Difference between revisions of "MTD2 class 7"

esse quam videri
Jump to: navigation, search
(EQ Presentation)
Line 10: Line 10:
 
Each of the effects that we will look at can affect many or just one of these properties.
 
Each of the effects that we will look at can affect many or just one of these properties.
  
Many Digital Audio Effects run in realtime. Their are several differnt kinds of realtimes effects.
+
Many Digital Audio Effects run in real time. Their are several different kinds of real time effects.
 
:DirectX/VST- non destructive real time effects like TDM but runs on CPU
 
:DirectX/VST- non destructive real time effects like TDM but runs on CPU
  
Line 46: Line 46:
  
 
Save As
 
Save As
:Lets you save your own presets usefull to preserve setting across projects or tracks
+
:Lets you save your own presets useful to preserve setting across projects or tracks
  
 
Preview  
 
Preview  
Line 52: Line 52:
  
 
ByPass
 
ByPass
:Bypasses the current effect usefull when comparing afected signal to orgiginal
+
:Bypasses the current effect useful when comparing affected signal to orgiginal
  
 
Dry Out
 
Dry Out
Line 58: Line 58:
  
 
Wet Out
 
Wet Out
:A mixer bar that lets you detemine that amount of the afected signal
+
:A mixer bar that lets you determine that amount of the affected signal
  
 
==EQ Presentation==
 
==EQ Presentation==
An Equalizers main goal is it to effect the frequncy of an audio signal.
+
An Equalizers main goal is it to effect the frequency of an audio signal.
  
 
**http://www.canimi.com/webnew/audiospectruma.html
 
**http://www.canimi.com/webnew/audiospectruma.html
Line 71: Line 71:
  
 
High Pass Filter   
 
High Pass Filter   
: A High pass filter will allow frequencies above a certian point to pass through the fliter.[http://en.wikipedia.org/wiki/High-pass_filter High-pass_filter]
+
: A High pass filter will allow frequencies above a certain point to pass through the fliter.[http://en.wikipedia.org/wiki/High-pass_filter High-pass_filter]
 
Low Pass Filter
 
Low Pass Filter
:A Low Pass filter only allow frequencies below a certian frequency to pass through. [http://en.wikipedia.org/wiki/Low-pass_filter Low-pass filter]
+
:A Low Pass filter only allow frequencies below a certain frequency to pass through. [http://en.wikipedia.org/wiki/Low-pass_filter Low-pass filter]
  
 
Band Pass Filter  
 
Band Pass Filter  
Line 92: Line 92:
  
 
Paragraphic Sound Forge
 
Paragraphic Sound Forge
:The sound forge Paragraphic EQ consists of 4 parametric Eqaulizers, a low pass Equilizer, and a high pass EQ.  
+
:The sound forge Paragraphic EQ consists of 4 parametric Equalizers, a low pass Equalizer, and a high pass EQ.  
  
 
[[Image:ParaGraphicEQSoudForge.png]]
 
[[Image:ParaGraphicEQSoudForge.png]]
Line 114: Line 114:
 
You may also try pressing F1 (help) in soundforge and searching for you effect.
 
You may also try pressing F1 (help) in soundforge and searching for you effect.
  
Or reading chpater 3 in the [http://www.amazon.com/gp/product/1401881025/102-3757427-8848148?v=glance&n=283155 Sound Design for Inateractive Media]
+
Or reading chpater 3 in the [http://www.amazon.com/gp/product/1401881025/102-3757427-8848148?v=glance&n=283155 Sound Design for Interactive Media]
 
-->
 
-->
  
Line 168: Line 168:
 
Arrange boards in Premiere and create rough audio mix.
 
Arrange boards in Premiere and create rough audio mix.
  
Start to rough out audio in Premiere. Don't worry about crossfading or transitions between effects. Just rough out some of the sounds and adjust the overall levels of the tracks. Be carefull not to clip you shoudl turn down the track volume if you do start to clip.
+
Start to rough out audio in Premiere. Don't worry about cross fading or transitions between effects. Just rough out some of the sounds and adjust the overall levels of the tracks. Be careful not to clip you should turn down the track volume if you do start to clip.
  
 
Render Rough Mix 1 and post it on you website
 
Render Rough Mix 1 and post it on you website

Revision as of 20:04, 15 January 2007


Audio Effects

We can only affect three things:

Amplitude
Time
Frequency

Each of the effects that we will look at can affect many or just one of these properties.

Many Digital Audio Effects run in real time. Their are several different kinds of real time effects.

DirectX/VST- non destructive real time effects like TDM but runs on CPU
DirectX and TDM effect are restricted by the amount of processing power.
TDM's run on a single dedicated processor and DirectX effects run on the CPU.

Destructive Effects in SoundForge

A typical effect window

AcousticMirrorSoundForge.png

Preset

Some Presets from sony

Save As

Lets you save your own presets useful to preserve setting across projects or tracks

Preview

Play A preview with the effect

ByPass

Bypasses the current effect useful when comparing affected signal to orgiginal

Dry Out

A mixer bat that will let you balace the amount of the original signal

Wet Out

A mixer bar that lets you determine that amount of the affected signal

EQ Presentation

An Equalizers main goal is it to effect the frequency of an audio signal.


Equalization

High Pass Filter

A High pass filter will allow frequencies above a certain point to pass through the fliter.High-pass_filter

Low Pass Filter

A Low Pass filter only allow frequencies below a certain frequency to pass through. Low-pass filter

Band Pass Filter

A band pass filter is a filter the allows a range of frequencies to pass through Bandpass_filter

Simple EQ

EQSimple.png

Simple Graphic EQ

EQGraphic.png

Sound Forge Graphic EQ

notice there is one slider for each BandPass/BandCut Filter

GraphicEQSoudForge.png

Paragraphic Sound Forge

The sound forge Paragraphic EQ consists of 4 parametric Equalizers, a low pass Equalizer, and a high pass EQ.

ParaGraphicEQSoudForge.png

Eq Frequency Ranges http://www.recordingeq.com/EQ/req0400/OctaveEQ.htm

EQ Primer http://www.recordingeq.com/EQ/req0400/OctaveEQ.htm


Premiere Demo

MTD2 Setup Premiere Project

MTD2 Import Cropped Boards


Tools

PremiereTools.png

 
 
<-- Selection Tool (V)
<-- Track Select Tool (M)
<-- Ripple Edit Tool (B)
<-- Rolling Edit Tool (N)
<-- Rate Strecth Tool (X)
<-- Razor Tool (C)
<-- Slip Tool (Y)
<-- Slide Tool (U)
<-- Pen Tool (P)
<-- Hand Tool (H)
<-- Zoom Tool (Z)

Ripple Edit tool

Changes In and Out of clips

Rolling Edit tool

Changes In and Out between clips but preserves the total duration

Use the Ripple and rolling edit tool to start laying out the timing of your story.

Premiere audio tools

How to set up Premiere to work with Sound Forge

Premiere Render Demo

Premiere Render Demo


Homework

Arrange boards in Premiere and create rough audio mix.

Start to rough out audio in Premiere. Don't worry about cross fading or transitions between effects. Just rough out some of the sounds and adjust the overall levels of the tracks. Be careful not to clip you should turn down the track volume if you do start to clip.

Render Rough Mix 1 and post it on you website