IAM Recommended Books

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Interactive Media Theory (includes interface design and usability)

Emergence: The Connected Lives of Ants, Brains, Cities, and Software by Steven Johnson ISBN 0684868768

Swarm Intelligence by James Kennedy and Russell C. Eberhart ISBN 1558605959

The Humane Interface by Jef Raskin ISBN 0201379376

The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity by Alan Cooper ISBN 0672326140

Designing Web Usability by Jakob Nielsen ISBN 156205810X

Pause & Effect: The Art of Interactive Narrative by Mark S. Meadows, ISBN 0735711712

Information Visualization by Colin Ware ISBN 1558608192

Labyrinths: The Art of Interactive Writing and Design, Content Development for New Media (LAB) by Domenic Stansberry ISBN 0534519482

Understanding Comics: The Invisible Art by Scott McCloud ISBN 006097625X UnderstandingComics.gif

Hackers & Painters (Hard Cover) Big Ideas from the Computer Age By Paul Graham First Edition May 2004 ISBN 0596006624 http://www.paulgraham.com/hackpaint.html

Information Design (Visual) Edward R. Tufte

The Visual Display of Quantitative Information ISBN 0961392142

Envisioning Information ISBN 0961392118

Visual Explanations: Images and Quantities, Evidence and Narrative ISBN 0961392126

Visual & Statistical Thinking: Displays of Evidence for Decision Making ISBN 0961392134

Beautiful Evidence ISBN 0961392177

Process and Workflow

Web Redesign: Workflow That Works by Kelly Goto Emily Cotler ISBN 0735714339

Teams & Project Management

Software for Your Head: Core Protocols for Creating and Maintaining Shared Vision by Jim McCarthy, Michele McCarthy, 1st edition, 2001, Addison-Wesley Pub Co; ISBN 0201604566

Dynamics of Software Development (Best Practices) (Paperback) by Jim McCarthy ISBN 0735623198

The Usability Engineering Lifecycle by Deborah J. Mayhew ISBN 1558605614

Visual Design and Information Visualization

Visual Thinking by Rudolf Arnheim ISBN 0520242262

Information Visualization : Perception for Design (The Morgan Kaufmann Series in Interactive Technologies) by Colin Ware ISBN 1558605118

Sound

Exploring Sound Design for Interactive Media: Joseph Cancellaro ISBN 1-4018-8102-5, Published by Thomson Delmar Learning 9071562.gif

Modern Recording Techniques, Sixth Edition by David Miles Huber, Robert E. Runstein ISBN 0240806255

Principles of Digital Audio by Ken C Pohlmann ISBN 0071441565

The Sound Reinforcement Handbook by Gary Davis, Ralph Jones ISBN 0881889008

HTML/Web/Interactive

Cascading Style Sheets: The Definitive Guide, 2nd Edition by Eric Meyer ISBN 0596005253

Learning XML by Erik T. Ray ISBN 0596004206

Information Architecture for the World Wide Web: Designing Large-Scale Web Sites by Louis Rosenfeld and Peter Morville ISBN 0596527349

The Design of Sites: Patterns, Principles, and Processes for Crafting a Customer-Centered Web Experience, Van Duyne, Landay, & Hong, ISBN 0-201-72149-X, Addison-Wesley, 2004

Information Architecture: Blueprints For The Web," Christina Wodtke, ISBN 0-7357-1250-6, New Riders, 2004

Designing with Web Standards, by Jeffrey Zeldman, ISBN 0735712018, New Riders,

Eric Meyer on CSS, by Eric Meyer, ISBN 0-7357-1245-X, New Riders

Game Culture

Gaming As Culture: Essays on Reality, Identity And Experience in Fantasy Games (Paperback) by J. Patrick Williams (Editor) ISBN 0786424362

Everything Bad is Good for You (Paperback) by Steven Johnson ISBN 1594481946

What Video Games Have to Teach Us About Learning and Literacy (Paperback) by James Paul Gee ISBN 1403965382

