worry about cross fading or transitions between effects. Just rough out some of the sounds and adjust the overall levels of the tracks. Be careful not to clip you should turn down the track volume if you do start to clip.

Render Rough Mix 1 and post it on you website