Difference between revisions of "MTD2 class 7"

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(EQ Presentation)
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:A mixer bar that lets you determine that amount of the affected signal
 
:A mixer bar that lets you determine that amount of the affected signal
  
==EQ Presentation==
 
An Equalizers main goal is it to effect the frequency of an audio signal.
 
  
**http://www.canimi.com/webnew/audiospectruma.html
 
**EQ by the Octave
 
**Eq Primer
 
 
 
[http://en.wikipedia.org/wiki/Equalization Equalization]
 
 
High Pass Filter 
 
: A High pass filter will allow frequencies above a certain point to pass through the fliter.[http://en.wikipedia.org/wiki/High-pass_filter High-pass_filter]
 
Low Pass Filter
 
:A Low Pass filter only allow frequencies below a certain frequency to pass through. [http://en.wikipedia.org/wiki/Low-pass_filter Low-pass filter]
 
 
Band Pass Filter
 
: A band pass filter is a filter the allows a range of frequencies to pass through [http://en.wikipedia.org/wiki/Bandpass_filter Bandpass_filter]
 
 
Simple EQ
 
 
[[Image:EQSimple.png]]
 
 
Simple Graphic EQ
 
 
[[Image:EQGraphic.png]]
 
 
Sound Forge Graphic EQ
 
: notice there is one slider for each BandPass/BandCut Filter
 
 
[[Image:GraphicEQSoudForge.png]]
 
 
Paragraphic Sound Forge
 
:The sound forge Paragraphic EQ consists of 4 parametric Equalizers, a low pass Equalizer, and a high pass EQ.
 
 
[[Image:ParaGraphicEQSoudForge.png]]
 
 
Eq Frequency Ranges http://www.recordingeq.com/EQ/req0400/OctaveEQ.htm
 
 
EQ Primer http://www.recordingwebsite.com/articles/eqprimer.php
 
 
<!--
 
 
==Assign Effects==
 
 
[[MTD2 Group Audio Effects presentations.]]
 
 
Your book and these links may help
 
 
http://www.harmony-central.com/Effects/audio-effects-faq-10.txt
 
 
http://www.harmony-central.com/Effects/effects-explained.html
 
 
You may also try pressing F1 (help) in soundforge and searching for you effect.
 
 
Or reading chpater 3 in the [http://www.amazon.com/gp/product/1401881025/102-3757427-8848148?v=glance&n=283155 Sound Design for Interactive Media]
 
-->
 
  
 
==Premiere Demo==
 
==Premiere Demo==

Revision as of 15:27, 14 June 2007



Destructive Effects in SoundForge

A typical effect window

AcousticMirrorSoundForge.png

Preset

Some Presets from sony

Save As

Lets you save your own presets useful to preserve setting across projects or tracks

Preview

Play A preview with the effect

ByPass

Bypasses the current effect useful when comparing affected signal to orgiginal

Dry Out

A mixer bat that will let you balace the amount of the original signal

Wet Out

A mixer bar that lets you determine that amount of the affected signal


Premiere Demo

MTD2 Setup Premiere Project

MTD2 Import Cropped Boards


Tools

PremiereTools.png

 
 
<-- Selection Tool (V)
<-- Track Select Tool (M)
<-- Ripple Edit Tool (B)
<-- Rolling Edit Tool (N)
<-- Rate Strecth Tool (X)
<-- Razor Tool (C)
<-- Slip Tool (Y)
<-- Slide Tool (U)
<-- Pen Tool (P)
<-- Hand Tool (H)
<-- Zoom Tool (Z)

Ripple Edit tool

Changes In and Out of clips

Rolling Edit tool

Changes In and Out between clips but preserves the total duration

Use the Ripple and rolling edit tool to start laying out the timing of your story.

Premiere audio tools

How to set up Premiere to work with Sound Forge

Premiere Render Demo

Premiere Render Demo


Homework

Arrange boards in Premiere and create rough audio mix.

Start to rough out audio in Premiere. Don't worry about cross fading or transitions between effects. Just rough out some of the sounds and adjust the overall levels of the tracks. Be careful not to clip you should turn down the track volume if you do start to clip.

Render Rough Mix 1 and post it on you website