Play Between Worlds: Exploring Online Game Culture (Hardcover) by T. L. Taylor ISBN 0262201631

Half-Real: Video Games between Real Rules and Fictional Worlds (Hardcover) by Jesper Juul ISBN 0262101106

The Video Game Theory Reader (Paperback) by Mark J. P. Wolf ISBN: 0415965799

Unit Operations: An Approach to Videogame Criticism (Hardcover) by Ian Bogost ISBN 026202599X

From Barbie to Mortal Kombat: Gender and Computer Games, edited by Justine Cassell and Henry Jenkins

The Game Design Reader: A Rules of Play Anthology edited by Katie Salen and Eric Zimmerman

Gender Inclusive Game Design: Expanding the Market by Sheri Graner Ray

Hamlet on the Holodeck: The Future of Narrative in Cyberspace by Janet H. Murray

The Medium of the Video Game by Mark Wolf

Rules of Play: Game Design Fundamentals by Katie Salen and Eric Zimmerman

Shared Fantasy: Role-playing Games as Social Worlds by Cary Alan Fine

Synthetic Worlds: The Business and Culture of Online Games by Edward Castronova

Killing Monsters: Why Children Need Fantasy, Super Heroes, and Make-Believe Violence (Hardcover) Publisher: Basic Books (April 2, 2002) Language: English ISBN-10: 0465036953 ISBN-13: 978-0465036950

Simulation Design

Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences (Hardcover) by Clark Aldrich ISBN 0787977357

Flash & ActionScript

Essential ActionScript 2.0 by Colin Moock (or the newest version) ISBN 0596006527

ActionScript for Flash MX the Definitive Guide, Second Edition by Colin Moock (or the newest version) ISBN 059600396X

Programming

Learning C# 2005: Get Started with C# 2.0 and .NET Programming (2nd Edition) by Jesse Liberty and Brian MacDonald ISBN 0596102097

Structured & Object-Oriented Problem Solving Using C++ by Andrew C. Staugaard, Jr. ISBN 0130284513

Small C++ How to Program by Deitel ISBN 0131857584

Head First Design Patterns by Elisabeth Freeman, Eric Freeman, Bert Bates, Kathy Sierra ISBN 0596007124

SQL Pocket Guide, Second Edition By Jonathan Gennick ISBN 0596526881 SQLPocketGuide.jpg

SQL in a Nutshell, Second Edition A Desktop Quick Reference By Kevin Kline With Daniel Kline, Brand Hunt ISBN 0596004818

Design Patterns: Elements of Reusable Object-Oriented Software by Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides ISBN 0201633612

The Game Programmer's Guide to Torque: Under the Hood of the Torque Game Engine (GarageGames) (Paperback) by Edward F. Maurina III ISBN 1568812841

Developing Application Frameworks in .NET by Xin Chen ISBN 1590592883

AI for Game Developers by David M. Bourg, Glenn Seemann ISBN 0596005555

Physics for Game Developers by David M Bourg ISBN 0596000065

Beginning Math and Physics for Game Programmers by Wendy Stahler ISBN 0735713901

Concise Prelude to Programming: Concepts and Design by Steward Venit ISBN 1576761320

Problem Solving and Programming Concepts by Maureen Sprankle ISBN 0130482684

JavaScript: The Definitive Guide, David Flanagan ISBN 0596000480

Programming Microsoft ADO.NET 2.0 Core Reference, by Dino Esposito ISBN 073562206X [Image:ADONETCore.jpg]

Refactoring to Patterns (The Addison-Wesley Signature Series) (Hardcover) by Joshua Kerievsky (Author) Publisher: Addison-Wesley Professional (August 5, 2004) Language: English ISBN-10: 0321213351 ISBN-13: 978-0321213358 Beginning Database Design (Wrox Beginning Guides) by Gavin Powell ISBN 0764574906 BegginingDataDesign.jpg

Beginning ASP.NET 2.0 and Databases by John Kauffman, Bradley Millington ISBN 0471781347 ASPNETDatabases.jpg